Introduction
Over
the last four years Sam Fisher has built up a reputation
as being the quintessential stealth super-spy that
we all wish we could be. Instead of resorting to heavy
shoot-em-up tactics to mow down endless waves of enemies,
Fisher is all about using gadgets and employing stealthy
tactics to make his presence virtually unknown. After
seeing the death of his trainee and his six year old
daughter, Fisher’s career takes a turn for the
worse as he becomes imprisoned. Still working for
the NSA, though, he must now gain the respect of a
well known terrorist group to bring them down from
within.
What
is a Double Agent?
As
the name suggests, a double agent is essentially a
spy who is fighting on two sides with entirely opposite
morals. While working for the NSA, Fisher is expected
to complete missions in a professional manner without
killing anybody unless it is entirely necessary. On
the other hand, the JBA will constantly test Sam by
forcing him to kill innocent civilians amongst other
things. Double Agent puts a heavy emphasis on the
new trust system, which constantly keeps track of
how fond each side is of Fisher. If he becomes too
ruthless the NSA could get him in serious trouble,
but if he’s too clean he could blow his cover
and lose his life. Generally speaking, the latest
inclusion in the Splinter Cell series incorporates
an in-depth storyline with tons of choices that lead
to multiple endings in order to make the entire experience
much more relevant.
Did
I just see something?
The
previous installments in the series have looked great
on previous systems, so naturally Splinter Cell on
the Xbox 360 looks better than ever. The new high
definition visuals are much crisper than the old Xbox
could deliver, while the character models and level
designs carry the same amount of realism as before.
Fisher’s wardrobe consists of some interesting
looking suits, and even the enemies have a much more
intimidating appearance. Other new features, such
as HDR lighting and improved weather effects, all
help to contribute to a simply great looking title,
but sadly it’s not without its flaws. The frame
rate has a tendency to drop below a steady 30 FPS
when there is too much commotion on the screen, and
this unwelcome stuttering can really detract from
the overall flow. If you can see past this and the
occasional camera hitch, then Double Agent will definitely
deliver a satisfying performance.
Likewise,
the sound has always been an important aspect of the
series so you obviously won’t get shortchanged
here. As you are sleuthing around, the overlying uncomfortable
silence makes every footstep extremely important,
and you’ll also need to watch out in case you
brush up against any objects. In the event that you
are detected, all hell breaks loose as gunfire sprays
in all directions and a fast paced instrumental piece
intensifies the moment. The voice acting is as solid
as ever, and it can be comical to listen in on enemy
conversations before you decide to slit their throats.
Although there isn’t a meter that measures ambient
sound directly like there was before, it’s clear
that the overall presentation in Double Agent is worthy
of bearing the Tom Clancy name.
Spy
Games
The
basic formula for any stealth action game holds true
to the entire Splinter Cell series, but Double Agent
expands on the basics to make the gameplay more captivating.
By having to balance your trust with two rival factions,
you’ll constantly be faced with life-altering
decisions that will ultimately change the final ending.
This, in conjunction with enhanced AI, more inspiring
level designs, and an overall stronger sense of freedom,
makes for a spy title that can easily be deemed as
a must have.
As
mentioned, trust plays a critical role in determining
your character’s true alliance. Your years as
a hardcore spy in the service should convince you
to stick with your past, but recent wrongdoings in
your life might sway you to take out your anger on
the world. Aside from having main objectives for each
level, there are secondary and tertiary missions that
can boost trust for either side and even unlock new
weapons and gadgets. The story will branch off depending
on how strong your ties are, and you’ll often
have split-second decisions forced upon yourself that
will really get the blood rushing through your body.
Directed
moments, as they are referred to, are interactive
situations in which you have very little time to make
a decision. The first of these comes up when the JBA
ask you to kill a helicopter pilot who was just in
the wrong place at the wrong time. By not killing
him the JBA will be one step closer to discovering
you as a spy, but by shooting him in the head the
NSA will surely frown upon your merciless killings.
Although these moments only come up once every couple
of missions, being caught off guard with such a scenario
will have conflicting thoughts race through your mind,
which is certainly entertaining to say the least.
