Before starting the review this reviewer
would like to apologize in advance for what may be
an undeservedly negative stance towards the Harvest
Moon series. It’s just that years ago when I
first heard the game’s title I imagined a gore-fest
of a game, where every month (on the full moon) creatures
harvested human lives all over the place. Imagine
my disappointment when I figured out that the Harvest
Moon series actually tackles with the other kind of
harvesting, namely vegetable harvesting. With
that out of the way, let the review begin!
Farming, life and
social interaction simulation adventure game with
light RPG elements
Usually the first thing a review mentions is the
genre the game belongs to. Unless it’s absolutely
clear the game is a basketball simulation or racing
game, we reviewers like to slap genre tags onto games
like there is no tomorrow. Innocent Life does a good
job of making our life miserable though. Still, I’m
not one to give up easily, so here is the genre tag
I’ve come up with for Innocent Life: farming,
life and social interaction simulation adventure
game with light RPG elements. Now that the genre
has been defined, let’s see what made me come
up with such a painstakingly long tag.
- Gardening: Every Harvest Moon
title focuses on gardening. Regardless of the
back story of the individual game, the majority
of the playing time will be spent taking care
of your garden with hoe in one hand and a watering
can in the other. As in real life managing a
garden (which grows bigger and bigger) is no
trivial thing and it requires constant attention.
Shrubs need to be removed, the ground needs to
be prepared and seeds have to be planted. And
while these are mostly weekly tasks (at least
in the beginning), you have to water your plants
daily, at least if you want them to grow big
and strong. Since your profit is directly influenced
by the quality of your home-grown vegetables
you’ll spend your
every waking moment (which is ironically only
a few minutes per day in the beginning) tending
your garden, watering every plant until the day
you can finally harvest it.
- Life simulation: If life was
as simple as it is in Innocent Life, there would
probably be wars all over the place (people would
start attacking each other out of pure boredom).
Watching TV, shopping and cooking are pretty much
everything you can do, outside of following the
story and gardening. This is a huge step back from
the rest of the series and I’m not sure if
this was a design decision or if the PSP simply
can’t handle marriage, home decoration and
other “complex” interactions that the
living room brethren can do.
- Social interaction simulation:
The protagonist of the game is an android. A
very human android at that. So it’s not surprising
that one of the goals in the game is to blend in
with the rest of the population of the fantasy
island the game takes place on. Unfortunately there
is hardly any wiggle room available here, as most
of the interaction is scripted in advance, so you’ll
only get generic comebacks outside of the story.
- Adventure game: Other than
farming this is the most important aspect of
the game. Finding/earning rare seeds for your
garden is pretty much the main goal here. You
can earn other items that you’ll find helpful as well. Exploration
is key here and at times playing Innocent Life
resembles playing an old school adventure game,
where you have to figure out the next step in a
line of puzzles. Mind you, your noodle won’t
get overworked, but it will stir a bit here and
there.
- RPG elements: What would a “Japanese” game
be without some kind of leveling up? True to the
origins, Innocent Life features statistics such
as “love” and “challenge”.
Not the most classic stats, I agree. You won’t
be leveling up all the time either. For the most
part leveling up is synched with storyline, so
you’ll be seeing the stats page on Sundays
when most of the plot progression happens. To be
frank I haven’t figured out yet if the stat
increases are linear or if player actions actually
influence what attributes get raised.
I hope I managed to explain the reasoning
behind my genre tag. Now that that’s settled,
let’s look at how the game actually plays. As
mentioned, the player is put into the shoes (which
vary according to season!) of a little android boy
named Life (at least by default). If you ever played
a SNES or Gameboy Japanese RPG you’ll be immediately
familiar with the camera and controls. The camera
is positioned above Life, allowing you to see a few
dozen feet in each direction. Because the viewpoint
is slightly tilted you can see roughly a square area,
even though the PSP screen has a 19:9 ratio.
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So yes, gardening. It sure doesn’t
sound like the most thrilling thing so the authors
decided to make the story depict it as humanity’s
only hope. Innocent hope takes place in the not so
distant future where machines do pretty much everything.
Because of that the nature spirits aren’t exactly
happy and it’s only a matter of time before
they decide to unleash their wrath on the inhabitants
of the island the game takes place on. Life being
an android might not sound like the most obvious candidate
for humanity’s savior, but the story does a
fairly good job of mixing his humanification with
his love for the land. It’s cliché, make
no mistake, but deep down underneath it all it raises
some pretty deep questions.
The sound is ... Japanese
Although the game has been simplified
in many areas, graphics are not one of them. Harvest
Moon games might look better on the GameCube, but
comparing Innocent Life to the PS2 offering it looks
surprisingly good. It is not the best looking game
on the PSP by far, but except when compared to a few
blockbuster games it does look great. The little anime
influenced folk aren’t all that detailed and
most of the textures could use some additional work,
that much is clear from the beginning. But the environments
are full of life and are quite big considering the
amount of trees, buildings and other landmarks found
in them.
The sound is… Japanese. As
there are no voiceovers in the game this might sound
odd at first. The few sparse sound effects just scream
Final Fantasy and the music could not be more jRPG
like. It’s hard to describe this to somebody
who is not familiar with jRPGs and I could write pages
upon pages without coming any closer to making you
understand what I mean. So I’ll just say that
the tunes are catchy, energetic and fit well into
the game, but they do tend to repeat themselves a
bit too much.
Conclusion
As I told you at the start of this
review, I resent Harvest Moon for being a farming
RPG and not an action gore-fest. And for the life
of me I can’t get over just how stupid the idea
for this game really is. I do have to admit that I’ve
been playing it in short bursts for well over a week
now and I still enjoy pulling that potato out of the
ground after a week of watering and taking care of
it. I might be biased here as I am a huge RPG lover,
not to mention that underneath my rough medieval knight
exterior hides a persona which has a soft spot for
Japanese games. Innocent Life is only enjoyable when
played in short bursts, but other than that it is
a nice enough game considering the sharpest object
found in the game is probably a garden hoe.
 |
| Gameplay
|
15/20 |
Gardening,
gardening, exploration, gardening, watching
TV, gardening, story progression, gardening,
gardening, etc. |
| Graphics
|
17/20 |
Great looks
for a portable game and the artwork is as anime
as it gets. There are no loading times, which
is a great boon for a game of this kind. |
| Sound
|
15/20 |
The lack
of voiceovers isn’t really surprising
for a portable game, but the music could have
been a tad more diverse. |
| Value
|
16/20 |
Before you’ll
finish the story and get every seed available
in the game you’ll probably drop dead
from exhaustion. Moderation is the key! |
| Preference
|
13/20 |
Harvest
Moon games are a niche market. You’ll
enjoy it only if you like slow, easy on the
mind Japanese games (think Final Fantasy lite
with no combat) |
| Overall
|
76/100 |
Under
the line Innocent Life is a decent game that
will keep you occupied for a while. It could
do with more diversity though! |

What do these awards
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