If
there is one game series that is known to the general
populace it is the GTA series. Its controversial nature
has sparked many arguments, law suits and allegedly
even murders. Whatever the truth, it is apparent that
the GTA games possess that “something”
that makes them hard to put down, even at three o’clock
in the morning. A year ago the franchise made its
debut on the PSP and game critics agreed that while
the game was good it many of the features which its
“bigger” brothers had. Over a year later
the prequel to Vice City is here – according
to Rockstar the issues from Liberty City Stories are
gone and none of the features from the PS2 versions
are missing. Time to find out how much truth there
is to these statements!
The
City of Vice
Vice
City was arguably the best GTA of the PS2 era. Because
of that Vice City Stories has some big shoes to fill
in. To even stand a chance the authors (Rockstar Leeds)
decided to take the world of Vice City, make some
minor adjustments to its layout and start building
from there. The result is that the Vice City we know
no longer exists. In its place is an almost identical
yet strangely different version of the city, representing
Vice City as it was 2 years earlier. I’d be
exaggerating if I said that Vice City was completely
changed, but stumbling upon a construction site where
you would find a skyscraper can be a bit disorienting
for fans of the original.
Another
change is that you now start the game on the “second”
island and must make your way up the food chain before
you can access the “first” one. This is
an interesting change of pace; Libery City Stories
followed the same progression as the original GTA3
did, whereas here you start at the other end. Personally
I think this change is welcome as it makes the game
more interesting for those who already played the
original.
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Sex,
drugs, rock’n’roll
…
guns, prostitution, extortion, demolition and worse
are words that perfectly describe Vice City Stories.
You start the game as a member of the army, but it
doesn’t take long (15 minutes or so) before
you are thrown on the street because of some stupid
decisions you made. From here on you start working
for various questionable characters and quite soon
for yourself and your criminal empire.
Those
of you familiar with the franchise won’t find
anything revolutionary or even slightly evolutionary
here. The missions follow the standard formula of:
get mission, drive to mission location, shoot/drive
and drive to final mission waypoint. Oh, wait! I’m
not reviewing Libery City Stories, so the above only
refers to some missions. Other missions have you sitting
in the passenger’s seat shooting at the enemies,
piloting helicopters and planes, protecting your hookers
and driving a forklift inside a burning warehouse
to mention just a few. The diversity of the tasks
you perform is somewhere between that of Vice City
and the one found in San Andreas. To make things even
more interesting you soon become the head of one of
the bands – you then have to take care of your
would-be criminal empire by developing your assets
and trying to “purchase” the assets of
the opposing bands. As you can imagine the transfer
of ownership is usually accompanied by gunfire and
gallons of blood. To make things worse the opposition
will often try to reacquire the lost buildings.
As
the unwritten GTA mantra dictates there must be plenty
of vehicles for the player to have fun with. Vice
City Stories follows it to the letter and delivers
a wide choice of transportation means, ranging from
the regular cars over sports cars to bulldozers, forklifts
and tanks. And that’s just counting the land
vehicles. On water you can drive around in boats and
the Vice City Stories exclusive jet-boats. Air travel
is also represented this time around and no part of
Vice City is off limits to the brave helicopter and
plane pilots.
By
now you probably realized that there is a whole lot
to do in Vice City Stories even not counting all the
side tasks like racing, token searching and the all
time favorite killing sprees. It’s safe to say
that the majority will get at least 40 hours out of
the game and even 80 hours is not a stretch for those
who like to get the most out of their purchase.
Like
taking candy from a baby
The
PSP is notorious for control issues and PS2 to PSP
ports are the most susceptible to being ruined because
of it. Luckily VCS controls well. I may be partially
biased here as I spent considerable time with Liberty
City Stories and am thus used to the control scheme,
but I honestly can’t see anyone spending more
than 10 minutes getting acquainted with it. This doesn’t
mean that there are no problems however. Camera control
is limited due to the lack of a second analog stick
which results in the need to stop moving completely
before you can turn the camera around. Murphy’s
Law dictates that the need to change the camera angle
will occur only when an angry group of policemen will
be on your tail. Another problem with the controls
is that the auto-aiming feature only works when the
enemies are relatively far. When they get within arms
reach the fighting becomes frantic and winning is
a matter of luck instead of skill.
Some
improvements were made to the controls however. The
afore-mentioned auto-aiming seems to work better and
it generally targets the person you actually intended
to aim at. Hand to hand combat was also improved –
fighting is no longer just button mashing and you
can even block incoming blows.
Another
small improvement (for which we are all very grateful)
is the ability to bribe the police/hospital staff
after dying or getting arrested. Paying the rather
large sum of money gives you back all the weapons
you had prior to your mishap. Now that I’ve
been playing VCS for a while I can’t imagine
playing any of the other GTA titles which lack this
feature.
