
Introduction
Browse through any store
that sells video games nowadays and you'll be amazed at the staggering
amount of choice available to the average gamer. Every genre imaginable
is playable, whether it's a gun blazing First Person Shooter, fantasy
based Role Playing Game or even a gut wrenching Aviation Simulation.
Personally, I've always been a fan of the glorious 4X genre, especially
after playing the wonderful Master of Orion II, which was released
in 1996. Regrettably though, for the last ten years, space-themed
4X games have been a rare sight, with only two coming to mind; Galactic
Civilizations and Master of Orion 3. Neither was as good as anticipated,
since the first lacked depth and the latter lacked user friendliness.
However, when Stardock announced that Galactic Civilizations II:
Dread Lords was in the making, I knew that hope was on the horizon
again for the space-themed 4X genre.
Sorry, 4X…?
Most strategy games only
allow total conquest and domination via brute force but in reality,
we all know that isn't always the case. Politics, economy, diplomacy
and culture all play an important role in our everyday lives, so
why not in our video games too? That is the entire philosophy behind
any 4X game, and millions of people have been addicted to the genre
ever since the first two landmark games emerged in the early 90’s.
But before I dive deeper into this complicated genre, let me quickly
explain the reason for it being called “4X”. What 4X
means is that literally, the game can be defined by four words with
an X; eXplore, eXpand, eXploit and eXterminate. This might look
like a very simple definition but trust me; rarely do games successfully
balance the four crucial elements correctly like in Sid Meier’s
Civilization series, which is still considered the “daddy”
of the genre.
I must confess though, for
my part, I have never been a fan of the original Civilization games,
no matter how successful they are because I simply don't like the
setting. Controlling entire galaxies or solar systems is much more
appealing than dominating countries or cities and for that reason
alone, I've always been a fan of the sci-fi, space themed 4X games.
The original Galactic Civilizations offered exactly what I had been
searching for; complete galactic domination. Released for PC in
2003, the game was very enjoyable, especially thanks to its compelling
AI that made every session varied and fun. Unfortunately, this was
nothing new since my all time favorite, Master of Orion II, had
already accomplished such a feat years before. In addition, whereas
the newer game only permitted you to play as the humans, the older
allowed several different races and even the ability to create your
own if you deemed it necessary. Simply put, the 1993 game was richer,
more immersive and more addictive than the newer one. Realizing
this, Stardock began to work on a sequel, trying to get that magical
feel that games like Civilization IV have achieved in spades lately.
The Engine
The most important thing
to have in any 4X game is a reliable 3D engine because the worst-case
scenario is that you spent your entire afternoon playing a tense
session when all of a sudden, the game crashes and of course, you
failed to save regularly. Sadly, this will happen quite often in
Galactic Civilizations II if you don’t install the numerous
patches available. So all I can say is; download the updates before
playing the game! They exist for a reason and once you finish installing
them, you will be treated to a rock solid 3D engine. Not only that
but it’s a very frugal engine too, barely using any resources
at all to run smoothly.
Here are the minimum requirements:
• Windows 98/ME/2000/XP
• Pentium III 800Mhz or equivalent processor
• 256MB RAM
• 32MB DirectX 9.0c compatible video card
It surprises me how low some
of these games’ minimum specifications can be nowadays, especially
when you compare them to some of the older games out there. For
example, Max Payne 2 was released in 2003 and demanded that a computer
have at least 1 GHz to run it. Glancing back at the requirements
above, you’ll obviously notice that this isn’t the case
with Galactic Civilizations II, which let me remind you, is being
released in 2006. What this means is that the latest game from Stardock
is accessible to everyone.
The Outside
Usually, I’ll describe
the graphics and sound departments separately but for Galactic Civilizations
II, that won’t be the case. Why you may ask? Simply because
there isn’t enough to say about either except that they are
sub par for the average gamer. By making the 3D engine as undemanding
as it is, the graphics are extremely bland. The problem is that
the game is awfully empty, with only the rare planet or ship ever
being shown. And even those infrequent objects aren’t that
well made, using blurry textures and low polygon counts as you can
see in the various screenshots. The only things that stand out in
the graphics department are the sleek interface and the different
cinematics. The rest is forgettable, if not worse.
Sadly, the same applies to
the sounds and music in Galactic Civilizations II. While the music
isn’t specifically bad or anything, it is slightly repetitive
and after hearing it for the hundredth time, you will have a crazy
urge to rip your hair out, I am now bald. Luckily though, since
this is a PC game, the option of muting it and playing your own
tunes in the background is always a possibility. As for the sound
effects, they are so rare and spartan that I have difficulty remembering
whether they sounded good or bad. Overall, like the music, the sound
effects weren’t anything atrocious but they weren’t
exceptionally amazing either.
