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City of Heroes/City of Villains

City of Heroes came out in 2004. Unlike the rest of the MMO genre it takes place in a metropolis populated by a huge number of super heroes. The character creation process is one of the most detailed ever (same goes for City of Villains) – the player has control over virtually every inch of the hero they were creating. Game play focuses on doing quests alone or in a group, ridding the city of bad guys. Bigger quests take place in instanced “dungeons”, where the player (group) adventures in their private (instanced) version of the villain’s lair.

 

 

City of Villains launched almost 2 years later. Game play is a distorted mirror image of the game play found in CoH. The quests have players do dastardly deeds and commit crimes all over another metropolis (the game worlds are separate). CoV introduced (actually expanded, as arena PvP got introduced before its release) PvP into the world of the CoH. As expected the combat takes place in specific PvP zones, where heroes battle villains for control of certain items.

The popularity of both games is declining which is not surprising – new/better games are just around the corner. The lack of a constant stream of new content also forces players to re-do previously done quests. Regardless of this, players who are looking for something different in the MMO marked should definitely give this game a try.

Pros: Different thematic, amazing character generation process, good combat system
Cons: No crafting, becomes repetitive, slow stream of updates

Everquest II

Just like CoH, EQ2 started its life in 2004. Much was expected from the creators of the original EQ and the game trailers promised a lot as well. When released the game was received with mixed feelings. Many reviewers thought the game was just a rehash of the original with better graphics and some minor changes. These changes, although not revolutionary, helped prevent some exploits that existed in EQ and made the game more user friendly. Questing became more important in EQ2 and at launch almost every NPC had voiceovers. SoE did their best to make crafting a viable style of play – even after all the patches it is still possible to ignore adventuring altogether and make a living just with crafting.

With time, patching and new content the game lost a lot of its group focus and managed to attract more casual players looking to do quests by themselves. The PvE only game play got expanded with the introduction of PvP arenas (part of the 1st expansion pack: Desert of Flames) and later the launch of PvP servers (which coincided with the 2nd expansion pack: Kingdom of Sky). Since its release the game has become more streamlined and user-friendly (mimicking mechanics from World of Warcraft) mainly due to improvements done to the user interface.

The current state of the game would be much better if it didn’t have to compete with the behemoth WoW. As it is, its market share is significant and the game is getting a constant stream (almost a torrent) of new content/bug fixes. New players will always have something to do and the end-game content will keep veterans busy for a while
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Pros: Technically advanced, crafting, group/guild focus, engaging combat system, voiceovers, constant updates
Cons: Resource hog, bland art-style, boring solo content

World of Warcraft

Everything Blizzard touches turns into gold. Or in this case – loads of money for Blizzard on a monthly rate. As before, with Diablo and Warcraft, the guys at Blizzard did not try to reinvent the genre, they simply made sure that their game was as polished and flawless as possible. The success that followed can be summarized just by the number of subscribers – 6 million worldwide, making this the most popular MMO ever.

From the first day onward the game has been receiving almost exclusively positive responses from media and players alike. They all got hooked on slaying creatures in Azeroth for experience, items and fame. The amazing thing is that every single fantasy MMO until now offered the same thing but was far less successful nonetheless. So what is Blizzards secret?

In all likeness it is the perfect balance between quick progression and grinding – players advance at a rate that just draws you in, making you play more and more while trying to achieve higher levels. Later on the speed at which you progress slows down, but by that time you are most likely already hooked.

Other than the above mentioned mystery, the game doesn’t differ much from its competitors. Crafting is handled in a most simplistic way and end game content is limited to raiding and PvP fighting. One point worth mentioning is that it is possible to reach level 60 (highest level) completely on your own, doing only solo quests. This is unusual for a MMO, but makes the game friendlier for casual players.

