Need
for Speed games have always had a broad audience.
Except for Porsche Unleashed which catered to a more
serious and demanding crowd, all NFS games put speed
and easily accessible racing before all else. The
latest installments strayed from the original formula
somewhat though – the influence of the movie
Fast and Furious is apparent in all of them. The latest,
Carbon, is no different. Illegal street racing in
the middle of the night is the name of the game and
it is up to you to take down various gangs by winning
race after race!
Underground
2.5
With
a new Need for Speed game hitting the market every
12 months or so, it’s very important to note
what a version brings to the table to justify its
purchase. Most Wanted signified the return of cop
chases and Carbon retains some elements of that –
namely losing the cops by racing around the town like
a madman, hoping to slip out of view just long enough
to be able to drive in an unexpected direction. Drift
races also return – driving down one of the
canyon roads (which premier in Carbon) trying to string
together longer and longer drifts without flying off
the edge of the road is just as fun as it was before.
Unfortunately it is just as basic as it was as well
– keeping the pedal to the metal, shortly pressing
the break button before entering a turn and voila,
you’ll be drifting through the turn with little
to no effort. Mind you, it’s not Ridge Racer
with its rail driven drifts, so you’ll still
have to be careful not to hit the wall (which breaks
your drift, making you lose all the points collected
from it thus far).
Obviously
regular races aren’t missing either. They come
in two varieties – lap races where you have
to complete several laps on the same track before
winning (losing is next to impossible – more
on this in a bit) or races where you have to get from
point A to point B down a preordained path. So no,
there are no Midnight Club style free-roam races to
be found here. Personally I would love to see something
along those lines in a future Need for Speed title,
but it was not meant to be this time around.
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The
focus in Carbon is on the so called Canyon races.
They tie in with the overall theme of taking over
the various city sectors by being the equivalent of
boss fights in arcade games. When you take over enough
zones belonging to a certain gang, the gang leader
challenges you to a one-on-one face off down one of
the city’s surrounding canyon tracks. Just like
with drift races, you have to be careful not to push
your car too far, as a single mistake is all it takes
to finish the race prematurely as a heap of bent out
of shape metal. Having a pissed off opponent who would
rather push you off the road than have a fair race
makes things even more interesting. I personally find
the idea of canyon races to be a great one, possibly
the best new race mode from the past few years. Unfortunately
these races aren’t all that common, which is
a shame considering their overall quality.
Being
part of a gang
As
mentioned before, races have a purpose in Carbon –
area takeovers. The player is put into the shoes of
a street racer who was forced to flee his city because
of the heat. At the beginning of the game the protagonist
returns home, only to be greeted with a lot of hostility
and forced to work his way back to the top. Almost
immediately the player is forced to make a choice
between three different car types – muscle cars,
tuners and exotics. Within a specific class the differences
between the various cars aren’t all that great
and a fully upgraded car will behave almost identically
to any other fully tuned car. Luckily the three different
car classes manage to stay unique all the way to the
end, with muscle cars being my personal favorite due
to their slippery handling nature.
Speaking
about the cars, one simply must mention the amazing
Autosculpt feature. Previous NFS titles (starting
with Underground) allowed players to customize their
car with a wide variety of special parts. Carbon takes
it one step further – each of the purchasable
parts can be further customized by moving some of
the features (such as intakes, tire spikes, etc.)
around and changing their size/ratio. With enough
time the end results can be truly breathtaking –
both visually and artistically. The cars will mostly
still resemble their stock brethren, but just barely.
Taking over the city by winning races would be pretty
hard if you were forced to do it all on your own.
“Luckily” you aren’t – you
have up to three crew members to help you out. You
can only take one of them with you on a race though.
Crew members come in three flavors – scouts,
brawlers and drafters. As the name implies the brawlers
wreak havoc down the track, doing their best to crash
into your opposition when called upon. Scouts are
only really useable at the beginning of the game,
when you are still unfamiliar with the tracks –
they drive in front of you, guiding you down the most
time efficient path. Drafters aren’t perfect
either – they can help you achieve higher speeds
by letting you drive behind them (thus avoiding a
lot of the air resistance), but their driving sometimes
makes it next to impossible to stay on their tail.
In my experience most players will end up using the
brawlers almost exclusively, as they are very effective
at what they do.
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The
career mode has one giant flaw though – it’s
too easy! Sure, you might lose a race here or there,
but because you can retry any race at your whim it’s
actually near impossible to lose a territory. It makes
the game more accessible, that’s for sure. It
also gets rid of most of the challenge in the process,
unfortunately. The AI isn’t all that great either
and you’ll only be losing races because of the
rubber band AI.
Polish
your rides
Some
of the screenshots might not display this, but the
vehicles in Carbon are polished beyond reason. And
I’m not talking about modeling and developing
polish either, but about the looks of the cars. At
times they can be as reflective as mirrors, which
is a definitive deterrent in my eyes. That is not
the only shortcoming the game has. It sorely lacks
any form of AA, which is especially noticeable on
the cars themselves, whose edges sometime resemble
saws. Some of the effects are also sub-par, especially
the drafters trail which looks way better on the Xbox360.
Besides that the game looks good though. The cars
are very detailed and the tracks sport a surprising
amount of life in the form of neon signs, stoplights
and other light-producing entities (if you find another
word to encompass shops, signs, bars, traffic, stars,
the moon, etc. feel free to drop me a mail). The sense
of speed is well present thanks to the blur, though
some of the otherwise finely detailed textures look
ugly because of it.
The
sound aspect of the game is typically of the highest
quality. The soundtrack is just as good as it ever
was in a Need for Speed game and the engine sounds
aren’t far from what you would actually hear
standing next to one of the in-game four wheel beasts.
The acting in the cinematics isn’t all bad either
and thanks to a very distinct style it reminded me
of the movie 300 and SinCity. Racing against opponents
made out of flesh and blood is a very enjoyable experience
as well – EA’s servers do a great job
of providing a lag-free environment for speed addicts.
Conclusion
Seeing
how this is the first Need for Speed game to grace
Sony’s new platform it is hard not to recommend
it. It could have been better, there is no denying
that – a greater emphasis on canyon racing would
have been nice and nobody would have complained if
the game was a tad more challenging (without making
the AI cheat even more). And why the heck does the
game look better on the 360!? Still, despite all its
flaws the game manages to deliver a solid racing experience
that few games can match. In the end, that is all
that really counts, isn’t it?
| Gameplay
|
16/20 |
A
good racing game, no doubt. But so were NFS:
Underground, NFS: Underground 2 and NFS: Most
Wanted – see a pattern emerging here? |
| Graphics
|
16/20 |
It looks
good most of the time, but you can’t ignore
the fact that it looks better on the 360. Sloppy
coding is the likely culprit! |
| Sound
|
17/20 |
In typical
EA fashion the game sounds great. You’ll
hear some of the tracks more often than others
(or was it just me?), but when the music is
good, who are we to complain? |
| Value
|
15/20 |
Unless you
skipped over the last 3 NFS games you won’t
find much fresh stuff in this game. The singleplayer
experience isn’t all that long either. |
| Preference
|
15/20 |
All NFS
games play the same. If you want more of the
same go ahead and get the game (for the 360
if possible). Just don’t be surprised
when you realize you are playing the same game
as ever, just with different make-up. |
| Overall
|
78/100 |
If
there is one thing EA know how to do, it’s
making solid annual titles. If you skip this
game you’ll probably get the chance to
play an updated version within 12 months. If
you don’t want to take your chances though,
enjoy this upgraded version of NFS: Underground
– it’s just as good as the original
was! |