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Old Jul 28, 2008, 05:34 PM   #1
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Gamefest: Designing Rapture To Make Sense In BioShock

How do you create a believable space for an entirely unreal location? Gamasutra was at Microsoft's Gamefest event, where 2K Marin's lead environmental artist Hogarth de la Plante and lead designer Jean-Paul LeBreton looked back at the creation of BioShock's city of Rapture.
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Source: Gamasutra
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