Pros: Newbie friendly, constant updates, great art-style, fluent progression, battlegrounds, casual friendly
Cons: End-game is a grind, immature community

Guild Wars

An MMO with no monthly subscriptions, targeted at casual and hardcore gamers alike - sounds like the perfect game and with Guild Wars, that statement is not far from truth. The game came out in 2005 and has, since then, managed to attract a large numbers of players. This can be accredited to the lack of a subscription, but the game offers more then just that.

As the name suggests there is a big focus on guilds. In fact, 90% of the game is targeted at groups. Regular missions require 4-8 players and except for the first few quests nothing can be done if you go adventuring on your own. Casuals (solo players) have nothing to fear though – capable computer controlled henchmen can be used to fill up the group so you never have to give up on a quest just because you prefer to play alone.

Questing and missions are done in instanced zones, where every player (or player group) gets to play in his own version of the zone. This makes the game feel less massive, but at the same time makes the quests more immersive.

PvP in the game is also a big focus. It takes place in separate arenas where fighters play CTF (capture the flag) and other popular internet “sports”. The game records important matches and there are championships going on all the time. Guild-less players can also participate in PvP – there are arenas where groups get formed from random players and arenas where a group can be formed just before the fight.

Unlike other MMOs, Guild Wars only allows you to have 8 skills (which includes spells and abilities) selected at a single time. This promotes skilled playing instead of play time, as good character builds can be created even with the starting skills. The highest level is 20, making leveling up a breeze.

The second chapter of Guild Wars entitled Factions was released earlier this year. It put a bigger focus on PvP, as players (and guilds) can join one of the two factions. Doing quests for your side and killing members of the opposing faction earns you points which can help you get better armor (or if you are a guild, give you access to elite missions).

Pros: Good looking, no monthly fees, constant updating in the background, both PvP and PvE are equally represented.
Cons: No crafting, instancing takes away some of the fun, not much to do except fighting

Other MMORPGS

Matrix Online: Another MMO trying to piggyback on the success of a movie. As the name implies, the adventuring takes place in the Matrix – a huge virtual city. The player base of the game is quite small which was partially caused by the buggy start and the high system requirements the game has. The current state of the game is improved, as most of the bugs have been ironed out. One of the main features of the game is the ongoing story of the Matrix universe (events like Morpheus dying happen on a regular basis) – the Watchwsky brothers are supposedly behind all the happenings. The combat system in the game is (surprisingly) partially turn based and the fights look spectacular thanks to all the kung-fu punches and kicks that are dealt to the opponent. The game is a must own for Matrix addicts while the rest can find better games easily.

Dungeons & Dragons Online: Stormreach: The world of Eberon is not as well known as the Forgotten Realms – a typical fantasy world is instead replaced with a more sinister and industrialized version of it. DDO players get to explore Stormreach, a city in Eberon, to the last inch as 95% of the game takes place in the dungeons underneath the city itself. Although the game is almost exclusively group oriented it is still easy for a casual player to enjoy it. The group finding tools are amazing and most of the dungeon adventures take less then 30 minutes. As with Guild Wars the questing takes place in instanced zones. D&D players looking for a MMO should definitely give this game a try, as it remains true to the D&D concept while being a fun MMO at the same time.

The future

The future of MMOs currently lies mostly in expansion packs, as the current generation is still going strong and there is not much point in trying to saturate the market once again. With time, as the novelty of WoW wears of, the migration of its player base is most likely to happen. Unfortunately for all, it seems that when that happens we won’t get the chance to try out something original. Game publishers are afraid of drastic changes and are forcing developers to stick to the known formula. While some of the upcoming games definitely look interesting, they will not bring a lot of new stuff to the table.

One of the exceptions is Vanguard: Saga of Heroes which will apparently be targeted at a more mature, experienced audience. Combat and crafting will both be present. The main feature that separates Vanguard from the rest is the political system, which will let players determine which factions forge alliances and which declare war on each other. Hopefully the game will be successful and will give developers the courage to start innovating. Otherwise we can only expect more of the same with better graphics. I think I speak for all when I say that such a future for MMOs looks grim indeed.

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