Introduction
Ever
since the announcement of the Xbox 360, a couple
of games, such as Oblivion or Gears of War have
been in the spot light from day one. And while hype
can be a very good thing, aiding games reach legendary
status before they’re actually released, it
can be a double-edged sword, sometimes leading to
people’s expectations being way too high and
resulting in utter disappointment when the title
is finally available. Clearly, every publisher wishes
to avoid such a scenario, and of course, it was
no different with Capcom as they launched their
eagerly anticipated Xbox 360 exclusive, Lost Planet.
Hmmm,
lost what?
It
must be said, in the times we live in, it’s
rare to hear of a new franchise from publishers
and developers, given that most games end up being
predictable sequels. Personally, I prefer exploring
a fresh world revolving around an innovative story
than diving deeper and deeper into an already stale
environment that hasn’t got much left to offer.

Starting
with the story, as you can probably tell from the
various screenshots, Lost Planet doesn’t take
place on Earth but instead, you find yourself in
the near future as Humanity attempts to colonize
a frozen world called E.D.N. III. However, everything
doesn’t go as smoothly as expected, seeing
that an indigenous alien life form called the Akrid
(think giant bugs) begins to relentlessly attack
Mankind’s new home.
%20(WinCE).jpg) |
Out
of this turmoil, two major factions are born; NEVEC,
a scientific group attempting to terraform the planet
and the Snow Pirates, people who simply want to
live their lives. You take on the role of Wayne,
a young man who joins a couple of Snow Pirates to
seek out revenge on a particularly large Akrid called
Green Eye. Obviously, the story doesn’t stay
so simple for very long and before you even realize
it, Wayne will be fighting NEVEC itself… for
some strange reason. Although Lost Planet has various
cutscenes to flesh out and develop the story, it
just doesn’t help, given that characters appear
out of nowhere, plotlines change without a moment’s
notice and nothing stays coherent. While this might
not disturb many gamers, I always find it slightly
disappointing when there isn’t a captivating
tale to accompany your actions. But I’ll admit,
seeing as you’ll never anticipate the major
twists and more than enough questions are left unanswered
for a future sequel it serves a basic purpose.
%20(WinCE).jpg) |
Frozen
eye candy
Lost
Planet literally took my breath away when I started
it up for the first time, that’s how gorgeous
it is. And this was even after playing games like
Gears of War! Capcom put a lot of effort into the
visuals, honing all the power of the Xbox 360 and
it really shows as the game’s engine can easily
render endless landscapes, as well as impressive
detail up close. Even though E.D.N. III is an icy
wasteland, the environments are stunning, whether
you look at the barren plains, treacherous mountains,
majestic caves or abandoned human cities. All the
levels somehow feel alive and real, never boring
you or disturbing your sense of immersion.
But
even more impressive is the level of detail put
into everything living and breathing on this lost
planet. All the human characters are well modeled
and animated, making them look almost lifelike,
especially during the numerous cutscenes rendered
via the game’s engine. As for the Akrid, I
can only say one thing; you’ll never see bugs
as gorgeous as these anywhere else. They’re
all artistically designed, bringing a sense of awe
and wonder as Wayne runs into some of the larger
enemies that are trying to ruin his day. But topping
all this are the various Vital Suits (think giant
mechs), which are just a joy to watch in action,
and of course, the superb special effects. When
it comes to smoke and explosions, Lost Planet puts
everything to shame. The icing on the cake is the
High Dynamic Range and Motion blur effects which
are exceptionally well coded, it would be fair to
say that this is without a doubt one of the prettiest
engines to grace the Xbox 360.
Lost
Plant’s party piece is that it manages to
do all this without ever dropping it’s framerate
during the more intense sections of the game. Even
when over fifty Akrids bugs are charging towards
you and Wayne is blasting his rocket launcher in
every direction, the game never slows down.
Frosty
noise
As
for the aural department of the game, I had mixed
feelings. On the plus side, the sound effects are
sensational, making each gunshot and explosion come
to life, helping gamers get totally immersed into
the game. The Akrid screams are also particularly
enjoyable, blending noises of common insects and
adding a certain alien touch to them. The music
is professionally handled, giving each level a distinct
atmosphere, again, making the whole game more believable.
