Introduction
It’s
been almost ten whole years since Final Fantasy VII
debuted, and it’s amazing to believe the story
is still being unfolded. Last year we saw the release
of Advent Children, which took place two years after
the end of the game. This time around, gamers can
uncover the mystery behind the cryptic Vincent Valentine.
Surprisingly enough, Dirge of Cerberus does contain
a few sparse RPG elements, but for the most part is
a first and third person shooter that brings a whole
new style of gameplay to the Final Fantasy series.
Watch
the Videos
Helicopter
Boss 16.4MB
No Way Out 8.7
MB
Turret 7.8MB
Cinematic
Excellence
As you should’ve
expected, this game looks much better than the original
FFVII simply because technology has progressed a lot
in the last decade. Although the game has some rough
aliasing issues (like most PS2 games suffer from),
the character models have that same lovable art style
that Square Enix is well known for. The level designs
vary significantly from each chapter, but the environments
have a tendency to repeat far too much, which can
make it very easy to get lost if you aren’t
fond of using the map system. The special effects
look great, but this game really shines during the
cinematic sequences. The cutscenes look just as great
as Advent Children, and it’s really easy to
believe you’re watching a movie during the more
intense sequences.
Likewise,
the sound is on par with other Final Fantasy releases.
The voice actors are a little melodramatic at times,
but they certainly get the job done. Whether it’s
the soft-spoken Vincent saying a few heroic words
or if the cute little Cait Sith is bobbling up and
down, the developers did a great job at giving each
character a distinct personality. Some familiar tracks
are mixed in with new instrumental pieces, and if
you played any of the previous titles you should remember
a few tunes.
Heading
Back to Midgar
To say the
least, it was surprising to see that a video game
sequel to Final Fantasy VII wouldn’t fall into
the same genre as the original, but regardless of
this Dirge of Cerberus was created with action lusting
gamers in mind. Spending most of the game as the gun-wielding
Vincent Valentine, the skill here involved precise
aiming and stealth tactics instead of waiting for
you turn in battle.
Dirge of
Cerberus utilizes a control scheme similar to practically
every other shooter. The left control sick is used
for movement while the right stick will move the camera.
Vincent has the ability to jump, roll, and even perform
melee attacks if necessary. Pressing R1 will wield
a firearm, and clicking the right stick will let you
zoom in on your target. Luckily, the game supports
quick weapon switching that can be performed at the
press of a button, and even better is the new quick
inventory system. Instead of having to trifle through
menus, the D-pad can be used to seamlessly browse
your inventory so you can access Potions, Phoenix
Downs, and other goodies without wasting any time.
A unique
feature in this release is the new weapon customization
feature. While a basic gun body such as a pistol or
machine gun can function by itself, special upgrades
can be attached to make your weapon even more powerful.
Each gun is measured in attributes such as range,
strength, and rate of fire, and mixing and matching
your components. For instance, having a short barrel
will let you fire off quick shots, while having a
long barrel will project more damaging bullets. Other
attachments can be found or purchased in shops, including
sniper scopes and Materia pieces.
Materia
is essentially the magical currency in the Final Fantasy
world. Instead of allowing the owner to cast various
spells like they could in the past, these orbs can
be embedded into weapons to offer a secondary attack.
By pressing L1 for a magic attack instead of R1 for
a regular shot, some of your MP will be drained in
order to unleash some elemental disaster. The three
main branches of Materia are Fire, Ice, and Lightning.
Fire does splash damage, Ice focuses in one on specific
target, and Lightning will clear out anything standing
in its path. All of the Materia attacks are significantly
more powerful than standard attacks, but sadly you
can only cast them two or three times before you need
to recharge. You can gain MP back by standing on a
Mako station, but it would’ve been nice if they
offered a little more juice.
The Limit
Break system also makes a comeback, but again it is
slightly different than it was in the original FFVII.
