Back
in the old SNES days there were only 2 noteworthy
fighting games – Street Fighter and the more
mass-friendly, yet oh so bloody Mortal Kombat. With
the advent of 3D graphics things changed. Both Street
Fighter and Mortal Kombat didn’t manage to stay
afloat, no thanks to the sub-par 3D versions that
came out. New franchises appeared trying to fill the
void and 3 out of that bunch became especially popular.
I’m of course talking about the Playstation
crowd favorites Tekken and Virtua Fighter and the
currently Xbox-based Dead or Alive series. And while
both Tekken and Dead or Alive require much practice
to truly master them, Virtua Fighter games have the
reputation of being the most technically demanding
of them all.
Bow
to the master
Having
spent some considerable time playing VF5 I have to
disagree with the public opinion. The game is as far
from beginner unfriendly as possible. Sure, when I
tried playing against a pal of mine who is a huge
fan of the series I was lying on the floor before
I was able to say “Whatjusthappened”.
But when I challenged my brother, who just like me
only played the occasional fighting game here and
there, I was amazed by how evenly matched we were.
For every tackle and throw I managed to slip through
his defenses I received at least one round-house kick
straight in the face.
What
I gather from this is that VF5 is as challenging as
you want it to be. If you want to spend hours training
and learning every single move available, then yes,
the game is very difficult and requires a lot of energy.
On the other hand, you can easily perform some great
looking moves just by mashing buttons semi-randomly.
You won’t stand a chance against a pro who knows
how to time his moves to the frame (literally), but
it wouldn’t be fair if you did, now would it?
And as with every fighting game some characters are
easier to use when you don’t know all the moves,
so there is always that.
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The
interesting thing about the Virtua Fighter series
is that it only uses 3 buttons, not counting the directional
ones. You only have a punch, kick and guard button
at your disposal. Comparing this to the other popular
fighting games where you have several kinds of each
this might sound simplistic. Believe me when I say
it is not. Just by looking at the moves list for each
character (found in the training mode and the game’s
manual) you can see that there are dozens of moves
available to every single one of them. And while most
of the key combinations are shared between them (after
all, how many combinations of the 3 buttons plus the
directional keys are there?), the end results are
often surprisingly different.
A
lot of this is due to very unique fighting styles
the different characters bring to the table. SEGA
only adds 2 new characters per version for a reason.
They tend to make sure that the newcomers fit well
in terms of balance, but they also want their fighting
styles to be unique. As you can imagine the two naturally
contradict each other, so months of fine-tuning are
needed for the characters to be finally good to go.
The two new contestants are a Mexican lucha libre
style wrestler whose quick moves make him a very tempting
choice for beginners and Eileen, a monkey style kung-fu
fighter whose moves look almost childish (don’t
let her looks fool you though, she can deliver a beating
just like everybody else). Counting the returning
fighters and the two new ones, the number of playable
characters reached 17 (18 if you count the unlockable
boss Dural).
Barebones
Virtua
Fighter games were never famous for having loads of
gameplay modes and unfortunately things haven’t
changed for VF5. The bulk of the singleplayer experience
revolves around the quest mode. Here you enter various
arcades where you play against other AI players, trying
to raise in ranks. Every now and then a tournament
is held, with different prizes awarded to the winner.
They range from different items (more on this later),
money (that can be spent on items) and emblems (icons
that can be displayed under your fighters name). The
different arcades are focused around certain ranks,
so you’ll probably want to start in the beginners
arcade and then gradually move up (you can go straight
to the elite arcade though). Beating opponents of
roughly the same rank as you earns you points –
when you accumulate enough you raise to the next rank.
If
you are a loner and the quest mode doesn’t sound
all that interesting, you might want to skip this
game as your only two other options are arcade battles
(beat a predetermined number of opponents to reach
the boss stage) and training stages (command training
and free training). Yep, a distinct lack of content
for people who like to keep to themselves. At least
you got online play, right? Wrong! The only multiplayer
option is the “versus mode”, where you
and another player fight each other on the same console.
There is even no online ranking that has become so
popular lately (Tekken: DR for the PSP comes to mind).
And for some reason one of the best features of the
Arcade version of the game was cut as well. You can
still customize your characters appearance (for which
you use the previously mentioned items), but you can’t
use a flash stick to carry your characters data over
to a friend. As you can imagine that part was the
greatest appeal of customizing your character, so
I can’t see a single good reason for them to
drop the feature.
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Thankfully
what’s left is still proverbially good. When
playing against a friend the game reaches new heights,
regardless of the skill level of both players (as
long as they are roughly equal in terms of experience).
One of the reasons for this is that you can laugh
in your opponents face if you defeat them (not much
fun laughing at the PS3). The other reason is that
the AI in the game is not all that great. Until you
learn all the nuances of the combat system they provide
a good challenge, but it is surprisingly easy to deal
with them if you use hit and run tactics. Not even
the highest difficulty setting is immune to this,
although the AI will block more of your attacks.
Photorealism
Because
of their focus on the combatants, fighting games tend
to have some of the prettiest looking characters.
And since VF5 is a next-gen game the fighters should
be nearly indistinguishable from real life fighters.
Unfortunately this is not quite the case though. The
character models are extremely detailed and their
animation is near flawless. A good physics engine
makes sure that all the pony-tails, gowns, robes and
anything else that should react to gravity actually
looks like it has weight and mass (certain parts of
the female fighters also act according to the laws
of physics *wink*). The details don’t end there
though. When playing in rainy stages or if a character
falls into a puddle (one of the stages is filled with
ankle high water) they actually get wet, which means
that their skin becomes shiny and their clothes look
heavier and change color. It’s a small and pretty
insignificant detail, but it makes you appreciate
the game more.
The
stages don’t look as good as the player models
do, but they are still better than what you would
normally expect. Outside of the main square area where
all the fighting takes place you can see waterfalls,
canyons, cities and more depending on the stage you
are fighting in. You’ll be fighting on rafts
which travel down a river (you can throw your enemy
off the raft, thus winning the match), in ancient
Japanese courtyards where petals fall from the nearby
trees, each casting its own shadow, and high in the
mountains where the ground fog actually reacts to
the movements of the fighters. All the stages are
filled with small details like that, which helps hide
the fact that not all of the background objects have
high resolution textures or high polygon counts.
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Sounds
as always are limited to grunts and hit effects, except
for the intro and outro taunts that take place before
and after each fight. They are good enough to fit
in with the action, yet they fail to impress at the
same time. The same thing is true for the music. It’s
enjoyable and it does justice to the stages it plays
in, but once you stop playing you won’t catch
yourself humming one of the tunes.
Conclusion
Games
that are difficult to master usually turn away the
majority of the potential customers. Hopefully this
won’t be the case with Virtua Fighter 5. In
Europe the game might get overlooked because of the
huge launch lineup, but hopefully at least in the
states people will notice a good looking, excellent
playing game in the midst of no other new games for
the PS3. That is not to say that Europeans should
ignore the title though! It might take a few days
before you start appreciating the depth of the combat
system, but believe me when I say that every moment
spent in the game will be repaid tenfold at that point.
So, if you want to kick some ass and look good while
doing it, this is the game for you!