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Introduction

Sega’s Super Monkey Ball series has been known for it’s easy to pickup mechanics and overall unique gameplay experience. Although it bears a few resemblances to titles such as Marble Blast, racing through puzzles and participating in minigames is like nothing else when you’re playing as a monkey in a hamster ball. This time around, developer Traveller's Tales tries to take the game in a new direction by incorporating a story mode. While this game was also released on GameCube and PSP, today we’re taking a look at the PS2 version of the next release in the saga known as Super Monkey Ball Adventure.

 

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Challenge Mode 16.5 MB
Monkey Race 12.7 MB
Party Fight 8.4 MB

A Whole New Look

Although you’d expect a new developer to bring a whole lot of new improvements to the table, sadly this isn’t the case. In the past, Super Monkey Ball has never been a real visual masterpiece, but instead it delivered colorful environments and an overall enlightened character design. In Adventure, the color palette is significantly dulled down and the levels feel and look more generic than the creative designs we saw in previous releases. It’s been years since other titles in the series have been out, and unfortunately this series is moving in the wrong direction. To add insult to injury, the framerates drop a noticeable amount in the story mode and the camera acts bizarrely from time to time.

Likewise, the sound department doesn’t offer anything to be excited about either. The cutesy monkey voices seem alright at first, but as the game progresses the recycled clips can really give you a headache. All of the sound effects in general keep recurring throughout the game, which is distasteful to say the least. The soundtrack consists of a few bland techno-style beats that break up an otherwise awkward silence, but it’s hard to find a tune that you might actually enjoy listening to.

Let the Adventure Begin

The premise of the game revolved around four adorable monkeys named AiAi, MeeMee, GonGon, and Baby that need to solve the widespread state of depressions that is sweeping across the five kingdoms on Monearth. The story isn't deep at all, and instead of actually feeling like you're making progress the story mode feels more like a chain of loosely based missions. As a result, the gamer is left with a repetitious campaign of tedious quests that can generate a frustrating gaming experience in the long run.

As you roam the lands, various monkeys in need will ask you to help them on tasks. Most of your jobs will involve fetching objects, whether it is a lost child or a hive of bees. Unfortunately, the mission design sequence is flawed and can really become an annoyance. For example, you can only have one active objective at a time. Accepting a new task will cancel your old one, so all of your progress will be lost. Furthermore, falling of a level will cancel your mission and bring you to the closest spot on land. Rather than being able to take you back to the beginning, you need to trek all the way back to the quest giver in order to restart. In the end, it can be really frustrating to have all your progress wiped out instantly, which in turn takes most of the fun out of the game. Instead of flying through levels as quick as possible, you'll end up slowly moving throughout the world trying not to fall off the edge, which is especially tricky this time around due to a jerky camera.

Plenty of puzzles in the story mode require the use of magical chants, which will grant your Monkey Ball special powers. Some new abilities include turning invisible, increasing the size of your ball, being able to stick to special surfaces, or even teleporting to an entirely new location. Although these new abilities seem like a good idea, their implementation is rather poor. Throughout the game you can come across plenty of puzzles and obstacles that are otherwise impossible to overcome if you don't have the right chant on hand. Because of this, it's easy to spend a seemingly endless amount of time to get past an area only to realize you've been trying to use the wrong power.

One major annoyance in the story is the loading sequences, or lack thereof for that matter. Frequently spread throughout small sections of an island is a turnstile that requires you to make about ten full rotations before you can move on. While this obviously is a trick to mask loading times, these tiring and monotonous obstacles can be really bothering, especially if you fall off by accident and have to start over. While the developers did try to be clever with a loading screen solution, a cheap little minigame would’ve been a much better touch than a boring rotating sequence.

The story mode is ultimately a flop, but that doesn't mean all hope is lost for Super Monkey Ball Adventure. The bulk of the entertainment lies within the party mode that allows for up to four players to compete in a variety of different ways. Monkey Races are fast paced and require a lot of precision lest you fall of the edge, and it's always fun to punch your buddy off the edge in a Monkey Fight. Easily the best new minigame is Monkey Cannon, in which each player build their own castle and then proceeds to launch monkey balls at their opponent's castle in order to break them down and obtain new building blocks. These multiplayer brawls do add some life to this game, although it's nearly impossible to redeem this game's unforgivable story mode.

Luckily, the developers included a puzzle mode that pays respect to the original Super Monkey Ball. These challenging scenarios require you to race to the finish within the given time limit. Although the first few levels are straightforward, as you progress you'll be faced with plenty of inventive obstacles. These fifty or so puzzles are difficult enough to survive as it is, but again the jerky camera and world tilt can make it extremely difficult to maneuver around tight areas. Nonetheless, it's nice to know that this series hasn't gone completely to waste.

Conclusion

The puzzle and party modes in Super Monkey Ball Adventure show that remnants of the original formula are still intact, but sadly the remainder of the game is nothing but a series of random tasks held together by a high level of frustration. Newcomers to the series should check out any of the earlier releases in the series, and veteran Monkey Ball fans will probably be better off waiting for Super Monkey Ball: Banana Blitz when it’s released for the Nintendo Wii.

Gameplay        12/20
Graphics         14/20
Sound            10/20
Lasting Appeal 13/20
Value             14/20
Overall            63/100

 

 


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