Before, a character would slowly build up the Limit
meter after every hit, and eventually they’d
be able to unleash a special attack that could deal
massive damage. Now, Limit Break is an item in your
inventory that can be used at any time. When Vincent
uses it, he turns into some type of werewolf creature
that does a considerably great deal of melee damage.
He can stay in this mode for about 30 seconds, and
then he simply returns back to his former self.
Dirge of
Cerberus can be a bit tricky to control, especially
during close-quarters situations. In third person
mode, the camera is a safe distance behind Vincent,
so when maneuvering around corners and such it tends
to move randomly. Clicking the left stick will center
the camera behind the main character just in case
these situations occur, but often this leads to the
view zooming in on the back of his head. There is
a way to toggle into first person mode, which is especially
handy when sniping, but performing jumps or melee
attacks will send you right back to the third person
view.
As far as
the actual combat goes, the gameplay does have its
peak moments of adrenaline pumping shootouts, but
there are also many factors that prevent it from being
in the same tier as other Final Fantasy games. For
starters, the aiming system is a little on the lame
side. The auto-target option in third person mode
makes it easy to mow down targets as long as you’re
looking in the right direction, and unless there’s
a distant sniper there isn’t a whole lot of
user-end skill required here. The computer AI follows
the same set of scripted events in every level, and
they don’t put up much of a fight. For the most
part, small groups of baddies will charge in your
direction, and a few bullets is usually enough to
wipe out the whole squad. Occasionally a sniper will
be hiding on a rooftop or a mechanical dog will chase
you down, but this game follows the same run-and-gun
tactics that leads to a rather linear gameplay experience.
Things really
start to get intense during the occasional boss battles.
Trying to gun down a helicopter with tons of soldiers
blasting you from all directions can turn into a hectic
scramble, and at times like these much more skill
is required to survive. By quickly switching weapons,
you can take out clusters of enemies with a quick
Fire Materia blast and hopefully you’ll have
some time to send a bolt of Lightning at the boss
before more attacks are unleashed. There are event
moments during the regular game that require you to
use some finesse. In one of the earlier levels, you
need to wipe out the enemy threat while also ensuring
the safety of civilians, so you have to act fast before
your potential allies can be gunned down.
One major
gripe with this game is the constantly interrupting
cinematics. Having a trailer in-between each of the
twelve chapters is a nice inclusion, but there are
also a plethora of cutscenes created using real-time
graphics that take away from the game’s otherwise
fast pace. Aside from looking less impressive than
the other movies, these frequent disturbances slow
down what could’ve been a fast paced action
title. Towards the latter part of the game less of
these scenes occur because most of the story has already
been presented, but it was slightly annoying to see
this one get off to a slow start.
Dirge
of Cerberus in the Long Run
The
story mode of the game contains twelve chapters that
account for roughly ten hours of gameplay, which is
amazingly short compared to the countless hours you
can spend on any other Final Fantasy title. While
the Japanese release of this game features a multiplayer
segment, the US release features over forty side missions
that more than make up for the short campaign. Each
mission comes with its own goal, such as killing 100
enemies using just magic or wiping out a seemingly
endless wave of enemies in a limited amount of time,
and there is plenty of diversity between each level.
Although you do have to complete the entire game to
unlock all of the side missions, once you make your
way through the game it’s nice to know there’s
still plenty left to do.
Conclusion
Obviously
any game bearing the Final Fantasy name is expected
to meet a high set of expectations, but unfortunately
Dirge of Cerberus isn’t quite up there with
the rest of the series. Although the campaign does
have a few sparse moments of intense action, the stupid
computer AI, linear level designs, and overall bland
attack controls make this game filled with too many
unexciting moments. However, the story mode does in
fact deliver a great story, and the boss fights offer
a nice break from some of the monotony. With plenty
of side missions to keep you coming back as well,
Dirge of Cerberus is a decent action title that Final
Fantasy fans will surely want to try out.
Gameplay
14/20
Graphics 16/20
Sound 16/20
Value 15/20
Preference 15/20
Overall 76/100