When
it comes to RPGs, Bioware are without equal. They
have created wonders such as the Baldur's Gate series,
quite possible the best fantasy RPG ever created,
as well as given tools to the community with the hugely
successful Neverwinter Nights. After a brief adventure
in space in the form of Knights of the Old Republic,
they sought a new challenge the result of which was
Jade Empire for the Xbox. While not the pinnacle of
their work, it was still a great game with few flaws
– one of them being its relatively repetitive
gameplay. Another glaring problem, one which has been
recently fixed, was the lack of a PC version. It might
be worth seeing if that’s the only issue that
was fixed.
A
long time ago in… an empire far far away
The
setting of Jade Empire is quite far from what you
would expect from a Bioware title. Picture feudal
Japan with spirits, demons and the like walking freely
around the place. Now try to imagine human warriors
capable of sinking entire ships with just a strike,
bandits capable of jumping several stories high, all
the while looking as graceful as swans in flight.
Yes, the Jade Empire is a land of magic and wonder.
If you ever saw the anime Princess Mononoke or Spirited
Away (both are truly a work of art) you know what
I am talking about. And just like in the two anime,
all this magic and beautiful ancient towns coexist
with manmade machines, such as flying contraptions
which use engines and magic to stay aloft. It may
look odd at first, but the world has a strange appeal
that draws you in. It’s not the Forgotten Realms,
but something far more wondrous.
The
enemies you will face during your adventure range
from regular martial artists over assassins to animal
demons, huge golems and other magical creatures. Some
of them resemble what you would ordinarily find in
RPGs, but for the most part the authors let their
imagination fly (or rather, they borrowed heavily
from Japanese myths). You will meet masked spirits
which other than a white mask show no identifiable
human limbs, huge humanoid elephant demons (which
are more or less elephants that walk on their two
hind legs) and some even more bizarre inhabitants
of the Jade Empire. While the good majority of these
celestial beings won’t be too happy to cross
paths with you, some of them won’t attack you
on sight and might even help you if you are careful
with your words.
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While
it might not look like it at first, Jade Empire borrows
heavily from Bioware’s previous hit Knights
of the Old Republic. The quest structure is virtually
the same, as is the way conversations and party management
are handled. In fact, were it not for the completely
different combat mechanics, this game would have been
a textbook copy of the Star Wars RPG. This is by no
means a bad thing, but I did have several Déjà
vu moments during the game, which I’d rather
have avoided. As an example, you travel between locations
with the help of a flyer (one of the above mentioned
machines) and you are presented with a take-off and
landing animation each time. The same thing happened
in KOTOR when you used your spaceship to fly from
one planet to the next. Alignment also makes a return,
and you can experience different endings based on
your actions. There are other similarities between
the two titles, but thankfully they are mostly restricted
to positive things.
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A
punch, a kick and a fireball to finish it off
When
starting a new game players are presented with several
premade characters. Other than having different appearances
they belong to one of the 3 major combat styles. They
can be fast and very agile, but cause only moderate
damage or the total opposite – a hulking brute
whose hits can shatter walls. The third option is
a magic (or Chi) oriented fighter, who relies on shape
shifting and spell casting. If you are not happy with
any of the premade characters you are welcome to make
one yourself, but you are still limited to the 7 or
so different appearances and only some minor skill
tweaks when compared to the default characters.
Each
of the three styles requires a different tactic. Magic
users will try to keep their distance when casting
spells and rush to the enemy when transforming into
one of the many demon forms available, while fast
fighters will do all that is possible to dodge attacks
and use the openings to inflict damage. Brutes will
do what brutes do best – take a beating and
then return the favor tenfold. It is possible to switch
from one style of gameplay to another during the adventure,
but doing this will make you a jack of all trades
for a time, which can make some of the encounters
in the game simply too difficult to overcome.
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So
how does combat actually work on the PC? Not many
things changed from the original Xbox version. The
character movement is controlled with the WASD keys
and turning is handled with the mouse. The two mouse
buttons act as the light and heavy attack buttons,
space blocks, the E key enables you to focus and deal
more damage while the shift key lets you spend Chi
force (what you’d call mana in other games)
to regenerate. The system is fairly basic and doesn’t
allow for much experimentation. Most encounters can
be dealt with by mashing the left mouse button while
pressing the various direction keys to avoid blows.
It gets old after a while, but the fairly common boss
battles help make things more interesting. Throughout
the adventure players learn new combat styles which
are often spectacular to look at, but in the end they
work precisely like the earlier styles. The AI on
the PC version is improved, so the enemies will block
more often, and sometimes even bait you into a block
braking attack which takes a painfully long time to
charge. They are however still punch-fodder and don’t
provide much of a challenge.
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Just
like on the Xbox version you are not alone through
most of the adventure. Various companions will join
you, but you’ll only have one accompanying you
at a time. They can either help you out in combat,
or perform supporting roles, such as regenerating
your health or chi. One of the companions is especially
interesting, as his only ability is providing you
with a steady amount of wine. As you might expect
this wine is used to power the strongest of the martial
arts – the drunken boxing style. The AI of your
companions is fairly basic, but they do a fairly good
job of staying alive and keeping some of the enemies
occupied while you deal with the rest.
Just
a port?
Jade
Empire may be a newcomer to the PC arena, but the
game is in fact over two years old. As such it is
far away from being a technical masterpiece. The textures,
although improved over the Xbox version, are often
very poor and the prerecorded cinematics look awful,
especially at high resolutions. But all is not as
bad as it sounds. When it came out, Jade Empire looked
stunning, and even now – two years later it
still looks solid. Some of the geometry is very basic,
but the well rendered grass, high detail characters
and excellent facial animations more than make up
for this. Combat is also a sight to behold, as Bioware
did an excellent job of animating the various combatants.
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Playing
on the PC has some benefits as well. As mentioned
some of the textures were improved and the ability
to play the game at 1920x1200 makes it looks stunning.
ATI users might miss AA (it can be forced, but you
lose shadows in the process), but other than that
there are not problems with the port. The game controls
surprisingly well with the keyboard and mouse, something
that is not common for console ports. The camera could
use some further tweaking, but you’ll manage
to keep it under control most of the time. The game
is fairly well optimized and it will work on older
hardware as well, but your card must support the second
generation of pixel shaders. All in all a top notch
port of the game.
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Voice
acting is of typically Bioware quality, which is to
say excellent. The actors did a tremendous job of
giving life to the characters they play, and with
every dialogue voiced over this must have been a huge
task. The music is good for the most part, but you
won’t be hearing it all the time, which may
be one of the reasons it is so easy on the ears.
Conclusion
It
took a long time for Jade Empire to reach the PC and
it shows. Better games have come out and much of the
appeal the game had waned over time. Still, the game
managed to retain that certain something that made
me want to get to the end - several times I might
add. Seeing how it only took me a good 10 hours to
finish it for the first time, this is more than appropriate.
Some of that time was lost on countless reloads, as
certain parts can become painstakingly hard, but nothing
a well prepared tactic won’t solve. Anyone who
might be looking for some roleplaying action on the
PC and doesn’t own an Xbox should give this
new version a try – you might not like it at
first, but you are bound to fall in love with it before
long.