Introduction:
It’s
been quite some time since I anticipated something
with so much excitement that my palms became sweaty
and my pulse raced. But, the nearer I came to arriving
at the local Fry’s Outpost Tuesday afternoon
of the 27th of March, the more excited I got. Anyone
who’s been reading the DriverHeaven forums for
any length of time over the past year will already
know what a fan I am of The Elder Scrolls IV: Oblivion.
(Fanatic, anyone?)
Oblivion,
for short, is the highly anticipated – and highly
acclaimed -- sequel to Elder Scrolls III: Morrowind.
Never in my gaming experience had I imagined such
a vast, open, completely explorable environment as
I discovered in Morrowind. I played Morrowind –
after a few false starts and some computer crashes
– for nearly five years. Developing a character
and sticking with that character for so long kind
of does something to a gamer. One develops a unique
relationship that’s difficult to explain to
those not acquainted with the genre.
The
dramatic entrance into the Shivering
Isle universe ... |
This
isn’t to say that I haven’t played other
games. Oh, yes, I have! Many of them, too! Half Life
2; Splinter Cell – the first three in the series;
Dungeon Siege; Neverwinter Nights – the original
and two add-ons; Call of Duty I & II; F.E.A.R.;
and many, many others. I’ve even worked with
a developer for an add-on for Deep Space Nine: The
Fallen. But, just as soon as I’d finish one
of these other games/projects, I’d get right
back to my character in Morrowind and continue.
With
Oblivion, I got the game the first day it became available
at Best Buy. Not only was I excited about it, but
a few family members were as well -- my older son
and daughter-in-law among them. My son got his game
for the XBOX 360. Not to be outdone, my daughter-in-law
had me build her an upgraded PC system so she could
play the game in her own leisure and on her own system.
It was a lot of fun comparing notes and sharing individual
experiences as we each progressed through the objectives
using completely different characters and methods.
Just
as soon as Knights of the Nine came out (the first
official add-on for Oblivion), I was again one of
the first in line to get it. And, I wasn’t disappointed.

you
bring the beers i'll bring the hot chicks
...
|
Shivering
Isles:
So,
now we come to the latest, and, according to some
reports, the last, official add-on for Oblivion –
Oblivion: Shivering Isles.
How
does it stack up against the original? How is it different?
Does it have any depth? Are the objectives interesting?
What about the Side Quests? I’m sure we all
are interested in the answers to these, and many other,
questions.
If
you liked Oblivion at all, I’m sure that Shivering
Isles will fit the ticket just fine. Like the other
Elder Scrolls games, the character is pretty much
dropped into the game without much information as
to how to proceed or what exactly is developing. I
really do like the fact that Bethesda allows gamers
to simply continue with their already developed character.
This provides an essential element of continuity for
me. However, it’s just as easy to create a totally
new character and begin afresh. It’s entirely
up to the gamer to decide how to proceed. That’s
another thing I like about TES (The Elder Scrolls)
series. There’s just a lot of flexibility that
lets the gamer make choices in just what and how to
play the game.
gardening
was never more fun, time for some pruning. |
Compared
to Oblivion:
Bethesda
has listened to the fans and has made some improvements
and added some nice touches to the overall experience.
However, those who complained about the combat style
will likely still be frustrated. For myself, though,
I don’t do melee fighting nearly as much as
I do Summoned Creatures and Spell Casting. There are
so many ways to enjoy – and WIN -- the fights
that it’s really not fair, in my mind, to find
that much fault with the combat.
One
of my favorite tactics is to use the Mage’s
Paralyze Staff on the opponent (it casts a spell),
watch them fall to the ground, then follow quickly
with Fireball and watch them bounce off the ceilings
and walls. Of course, that doesn’t work with
all opponents as some can resist Paralyze spells.
And, it’s that kind of experience that keeps
the gamer on his/her toes when going into combat.
If one depends too much on Majicka, the opponent just
may well have a Silence spell that eliminates your
Majicka for a certain duration. So, the gamer has
to have something else up his/her sleeve in order
to counter attack.
The
Gatekeeper: One guy in serious need
of a personality transplant |
So
What’s New?
First
of all, the environments and flora are all new in
Shivering Isles. However, the gamer doesn’t
see these new environments until actually entering
the Isles (which you reach by a portal in the main
game section). There are also some very different
creatures to deal with. I don’t want to give
away too much, but, suffice it to say that, in some
cases, very different combat tactics are called for.
Also, in at least one instance I’ve come across,
the gamer will not have success with the objective
unless he/she involves certain NPC (characters).
Additionally,
there’s new armor and weapons in the Isles.
And, new potions and spells, too! Those who like the
Alchemy skill will find a vast new experience picking
the flora and creating potions.
Oh...
nice golden armour, with panties to match. no
seriously. |
What’s the game about?
It
seems that, without warning or explanation, a new
mysterious gate has opened in Nibben Bay. Someone
needs to investigate and YOU’VE been selected.
Upon
investigating this mysterious portal, a screaming
and clearly demented adventurer exits the portal back
into Nibben bay, to be killed by a guard. The guard
proceeds to warn you that all who enter will be sentencing
themselves to a certain death, but fear not he will
be there to “clean up the mess” when you
return (ekkk)! Obviously the only thing to do is to
totally ignore his advice. Onward we go !
Just
as soon as you pass through this gate, you enter an
area called, The Fringe. Here you can talk to some
of the inhabitants and find out a few clues as to
what’s going on. Upon talking to a few of them,
the name, Sheogorath comes up many times. (He’s
a god, by the way and not a very popular one at that.)
