Making
a two year old Xbox game the first Vista only title
was probably one of the most bizarre decisions made
by Microsoft lately. First of all, Vista is supposed
to be a next-gen operating system, so using a game
that barely has any DX9 functionality is kind of dumb.
Secondly, from the millions of gamers out there the
majority of those who wanted to play Halo 2 already
did it on the Xbox. That leaves a relatively low number
of PC only gamers as potential buyers, but even then
only a fraction of them are running Vista. So what
was Microsoft thinking I ask you?
Defending
the planet Earth
With
only two titles released and a 3rd one on the way
the Halo universe didn’t have much time to evolve.
That didn’t prevent it from being one of the
most widely known game worlds ever created though.
The first Halo game only scratched the surface of
it – it introduced the Covenant, the flood and
protagonist - Master Chief. All of it was well thought
out, but fairly generic al the same. With Halo 2 things
took a turn for the better. Although most of you know
the story of the sequel by heart now I’ll still
refrain from spoiling it for those few who are yet
to experience the game. The game picks up right where
the original ended, with the destruction of the big
halo. This time around the game doesn’t focus
just on Master Chief though, as roughly half of the
storyline follows an Elite. To be more specific, it
gives us the chance to see the downfall of the Elite
who commanded the entire Covenant army in the first
Halo. The story starts pretty slow, as the first few
hours see us defending the planet Earth from an unexpected
Covenant attack, but thanks to the parallel storytelling
of the Arbiter’s progress (the Elite I mentioned)
things remain interesting. Most of the story is told
through in-game cinematics, though large chunks of
information get revealed during the levels. For the
most part this means intercepted transmissions and
radio chatter.
 |
Afraid
to blink for fear of getting ripped to pieces
Back
on the Xbox Halo 2 was an even bigger success than
the first one. There are a number of reasons for that,
but mostly it’s just that Halo 2 refined the
original formula, threw in some new features and dropped
most if not all of the shortcomings the original had.
My personal favorite is that Bungie implemented dual
wielding. It sounds cool on paper, but in reality
it is even better. The system took some time getting
used to on the Xbox, but on the PC it works just perfectly.
The E key is used to pick up weapons and use buttons
while the Q key takes care of weapon switching. If
your currently equipped weapon is a single handed
tool of destruction and you are standing next to another
one hand weapon pressing and holding down the Q key
will make your character (both Master Chief and the
Arbiter) grab the second weapon and start dual wielding.
When this happens the left mouse button controls the
left weapon while the right mouse button, you guessed
it, controls the right weapon. To make sure you have
the initiative to use only one weapon as well the
authors decided to prevent you from throwing grenades
when you have two weapons equipped (with only one
weapon the right mouse button takes care of grenade
throwing). Outside of that not much changed about
the controls. On the PC the aiming is still a bit
slow when compared to other PC shooters, but it is
miles better than it was in Halo.
Having
a decent weapon system isn’t what made Halo
2 so great though. It was the almost perfect gameplay
tempo. Sneaking, one against a million missions where
every step had to be carefully considered were usually
followed by a tank trip where dying was next to impossible
and the adrenaline was pumping like mad. Throw in
a couple of squad based confrontations and some one
man in the middle of a war situations and you can
see where the Halo magic was coming from. Thanks to
all the PC gods out there none of the above got lost
in the porting, so gamers can expect some amazing
battles, entire levels where you are afraid to blink
for fear of getting ripped to pieces and moments where
you are just awed by the amazing vistas the game throws
at you (perhaps this is the reason the game requires
Vista to run). The fact that each of these mission
types control and play as if entire years were put
into making them work makes the whole thing even more
amazing.
 |
I
keep speaking of missions and levels, but if truth
be told the game doesn’t have any of that. In
fact, except for the loading times where the game
jumps from one end of the galaxy to the other there
are no loadings at all. You move from a lush green
lagoon into an underwater temple and then back out
without seeing a single loading screen (at least on
fast machines, on slower PCs you might see a “loading”
prompt appear on the screen for a second or two).
