Suffused
with corrupting magical energy, torn apart by battle
and doomed to an eternity of war, the Warhammer
world teeters upon the brink of utter annihilation.
It is a grim, unforgiving world where every creature
must strive for survival. It is a world where magic
and superstition blot out all hope of a better future,
where peace and enlightenment are not even distant
dreams.
These
are the opening words of the Warhammer: Mark of
Chaos manual. One could not find better words to
describe the atmosphere found in this game and it
would take a perpetual optimist to play this game
and not feel the dread and sadness emanating from
it. As most people don't play games to feel miserable
Mark of Chaos had better have more to offer than
that though.
The
Lore
The
Warhammer universe is one of the most developed
fantasy worlds out there. In fact, one of the most
popular computer fantasy worlds – the Warcraft
universe, borrows heavily from it. At first glance
it is a rather typical medieval place filled with
humans, elves, dwarves, demons and other run of
the mill fantasy creatures. A deeper inspection
reveals several key differences however. Technologically
speaking this world is years ahead of a standard
fare fantasy place with musketeers and blazing cannons
playing a key role in battles. The constant warfare
also made the landscape itself almost barren and
the dominant colors of the sky range between brown
and red. As you can imagine such a place is the
perfect place to wage glorious battles and I have
never before felt like the gameworld actually wanted
me to slaughter the enemy armies.

To
give players even more initiative to wage war there
is a rather compelling story put in place. Each of
the two campaigns (each consisting of 4 chapters)
follows the progress of a champion as he advances
through the world in search of glory and mayhem (evil
campaign) or revenge and justice (good campaign).
The story telling won't win a Hugo or Nebula award,
but it is better than in your average strategy game.
Most of the story is handed to the player by means
of short dialogs on the campaign map or the occasional
cinematic (pre-rendered with the game engine) at the
beginning or the end of a chapter. While speaking
of the cinematics I should point out that the introductory
video is amazing and easily rivals the work done by
Blizzard (Warcraft) or Square (Final Fantasy).
Almost
like Total War
Throughout
the development several previews stated that the game
would basically be a Total War game taking place in
the Warhammer world. On release such previews were
proven wrong as MoC is actually relatively different
than the Total War games. For one thing, the strategic
map is nowhere to be found. In its place we can find
a linear campaign map where the only choices we are
given are the recruitment of units and some optional
missions. Users on the various internet boards have
cursed the developers because of this and no one can
blame them. I personally think that the inclusion
of a strategic (turn based) map would have been a
great addition to the game, but I will admit that
the game feels more focused on the visceral battles
because of what the authors did. As it is you build
your army before the battle, composed of new units
recruited from towns (all done on the campaign map)
and old veteran units that survived the previous battles.
If
there is one area where Mark of Chaos truly shines
it is the battles themselves (seeing how they are
the meat of the game this is great news). Again, they
seemingly look like the battles from one of the Total
War games but are in fact quite different. The biggest
difference comes in the form of hero units. These
champions of good and evil are strong enough to wipe
out entire regiments of enemies and if used wisely
they can turn the tide of any battle they enter. To
make things worse for the enemy a hero unit can be
attached to a regiment of regular units, giving a
big bonus to morale and damage output of that unit.
With the help of the heroes abilities a regiment is
able to withstand ranged attacks or poison the enemy.
To counter the immense power of hero units on both
sides they can be drawn into duels, thus making the
heroes focus on one another, leaving the rest of the
armies to take care of themselves. These duels have
the player select which ability his hero will use
and a smart selection of tactics plays an immense
role in the outcome of the duel.
All
three of the hero roles (dueling, solo fighting or
attached to a regiment) depend on different skill
trees. Killing enemies earns the heroes experience
which can then be used to upgrade some of these skills.
While they mostly come in the form of 2% bonuses to
the skills a fully upgraded skill will often offer
a massive 10% difference in damage output (or damage
resistance). Regular (non-hero) units also gain experience,
but they can only achieve two experience levels, both
of which increase the damage they deal and the number
of regiment fighters (where applicable). These improvements
force you to do your best to keep your experienced
soldiers alive, as losing an experienced regiment
has dire consequences – especially towards the
end of a campaign.
