Introduction
For
the vast majority of people, the only aeronautical
simulation known to them is Microsoft’s renowned
Flight Simulator series. Personally, even though
I have great respect for that franchise, I just
never considered it that entertaining and usually
found myself trying to crash the planes in the most
amusing ways possible instead of just flying them.
Fortunately, for other flight simulation aficionados
like me, there are alternatives; better known as
the Falcon, Lock On and IL-2 Sturmovik series. All
of these games are utterly unforgiving and realistic,
bringing combat flight simulation to the masses.
Whereas the first two games that I mentioned are
based on modern-day warfare, the latter is all about
aviation during the Second World War. Although,
like many people, I find that the market is saturated
with games from the WW2 era, when it comes to flight
combat, nothing beats good’ole dogfighting.
And since another expansion for Oleg Maddox’s
excellent flight simulation was recently released,
called IL-2 Sturmovik: 1946, I just had to go out
and try it!

IL-2?
Sturmovik?
Over
the years, IL-2 Sturmovik has had plenty of different
expansions, some standalone and some not, creating
a family tree so complex that only gamers that have
followed the series from the very beginning will understand
any of it. I’ll let you imagine how insanely
long and difficult it was to install IL-2 Sturmovik
and its official expansions without overwriting patches
and whatnot. Obviously, for any newcomers, this was
getting slightly out of control and the chances that
you’d step into a videogame store and come back
out with the IL-2 Sturmovik game/expansion that you
wanted was almost nonexistent. So what has Ubisoft
done to remedy this? Well, first of all, they added
three more expansions (PE-2, Sturmoviks Over Manchuria,
1946) and although this move seems to make the family
tree even more arduous than it is, thankfully, Ubisoft
also included each and every previous expansion, campaign
and plane that the series has ever had, cramming it
all onto one huge DVD for one easy installation.
But
then, one has to ask, why the name IL-2 Sturmovik:
1946? Unfortunately, this is a mystery that shall
never be answered and, at least to my eyes, makes
absolutely no sense at all. Sure, there is an expansion
also called 1946 but what about the five other ones?
Couldn’t Ubisoft have called this latest disc
the IL-2 Sturmovik Collection or something along those
lines? Anyways, apart from that minor confusing bit,
I must say, for anyone interested in the series now,
life has gotten a whole lot easier.
Oldtimer
No
need to hide the facts, IL-2’s 3D engine is
starting to show its age, in particular when you consider
that it’s now over five years old! But for all
of you thinking that this is a bad thing, I beg to
differ. The first advantage of such an aged engine;
the system requirements are remarkably reasonable:
•
Windows 98/ME/2000/XP
• 1 GHz Processor Pentium 3 or equivalent
• 512 MB RAM
• DirectX 9.0 compatible 64MB Graphics Card
• 4 GB Free Hard Disk Space Required
The
second benefit of having such a mature 3D engine is
that all of the bugs have been ironed out over the
years. Even after playing IL-2 for several hours,
coupled with lots of minimizing and maximizing (alt-tabbing),
not a single problem was ever encountered. What can
I say, when the greater part of games being released
nowadays are still riddled with bugs and are far from
being stable, playing IL-2 is a real treat.
Limitless
Okay,
so the 3D engine might be reliable and frugal but
five years of age must show up in the graphics department,
right? Technically speaking, yes it does, particularly
when compared to Flight Simulator X for example. However,
even though FSX has generally better visuals, approximately
only 10% of PCs can run the game fluidly with all
the eye candy turned on. IL-2 on the other hand, is
still very decent and almost all (relatively modern)
gaming rigs will be able to run it smoothly with all
the bells and whistles. Of course, newer technology
like High Dynamic Range or Bump Mapping is missing
from IL-2 but even so, the game is still surprisingly
pretty. The plane models are all meticulously modeled
and detailed, whether you look at them from the exterior
or the interior. In addition, the visual damage system
for IL-2 is still one of the best in the industry,
portraying realistically how enemy bullets rip through
a plane’s fuselage or flaps.
Unfortunately,
where the game is less impressive is when you look
at the environments, which all tend to be quite barren
and bland. Add to that the poor quality of the textures
as you fly close to the ground or the way the clouds
seem slightly unreal and it’s evident that IL-2
is aging, but compared to many other flight sims,
it’s still holding its head high.
