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HardwareHeaven News Mod
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Sid Meier's Civilization® V Mac Update Released
1.0.1.511 Patch Notes
• Fixed unit icons and borders turning black while in strategic mode for nVidia graphic cards. • Civilizations’ having the incorrect architecture has been resolved. • Implemented change to improve stability on the HD 3000 GPU. Multiplayer • Significant improvements to general multiplayer stability. • Significant improvements to Hot-Join stability. • Multiplayer now using the same AI move caching as single player, improving turn-times significantly. • Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.) • Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players.) • Found and corrected additional causes of Out-of-Sync. • Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it. • Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes. • Exploit: Corrected an exploit that allowed a player to “lag” the UI to gain multiple free techs. UI • Change “Load Game” save sorting to be “Last Modified” by default. Bugs • When scrapping a unit, make sure any “cargo” units are scrapped as well. • When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered). • Corrected a bug that was causing eliminated Civ’s to not generate notifications correctly. • Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a “because of war” notification when is incorrect. • Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game. • Changed Frigate obsolete tech to Combustion. • Fixed Korean science building exploit. • Fixed a problem with City Strike that game the user the impression that they could not end their turn, when in reality city strike was still active. • Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu. • Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.
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