Unfortunately,
I can’t really say the same for the voice
acting that appears during the various cutscenes
or radio talks. While they do sound relatively convincing
and usually convey the feelings they were aiming
for, they somehow don’t sound natural. I blame
it on the fact that the characters pause their sentences
at very strange moments, creating awkward silences
when none are needed and forgetting silences when
the extra tension is required. While it doesn’t
ruin the aural experience for me, I feel it could
have been handled a little better.
Heating
Up
Although
there are many quality third person action games
on Microsoft’s console right now, Lost Planet
is able to stay unique and innovative thanks to
the inclusion of Vital Suits. And for all those
people thinking that this makes Capcom’s game
similar to an Armored Core or Zone of the Enders,
nothing could be further from the truth. In essence,
you’ll find yourself fighting on foot throughout
a large majority of the game, using your trusty
guns and grenades to kill anyone or anything that
gets in your way. While this might sound old school,
it’s nicely executed and even though it doesn’t
have an elaborate cover system like in Gears of
War, in the thick of the action the game flows very
well. In fact, fighting swarms of enemies is only
fun when you rush into the thick of the battle,
chucking grenades left and right, blowing up everything
that moves. But just because Snow Pirates can’t
cover doesn’t mean they can’t do other
interesting feats, like use a grappling hook. When
you start playing for the first time, it isn’t
very easy to use this hook properly and usually,
you won’t end up doing what you had intended.
But after some practice, the grappling hook becomes
your best friend, helping you reach higher ground
for cover and stronger tactical positions.
%20(WinCE).jpg) |
In
Lost Planet Wayne has a large arsenal of weapons,
ranging from typical machine guns to trusty shotguns
and futuristic laser beams. As for the grenades,
you also have plenty of choice, seeing as there
are five very distinct kinds to throw at your enemies.
But the real treat is when you finally get to use
Vital Suits, which are more readily available towards
the middle of the game. Again, as with the weapons,
a variety of different VSs exist, some with the
capability of smokescreens and others with the possibility
of transforming into semi-tanks or snowmobiles.
This adds another level of gameplay to Lost Planet,
making it standout from the other games of a similar
genre. But don’t think that when you find
a powerful VS, you’ll be able to stay inside
it for the rest of the mission and easily complete
the level, because that just won’t be possible.
In fact, Capcom has introduced a special energy
called T-ENG that helps keep the player alive in
the freezing cold environment. The catch is that
this energy is always decreasing and that it’s
scarcely available, forcing the player to constantly
kill to increase his slowly dissipating levels.
In addition, VSs use the T-ENG much quicker than
being on foot, forcing the player to balance out
the amount of time spent inside them. The beauty
to this approach is that only rarely are you forced
to use the VS over “naked” Wayne. This
gives everyone a certain degree of freedom to play
the game how they wish.
%20(WinCE).jpg) |
Unfortunately,
you’ll only be able to play Lost Planet for
around seven hours because after that very short
amount of time, the single player campaign will
have been completed. And yes, you read correctly,
seven hours. Thankfully, a multiplayer experience
exists, helping the game’s lifespan but nonetheless,
you can’t help but feel a bit irritated at
the very short campaign. As for the multiplayer,
you basically have four different modes; elimination,
team elimination, post grab and fugitive. To understand
the first two, simply replace elimination with deathmatch
and you’ll understand the aim of the mode
within seconds. As for post grab, each level has
various data posts to capture and secure and the
team with the most points wins after a certain time
duration. Fugitive on the other hand is an innovative
multiplayer game where one player must run away
from the others players (the hunters) and survive
till the timer runs out.
Chilly
ending?
So
in the end, is it worth buying Lost Planet? I definitely
say “yes” without any hesitation, simply
because the game lived up to my expectations, and
I trust me, I was expecting a lot. It’s visually
stunning, really showcasing the Xbox 360’s
powerhouse graphics capabilities and best of all,
it has excellent gameplay to match. Third person
action, endless bug killing and giant mechs make
for a fun and diverse gaming experience. The only
real disappointment is that Lost Planet is far too
short; lasting around seven hours in single player
mode. Even if there is multiplayer, it still can’t
hide the fact that the singleplayer experience can
be completed in a casual weekend of gaming.