Watch
the Videos
Castle
Assault 19.3MB
Strong Attack 20
MB
Troll Battle 11.2MB
Heating
up the Hardware
Ninety-Nine
Nights doesn’t look particularly amazing from
any one screenshot, but this game’s true beauty
lies within actually seeing it in action. Even at
1080i, the character models tend to look a little
rough around the edges and some other anti-aliasing
issues are noticeable. The environments shouldn’t
really amaze you with their mediocre level of detail
and fairly repetitive designs within each mission
either. Above everything else, the best looking feature
in this game involves battles sporting hundreds upon
hundreds of enemy goblins, orcs, and the like. Again,
no individual enemy is eye-catching, but seeing a
screen full of baddies being ripped to shreds by your
trusty sword is truly a sight. When the camera is
placed just inches above the battlefield, it’s
incredible to see how many enemies can be active on
the screen while still marinating a steady frame rate.
Unfortunately, activating special attacks that can
help you obliterate your foes will often cause the
system to bog down and the frames to get choppy, but
for the most part the battle scenes are fairly impressive.
The orchestral
soundtrack is one of N3’s main highlights, which
helps make up for the shoddy voice acting. An epic
battle simply wouldn’t be complete without powerful
background music, and thankfully the sound team is
responsible for delivering some masterful symphonic
pieces. On the other side of the spectrum, the voice
acting is comprised of melodramatic drama queens that
aren’t even close to being synced with the animations.
Instead of carrying on a conversation, it appears
as if all the cut scenes involve random lines being
spoken out of line. The voices do get annoying rather
quickly and the cinematics are created in real time
so they aren’t too inspiring either, which makes
it unfortunate that there’s no way to just skip
through them.
Ninety-Nine
Fights
Surely bothersome
actors and occasional frame rate hitches can detract
from gameplay a little bit, but these rare nuisances
shouldn’t prevent you from enjoying the experience
that Ninety-Nine Nights has to offer. Features like
unlockable characters, a somewhat controllable army,
and RPG-like references all help N3 from being “just
another button masher.”
As mentioned,
any of the commander characters can receive support
from two of the four army types on any given mission.
Infantry and Heavy Infantry act as basic soldiers,
archers can prove for long ranged attacks, and the
pikemen are quite sufficient when it comes to close
quarters combat. Unfortunately, the computer AI on
both sides is horrid, so the support army never amounts
to much. More likely than not your soldiers will be
standing around with enemies right in front of them,
which makes these support groups worthless. As a result,
it’s easier to command your armies to stay behind
while you do all of the fighting. For some reason,
parts of the game won’t let you continue until
every last enemy in the area is destroyed. This wouldn’t
be so bad except for the problem that enemies can
remain hidden within the masses of troops following
you, so expect to do a lot of hunting as the enemy
forces dwindle.
The seven
playable heroes perform very similarly except for
the sorceress Tyurru that can cast ranged water spells.
Starting off at level one, each hero can grow up to
level nine to increase attack power, health, and other
basic attributes. You can finish any given campaign
at about level six or so, and afterwards there really
isn't a whole lot of incentive to go develop your
heroes unless you missed out on some achievements.
During any
mission, your objectives are straightforward. Generally
speaking, each mission will require you to reach a
specific destination while overcoming any enemy hordes
you encounter along the way. Occasionaly you’ll
be required to kill anything you see, but some levels
simply let you run to the very end participate in
an anticlimactic boss fight. The level designs aren’t
all that creative either, making it easy to get bored
when covering large plots of land.
Fallen enemies
and sparsely populated treasure chests may contain
items that can either be used instantly or equipped.
Health potions, for instance, can only be used the
moment you pick them up on the battlefield, so unless
you just happen to find one at just the right time
they probably won’t offer too much help. To
make matters worse, items disappear quickly so you
won’t have a chance to clean out an area and
then loot the field later. Weapons, charms, and other
accessories can be picked up or earned at the end
of the mission. All of these items can offer increases
to health, defense from ranged attacks, special attack
damage, and any other appropriate aspect. Bosses will
often drop items outside a reachable area if you kill
them too close to certain objects, which can be real
bothersome if you’re looking for something new.
As far as
attacking actually goes, ‘X’ and ‘Y’
are your two major combat buttons. The ‘X’
button is generally used for quicker, less powerful
attacks while ‘Y’ can easily devastate
an enemy. As you gain levels, more and more combos
can be unlocked that will allow you to string attacks
together. Using the attack keys along in conjunction
with jumping allows for a seemingly endless number
of attacks, but sadly this isn’t necessary.
It’s easy to wipe out entire armies by just
pressing ‘X’ repeatedly, which takes away
any incentive you have to learn combos. While the
occasional large swarm will require some skill to
overcome, as a whole the enemies don’t require
any effort to kill.
Every enemy
leaves a red orb once defeated, and these can be saved
up to power one terrifying charged attack. Filling
up the red orb meter will let you enter a rampage
mode in which the character attacks faster over a
much larger range, allowing the hero to defeat hundreds
of enemies in a matter of seconds. Every enemy killed
in the rampage mode will drop a blue orb, and filling
up the blue meter allows you to unleash an attack
that wipes out every non-boss enemy on the screen,
which can come in handy when raiding enemy territory.
Moments like these are truly exciting, and it’s
shame that the rest of the game doesn’t carry
the same amount of intensity
N3
in the Long Run
Once you’ve
played through the entire game, which takes roughly
fifteen hours depending on the gamer, there isn’t
a whole lot to do. The lack of any online play or
even cooperative modes is a downer, and there aren’t
even online boards that would allow you to compare
your scores mission by mission. Unless you’re
an achievement addict destined to get an ‘A’
rank on each level, chances are you won’t find
yourself replaying the campaign over and over. However,
Ninety-Nine Nights is easily of the best stress relieving
games of all time, so if you’re ever feeling
angry it can be very rewarding to destroy thousands
of goblins instead of taking it out on somebody in
real life.
Conclusion
N3: Ninety-Nine
Nights doesn’t offer enough innovation to distinguish
itself far from the rest of the button mashers which
is a real shame, but that doesn’t mean this
game should be totally disregarded. The sheer number
of enemies that can be fit on the screen is impressive,
and if you take the time to learn new moves and build
up characters you can create some pretty amazing fight
sequences. Gamers looking for an action game with
nonstop thrills or an RPG with deep customization
options should look elsewhere, but casual players
looking to relieve some stress should feel right at
home. Hopefully we’ll some games in this genre
that aren’t plagued with monotony, but until
then Ninety-Nine Nights is a viable choice.
Gameplay
13/20
Graphics 15/20
Sound 16/20
Value 13/20
Preference 13/20
Overall 70/100