The Inside
Now, in a normal game, everything
I have written in the previous section would hurt the overall review
of the title in question, but for Galactic Civilizations II, that
just isn’t the case. Graphics and sound are a bonus in a 4X
game, not a requirement as the most important factor is what lies
under the skin: the gameplay. I’ll get straight to the point;
this is what the original Galactic Civilizations should have been
all along. The amount of work put into this sequel is apparent from
the moment you start the game and for that alone, Stardock deserves
plenty of credit. For example, it is generally known that 4X games
aren’t the “pick up and play” kind, requiring
a steep learning curve that can take quite a few days to get the
hang of. Reading through the typically enormous manuals isn’t
of much help either so, to get you at home with the basics of the
game, Galactic Civilizations II has several video tutorials to explain
everything from the combat to the trading. Believe me, even if you
are a seasoned 4X player, going through these lessons is almost
a necessity because Stardock has also rendered the game much richer
than its prequel. The ability to have nine different predefined
races, or even the ability to create your very own custom race is
just an instance of how much more involved the player can be in
this game. In general, everything that needed fixing from the prequel
has been corrected and thankfully, nothing was broken in the process.
However, even with all the
tweaking, Galactic Civilizations II only offers two different modes;
the campaign and skirmish modes. Regrettably, a multiplayer option
is absent, even when it was proven last year in Civilization IV
that an online 4X game is achievable. But to be honest, this just
doesn’t matter because the gameplay is so rich and varied
that you can never get tired of this game by yourself. No two gaming
sessions will ever be similar in the slightest of ways because there
are so many different ways of playing with the dynamic AI. Whatever
path you take during your conquest of the galaxy, whether it’s
a cultural guru or iron fisted warlord, the AI will adapt to your
style of playing, rendering the game highly enjoyable. If the computer
sees that your civilization is mostly an economic one, they will
start to build up their military strength and vice versa. Not only
that but if an adversary deems itself doomed against your might,
they might decided to surrender their planets to one of your other
opponents, making your life a living hell. It’s that kind
of ingenuity from the AI that makes Galactic Civilizations II a
blast to play, even if there isn’t any form of multiplayer.
What I enjoyed most though
were the different methods of victory, ranging from military domination
to technological superiority. My all time favorite strategy of defeating
foes was by becoming an economic empire and buying everyone’s
allegiances with my abundance of cash, forcing them to do war in
between themselves while leaving me out of it. Even better was by
staying very neutral so that none of the other empires interfered
with me while I secretly influenced the other colonies to rebel
and join my cause. The diverse manners of controlling your vast
empire was also particularly captivating, with the choice of having
a harsh dictatorship or a more complicated democracy where votes
might kick you out of power. Best of all is grasping the notion
of how immeasurable Galactic Civilizations II freedom is. The first
time you lay your eyes on the research tree will be an awe-inspiring
moment because there is an abundance of much choice available. Add
to that the possibility to build and customize your own spaceships,
controlling every aspect of their creation from the shape, design
and components and you’ll start to understand what I mean
by freedom.
One mustn’t forget
about one of the biggest changes between Galactic Civilizations
II and its prequel; the brand new scripted campaign. As the Humans,
you find yourself immediately an enemy of the evil Drengin Empire
that will stop at nothing to destroy you. However, as you gain more
allies and further your war against the Drengin, you soon discover
an even greater threat than initially imaginable. I won’t
spoil the story but this is one campaign that will keep you on the
edge of your seat till the very end. One interesting thing worth
mentioning about the story mode is that Stardock allows a lot of
liberty in the way you have to play out these various missions.
Even if you fail one, you can still move forward in the campaign
if you wish to do so. Sure, there will be minor consequences for
skipping a mission but Galactic Civilizations II doesn’t stop
you from completing the campaign just because you can’t succeed
a certain level. Sadly, not everything is great since a minor issue
still exists; the land and space combats are dull and boring since
you have no real input in either of them. Typically, the person
with the larger battalion and the most researched armor or weapons
is the winner of any combat and while I wasn’t expecting combat
warfare like in Homeworld 2 or Age of Empires 3, it would have been
nice to see a little more interactivity than what is offered. That
said even if I take this into account, it isn’t enough to
ruin the magical feeling of conquering thousands of planets by whatever
means you want.
Conclusion
I could go on forever, talking
about all the lovely details that make this game stand out from
its prequel, making it the must have 4X space-themed in recent memory.
It might not have the multiplayer appeal of Civilization IV and
it might not have the graphics of games like Doom III but what it
does have is a polished gameplay that will have you addicted within
the first hour, even with the somewhat steep learning curve. Add
to that the compelling AI, the limitless freedom and it’s
obvious that Galactic Civilizations II is a jewel among games. For
me, it brought back memories of my all time favourite game Master
of Orion II since it almost feels like an updated version. That
is the best compliment I can give.
WATCH THE
VIDEO HERE
Gameplay 20/20
Graphics 10/20
Sound 10/20
Value 20/20
Preference 20/20
Overall 80/100

What do these awards mean?
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