It seems that many of these people have had some bad
experience and their minds have been affected. To
get to the bottom of the situation, you have to go
through one of two other gates to get to Sheogorath.
Problem is, there’s this huge Gatekeeper blocking
the way, a creation of a rather sinister lady in a
nearby village. He has the key to the gates buried
in his belly and you have to kill him to get the key.
Like
all good adventurers and champions, you figure out
a way to do that (with some help). But, if I told
you how, you wouldn’t have to play the game
now, would you?
my
my, what nice teeth you have. Let's rip them
out and make a necklace |
Side
Quests?
So
far, I’m having a blast with them! If the gamer
doesn’t involve themselves in the side quests
I have to wonder if they really have an appreciation
for what the TES series is all about. Honestly, Bethesda
packs so much into one game there’s no way I
can understand anyone saying they didn’t get
their money’s worth. In my opinion, the only
reasons one could come to feel that way are: 1. They
simply do NOT like this type of game and; 2. They
only concentrate on the main quest.
I
find the side quests to be the icing on the cake when
it comes to gaming. In fact, some of the side quests
have so many twists and turns they could almost be
considered main quests. In my humble opinion these
side quests are worth the purchase money alone.
you
need muscles as big as mountains to carry a
sword that size |
Are
there any problems?
So
far, in the game itself, I’ve had very, very
few bad experiences. These are really and mostly due
to my own tendency to go places I probably have no
business going. BUT, at the same time, there should
be no places we cannot go, either! What I’m
talking about is that I’ve found a few times
that my character got ‘stuck’ in a place
where he couldn’t get out. This normally happens
when jumping around the huge boulders and finding
myself caught down between a couple of them and not
able to jump up out of the crevice or other such like
situation. This also happened a few times in Oblivion,
so, it’s not something completely new - although
I would have liked to have seen it fixed. However
with such vast environments it is slightly excusable.
The
one BIG thing I do have a consistent (100% so far)
problem with is when exiting the game. No matter how
I go about it, I get the Windows Error screen with
the prompt to notify Microsoft of the problem. I’ve
tried exiting via the Main Menu, exiting straight
out of the game, and even using CTRL-ALT-DEL and End-tasking
the game. They ALL result in the Windows Error. So,
I’m hoping a patch is forthcoming to fix this.
I did have this for a time in Oblivion as well. So,
again, it’s not completely new but I’d
have hoped it wouldn’t raise its ugly head again
in the newest release. (Editor’s note: I can’t
replicate this on my machines so I am guessing its
specific to certain hardware configurations).
The
landscapes really are quite beautiful ... |
How
is the performance?
The
system I’m playing on is doing the job outstandingly!
I play at 1280x1024 with Ultra High settings, HDR,
and Video Sync ON.
The PC Specs:
Windows
XP SP2 – completely updated;
ASUS A8R 32 MVP Deluxe motherboard – BIOS 0702
AMD A64 X2 4800+;
PowerColor X1950 Pro 256 MB DDR3 PCI Express;
Mushkin Dual Channel Xtreme Gamers’ RAM DDR
- 2 GB (2x1GB);
Onboard RealTek Audio 5.1 Speaker system.
The
engine runs very well on a wide array of hardware
and also scales well. After speaking with Allan (Zardon),
he is running his on a 52 inch screen at 1920x1080
with a Quad x6700, NV 8800 @ 16QxAA, 16AF and HDR
on with all settings maxed and getting a solid 40-50fps
average.
Closing thoughts:
Many
who have read what I’ve written about in the
past will likely expect a score of 10/10 from me.
However, I’m a very fair and subjective person
and I don’t believe there is such a thing –
yet – as a perfect game. Oblivion comes close
in many ways, but there are some things that would
make it even better.
I
can only imagine what the game would be like if more
than one person could play. Yes, I’m talking
about multiplayer. So many other games are coming
out with both SP and MP these days and just imagining
what the experience would be like in MP with a game
like Oblivion and its add-ons just boggles the mind.
Think of how it would be for a gang of four or eight
playing together – or against one another –
while trying to be the first to achieve the goal/s
instead of simply capturing a flag or some other such
silly thing. It would be a game players’ dream
come true, I believe. Also with the great success
of other MMOGs, having a game like Oblivion added
to the genre would be a great achievement.
Another
negative aspect is getting the character stuck in
several situations, this really kills the experience.
Many times I’m simply trying to sneak around
an opponent and when I end up stuck in a rock, it
really ruins the immersive feeling of actually being
“in” the game. It is minor however in
the grand scheme of things.
Finally,
a positive note - for those of you running Windows
VISTA, rest assured that, unlike S.T.A.L.K.E.R. the
game runs perfectly.
| Gameplay
|
19/20 |
With
a diverse range of missions, submissions and
a great feeling of freedom, it is a game which
will deliver both short and long term gameplay. |
| Graphics
|
19/20 |
The
engine has always been great, and this is no
exception. With real time lighting, and landscapes
spanning the whole colour palette, it is extremely
diverse and smooth. Runs perfectly well on Vista
too. |
| Sound
|
18/20 |
Sound
is excellent, and while the voice acting and
scripting can be cheesy and intentionally tongue
in cheek, we have no complaints here. |
| Value
|
18/20 |
Excellent
value for money, die hard Oblivion fans will
spend months traversing every inch of landscape
to find new and exciting quests. |
| Preference
|
18/20 |
No
real flaws and it is diverse enough not to fall
into the "more of the same" category.
The new world is a wonderful place. |
| Overall
|
92/100 |
Another
excellent game from Bethesda Softworks
and fans of Oblivion are going to love this
title without question. Highly recommended. |

What
do these awards mean?