Looking
at the world through pink glasses
The
biggest WOW factor of Liberty City Stories was the
fact that it managed to present a 3d GTA title on
a handheld. VCS manages to outdo this with a bigger
city, more vehicles and pedestrians displayed on the
screen, a further draw distance, a higher level of
detail and by running better for the most part.
It
is a bit hard to compare the graphics of VCS against
those of Vice City because of the small screen VCS
runs on, but from what I can tell there is little
to no difference to be seen. VCS actually manages
to look better in some areas – namely vehicle
detail. The reflections on the cars are even better
than the ones found in San Andreas and the fine details
found on all of the vehicles are just astounding.
All in all the looks of the game are superior to anything
else found on the system – while some games
might have a higher level of detail they get dwarfed
by the scope of this behemoth.
There
are some issues present nonetheless. The most noticeable
one is that sometimes the game won’t manage
to preload the part of town you just entered and you
will see the low-detail version up close. This usually
gets fixed in a matter of seconds, but it is still
annoying. Other than that there are some smaller bugs
that can cause problems (landing a plane on it’s
roof prevents you from exiting), but none of them
detract from the general enjoyment.
Turn
the music up
GTA
games were always praised for their soundtracks. Liberty
City Stories was a slight disappointment in this aspect
because, although the soundtrack was still great,
it wasn’t as good as the rest of the series.
VCS makes up for that and the roughly 100 songs long
soundtrack is one of the best soundtracks ever. The
classics from the 80s can be found on every single
radio station found in the game and they include (amongst
others): “Rock you like a Hurricane” by
the Scorpions, “Gloria” by Laura Branigan
and “In the air tonight” by Phil Collins
(who even makes an appearance in the game playing
himself!). If this isn’t enough to quench your
thirst for good music you can always use Rockstars
music tool to import your own mp3’s into the
game.
The
rest of the audio department is also top notch. Several
of the game characters are voiced by high-profile
movie actors and even the rest sound excellent. Sound
effects abound and on the whole things in the game
sound just like they would in real life. It is too
bad that the soundtrack occasionally pauses as the
game is trying to stream the next part of the city.
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Play to watch the video
Playing
together
Liberty
City Stories was the first GTA to have a multiplayer
component and VCS continues the trend. The list of
playmodes is quite long and with enough people all
of them are amazingly fun. Though all of them are
a variation of either deathmatch, capture the flag
or racing it will take a lot of time for anyone to
get tired of them. A big improvement over Liberty
City Stories is that the streets are no longer empty
save for the players. This time there is plenty of
traffic everywhere and the pedestrians are also present
in surprisingly big numbers.
The
major problem with multiplayer is that it only works
via Ad-Hoc, so it can be a problem if you don’t
know other people who own both the PSP and the game.
If on the other hand you do know such a group the
hours of fun you’ll have with the multiplayer
component are hard to match.
Conclusion
Sony
naysayers are constantly reminding PSP owners about
the lack of really great games on the system. It is
becoming apparent that they are slowly losing their
main argument, as great games have been coming to
the PSP at a steady, albeit slow, rate. Vice City
Stories is another nail in the coffin for anyone saying
that the PSP doesn’t have good games. With its
open ended nature, fun (and often complex and painstakingly
difficult) missions, extremely high production values,
great looks and possibly the best soundtrack on the
planet there is no arguing that VCS is an excellent
game. PSP owners looking for something to play on
their high-tech black (or white) beauty should get
their hands on VCS as soon as possible.
Gameplay
18/20
The
GTA formula is proven to work so seeing it here
is no surprise. Anyone looking for some sadistic
fun will enjoy all the drive-byes and assassinations
the game throws at the player. Managing a criminal
empire is just the icing on the cake.
Graphics
18/20
Games
on the go don’t get much prettier that this.
The occasional display glitch and sometimes low
framerate don’t ruin the otherwise flawless
presentation.
Sound
20/20
Except
if you can’t stand music from the 80s you’re
going to love the music in this game. Escaping
the police with a Kiss song playing in the background
is the most fun I’ve had in a while.
Value
18/20
The
long story and countless side tasks help make
this game huge. It will take a while before you
are done with the singleplayer mode, but the fun
doesn’t end there. Multiplayer modes give
new life to the game once the story is over.
Preference
16/20
This
game is the 5th GTA of this generation. Those
who have played the previous titles will be disappointed
that the game doesn’t offer more. In the
end they will still enjoy it though.
Overall
90/100
Being
able to pimp on the go is better than only being
able to pimp in your living room. Attract weird
stares as you laugh sadistically while running
down pedestrians in your bulldozer. Having fun
was never so objectionable as it is with Vice
City Stories.
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