The
battles themselves usually take 10 to 20 minutes and
a good 50% of that is spent in intense combat. The
regiments are faster and more responsive than most
would expect so the combat is very dynamic. Despite
that the regiments mostly stay in formation (that
is until a giant demon walks into their middle). Flanking
plays a major role as do the rock, paper, scissors
dynamics. All of this together makes the battles an
intense and bloody experience.
Polish
your armor
Looking
at the screenshots it is not difficult to understand
why the game requires some serious horsepower under
the hood. The level of detail seen on the units is
nothing short of breathtaking, especially for a strategy
game where most of the time the camera is zoomed out.
Every last detail on the armors can be seen from up
close and units in the same regiment vary in appearance.
The terrain is also intricately formed and some of
the vistas look like they could belong in a FPS. The
performance could unfortunately also belong to a next-gen
shooter as the framerate rarely goes above 30 frames
per second, even on a high end machine. Because of
all the high-res textures playing the game with less
that a full gig of memory is also not recommended.

On
the sound front nothing stands out especially, which
is good and bad at the same time. The music fits well
with what happens on the screen but it is not memorable.
Same goes for the dialog voices with the actors doing
a good job but not leaving a very strong impression.
Playing
together
With
such an advanced battle system it would be a total
waste fighting only against computer opponents (although
the AI is pretty good). Unfortunately playing online
offers only two different play types: siege battles
and regular confrontations. Multiplayer is still a
blast though and there is even an online campaign
going on, managed by the forum community of the game.
It isn't often that a game has such a strong community
and because of that fact alone the future of the game
is bright indeed.
Drawing
from its tabletop roots the game offers an extremely
deep unit customization mode, where even the most
minor details of every single unit can be changed.
Helmets, shields, armors and colors can all be set
to suit your taste so you can be sure that when playing
online your army is going to look unique.
Collector's
Edition
As
with every CE version of a game the box is filled
with goodies. While we are used to finding a soundtrack
CD and artwork booklet in these packages you don't
often get a banner holder with 4 banners. And while
the pewter symbol is also far from being a novelty
the Mark of Chaos novel is a big surprise. I've only
read a few pages so far but the first impressions
are good and I'm sure I'll enjoy reading the rest
of the 400 or so pages. I personally think that anyone
who is even remotely interested into the Warhammer
universe should get the CE, as the lore from the novel
alone makes the game experience 10 times better.
Conclusion
Lately
there have been many strategy games released and most
of them were above average. Being an avid fantasy
lover I can't overstate how happy I am that Mark of
Chaos continues this tradition by being an outstanding
representative of the genre. The game is not perfect,
but you will be hard pressed to notice its shortcomings
during a play session. And while it is true that basically
all you do is battle it out with no resource gathering
or base building, you can hardly call that an issue
when it is done so well. It is definitely a game that
every strategy fan should play and I wholeheartedly
recommend it to anyone even slightly interested in
the Warhammer universe.
Gameplay
|
18/20 |
Intense,
fast, tactical, epic. These are all words that
describe a typical battle in MoC be it in singleplayer
or multiplayer. |
Graphics
|
17/20 |
The
units are as detailed as if this was a fps. And
yet, somehow you can see hundreds of them in action.
The action can slow down at times due to the game
being a resource hog though. |
Sound
|
16/20 |
If
you heard one fantasy soundtrack you've heard
them all. Same goes for the typical evil blood-hungry
barbarian or the eternally good general. |
Value
|
17/20 |
The
singleplayer campaign will take most a good week
to get through. After that you can spend months
playing online. If you are obsessed with how your
army looks you can even lose entire days “painting”
your army. |
Preference
|
16/20 |
If
you don't like strategy games you most likely
won't like MoC. This game is all about commanding
your armies to cut down their foes so if that
is not your cup of tea look elsewhere. |
Overall
|
84/100 |
Warhammer:
Mark of Chaos is a game that does justice to the
Warhammer universe. It delivers constant warfare
with some amazing gameplay to back it up. Highly
recommended. |