Thunderous
Nothing
beats the wonderful sound of Rolls-Royce Kestrel engine
in a Spitfire as it dives down towards the ground,
followed by the unforgettable noise of rapid machinegun
fire. And no game can recreate that better than IL-2
Sturmovik. There simply isn’t any other game
that can immerse the player into a world of noise
and sound as well as this series. In addition, if
you are lucky enough to own a large subwoofer, firing
projectiles from the cockpit view almost becomes a
physical experience, given that bass is pumped furiously
into the room, shaking everything. You almost want
to play the game just for the sound effects and nothing
else, that’s how good it is.
As
for the music, there isn’t any other way to
put this: it sucks. While it does fit the
theme and era of the game, it gets annoying so quickly
that before long, you’ll have muted it. But
then again, given that it only plays during the menus,
it isn’t that much of a problem. And of course,
you always have the unbelievable sound effects during
the in-game flights to look forward to, so the horrible
music doesn’t even stay in your mind for too
long.
Sensational
IL-2
is portrays itself as a serious combat flight sim,
meaning that the gameplay has to be phenomenally realistic
for it to be taken seriously. And for anyone who has
ever played the original or one of the numerous expansions,
it’s clear that Oleg Maddox’s game is
definitely one of the best flight sims out there.
Each and every plane offered over the series’
five year lifespan (meaning over 300 of them), ranging
from fighters to bombers, have a near flawless flight
model, truly immersing the player. Flying a plane
in IL-2 is a real challenge, even when doing simple
maneuvers and above all when trying to accomplish
complicated ones, like landing or taking off. Every
plane reacts and behaves just how one would expect
them to do, stalling when flying too slow or breaking
up from catastrophic speeds and G-forces. Add to that
the subliminal damage system that changes the plane’s
dynamics as flaps and wings get attacked, the superbly
technical dogfighting, and it’s obvious that
this game is a sensation.
But
all this realism comes at a price. Firstly, newcomers
who aren’t too serious about practicing for
hours will quickly get fed up with IL-2 and its steep
learning curve. Even though the game has a few tutorials,
one must really invest a lot of time into the game
to reap any rewards, especially when you crank up
the realism settings (no automatic engine startup
or external camera views, just to name a few). Secondly,
if you don’t own a proper, high quality joystick,
IL-2 just won’t be what it was meant to be.
Anyways,
as is common with IL-2 expansions, this latest one
adds the usual content of new campaign missions, airplanes
and maps. But, unlike most of the other expansions
in the series like Forgotten Battles or Ace Expansion
Pack, this latest release doesn’t try to recreate
the past but instead, dives into the world of “what-if”
history. For example, in the 1946 campaign, one of
the missions offers you a chance to assist in the
assassination of Hitler. Obviously, anyone even remotely
knowledgeable about WW2 history will know that such
an event never happened. While this didn’t faze
me in the slightest, instead giving me a chance of
piloting in an intense and interesting mission, others
might not agree. More proof of the “what-if”
aspect continues when you look at some of the aircraft
offered with this latest expansion. For example, Nazi
Germany had started creating the first vertical takeoff
aircrafts during the end of WW2, with prototypes like
the Heinkel He-L-IIIB-2 Lerche. Although it never
flew in reality, Oleg Maddox and his team have tweaked
the original design to create a flyable version. Again,
I applaud them for doing this and creating an amusing
plane for me to fly but purists might disagree.
Conclusion
There
is little doubt left in my mind, for anyone who has
a love for aviation, IL-2 Sturmovik: 1946 is the ultimate
purchase. This is the most comprehensive repackaging
that the series has ever seen and I avidly recommended
it, especially given the amount of content that one
receives. However, newcomers should be wary as the
game is very difficult and requires a lot of patience
but trust me, once you dive into it, you’ll
be hooked on to it for many years to come. Sure, the
game is starting to get old and visually it’s
starting to show its age but when it comes to the
flight dynamics, IL-2 is exceptional.
Gameplay
|
17/20 |
Still sensational,
even five years later, a leader in it’s
class. There isn’t a more realistic way
to fly WW2 aircraft. |
Graphics
|
14/20 |
Definitely starting to
lack, particularly when looking at the gigantic
environments. Thankfully, the plane models steal
the show. |
Sound
|
17/20 |
Only one word can describe
it: fantastic. Volumetric sound recreates the
exact hum of plane engines whirring away. |
Value
|
18/20 |
The main game, coupled
with six expansions and the possibility to create
dynamic campaigns? Yup, IL-2 is one long and highly
replayable game. |
Preference
|
18/20 |
For all those flight simulation
aficionados that love the good’ole days
of dogfighting, this is definitely what you need. |
Overall
|
84/100 |
This final repackaging
of everything that is IL-2 Sturmovik is a worthy
purchase for anyone that considers himself a true
aeronautical fanatic. |