After years of tired
Tony Hawk sequels, 2007's
Skate was a refreshing change of pace. Black Box's interpretation of the sport was a far more realistic one. The innovative "flick" control scheme better emulated the experience of performing ollies, nollies, grabs and assorted flip tricks. Players were dropped into the fictional city of San Vanelona, a massive virtual playground where anything and everything could become the starting point of a skating line. So how will Black Box attempt to improve the experience in its follow-up,
Skate 2? By giving you new things to do
without your skateboard.
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Source: Joystiq