Admittedly this isn’t such a big deal, but being
able to play for up to two hours without stopping
once helps make the Halo 2 world come to life. Seeing
a huge monument in the distance only to enter it an
hour or so later without a loading screen is just
amazing, especially when most of today’s games
tend to prefer smaller but more detailed levels.
Speaking
of smaller levels, those of you who played the original
Halo will remember that the game tended to use the
same room over and over again (remember the Library
level?). This made the levels last longer, but also
made the whole thing very repetitive. Halo 2 does
a better job with hardly any recycling of environments.
You’ll still come across repeating rooms, but
usually it will only be a room or two unlike the 10
or more identical rooms you had to wade through in
the original.
A
guitar riff can be heard in the background
Keeping
in mind that the game engine is over 2 years old it
comes as no surprise that Halo 2 isn’t the prettiest
game available right now. This doesn’t mean
that it looks bad though. All right, I’ll admit
that the human models (except for one or two of the
main characters) look like something out of Quake
2, but other than that the game manages to look surprisingly
good. The Covenant warriors aren’t exactly teeming
with polygons, but thanks to some smart pixel shading
they do look convincing enough. The same goes for
the environments. Games like Far Cry have terrain
that looks far better, but because of good bump-mapping
and some amazing dynamic lighting the overall impression
isn’t half bad. Unfortunately the game does
require a pretty beefy machine to display all of this.
Playing on a Core2Duo E6700 with an X1950XTX powering
the graphics enabled me to enjoy the game at 1920x1200,
but trying it on an X1650XT yielded poor results.
The fact that other than changing the resolution and
AA levels you can’t control the looks of the
game didn’t help either. That said, Microsoft
still managed to make this port better than the original
Halo port (which was a complete catastrophe)
The
sound of the game is where Halo 2 truly shines though.
The sound effects and voices of all the characters
are top notch, but even that pales in comparison to
the amazing music! I cannot overstate how much the
perfect music score helps with the immersion and overall
enjoyment of the game. To give you an example, roughly
in the middle of the game Master Chief walks into
a huge confrontation and is advised to just sit this
one out. At that precise moment a guitar riff can
be heard the background, shortly followed by a great
rock tune. Believe it or not, because of that song
I just couldn’t stand being a bystander anymore
and charged in, guns blazing. I died of course, but
that didn’t prevent me from doing the same thing
a couple of times more.
Live!
Even
today Halo 2 is a very popular online game on the
Xbox (and the Xbox 360). To try and make it as big
as a success on the PC Microsoft decided to incorporate
the Live! online system into it (so far this was an
Xbox exclusive). Unfortunately for all it seems that
so far Live! hasn’t caught on, as the number
of people playing the game online is low. This isn’t
helped by the fact that it is possible to play the
game with a gamepad. Why would this be a problem you
ask? Because even though the game has flawless gamepad
support it also enables auto-aiming the moment a gamepad
is used for playing. In the singleplayer mode this
is a welcome addition, but online it makes the matches
very uneven. That said, the multiplayer is fun and
the game browser works well.
Conclusion
On
paper Halo 2 for Vista is probably one of the worst
ideas in history. Porting a two years old game and
making it require a brand new operating system is
just stupid if you ask me. But for some reason I still
enjoyed every minute I spent in the game. The AI of
the enemies was still just as good as it was back
on the Xbox and the huge temples just as awe inspiring.
At a HD resolution a lot of the engine quirks are
a bit more noticeable on the PC, but not enough to
detract from the overall enjoyment. If the multiplayer
catches on the game could deliver a solid online experience
(let’s not forget the map making tools available
for the PC version). As it is, Halo 2 is an excellent
title that missed the first, second and probably even
third train – it might be late, but it’s
still an awesome fps. With the current PC gaming drought
playing a 2 years old classic isn’t as bad as
it sounds.