The
computer AI has undergone improvements, but it is
still lacking in some areas. Rival guards have a greater
sense of environmental awareness, so leaving locked
doors open and unconscious bodies on the ground will
ensure that an alert is issued. Depending on the difficulty
you select, enemies will be keener to your slightest
moves, and they will be able to deliver deadly blows
if you are detected. As always, light can be used
to your advantage if you remain hidden in the shadows,
but there is a ridiculously noticeable problem in
this area. Even if you are only a couple of feet in
front of a guard, you won’t be detected even
if you should clearly be seen. Furthermore, performing
actions, such as hacking computers, also won’t
give away your location as long as you are in the
dark. While the game is much easier considering the
fact that you are basically invisible in the shadows,
it’s unfortunate that the computer AI is virtually
blind in some situations. This is less of an issue
on the harder difficulties, but even on the easiest
setting it shouldn’t be so simple to evade the
guards.
As
always, Fisher comes packed with the latest gadgets
and spy moves to help him maneuver throughout the
world. The controls are almost exactly the same as
in previous versions, so veterans should have no trouble
at all jumping right into the game. Newcomers should
definitely complete the two training levels, and aside
from earning you some achievement points these tutorials
can be very worthwhile if you pay attention. The dual
analog stick setup allows you to control Fisher from
a third person view, while the left and right triggers
perform knockouts and stealth kills, respectively.
‘B’ and ‘Y’ are used for basic
acrobatics, while ‘X’ draws your weapon
and ‘A’ will bring up the context-specific
action menu. Weapons and accompanying gadgets can
be selected by holding the right bumper, while the
different goggles can be accessed by using the D-pad.
The remainder of the game relies on developing an
understanding of how Fisher interacts with his environment,
and after a little practice the spy moves you’ll
be able to pull off look real impressive.
Probably
the best update in Double Agent revolves around the
level designs and mission structures. Instead of containing
a series of loosely based missions throughout similar,
cramped environments, Double Agent is all about variety.
One moment you’ll be traveling through Iceland
in an open arctic setting, and before you know it
you’ll be rappelling down the side of a massive
office building. Because you can finally experience
the action from the terrorist’s point of view,
there is so much to be explored that just wasn’t
available before. The JBA HQ levels initially require
you to complete some obscure task within an allotted
amount of time that is always way too much, so the
rest of your time can be spent exploring the terrorist
base. It’s incredibly important that you don’t
get caught when heading through restricted areas,
so an unparalleled amount of stealth is required here.
You won’t have any gadgets and you certainly
can’t kill anybody, so one false move could
set you back a lot. Interestingly enough, you can
develop relationships with various characters inside
the HQ that can develop considerably as the game progresses.
Overall, the gameplay mechanics are reminiscent of
past titles, but innovative missions make up for the
lack of new spy controls.
Double
Agent in the Long Run
The
single player campaign should only last you about
ten hours or so, but there is so much incentive to
start over from square one. For starters, the trust
system does allow for multiple endings, but this is
only the beginning. By completing secondary objectives,
for example, you can unlock hidden gadgets that would
otherwise remain hidden for the game’s entirety.
At the end of each mission you are given a stealth
rating that can actually go below zero percent if
you shoot the place up, and again certain achievements
can only be earned if you play like a pro. With multiple
storylines, plenty of unlockables and a personal desire
for self improvement, there is a lot to be made out
of Double Agent’s single player campaign.
If
that’s not enough, the beefed up Spies vs. Mercs
multiplayer game type is back and better than ever.
The Xbox Live TrueSkill matchmaking service will create
teams pitting three nimble spies against three heavily
equipped mercenaries. The goal here is for the spies
to reach designated terminals in order to download
top secret data, while the mercenaries are simply
there to seek and destroy any intruders. Once a certain
terminal is being hacked, all the mercenaries will
be alerted immediately with directions on how to get
there. Spies are at a major disadvantage when it comes
to combat because they can only perform stealth kills
if they are perfectly timed. As a result, they need
to destroy lights, hide in the shadows, and be prepared
to find cover at a moment’s notice in order
to survive. Best of all, as you play online more and
more maps and suits will become unlocked, which is
great considering some of the later levels are extremely
complex. The multiplayer is easy to get the hang of,
so you won’t have to worry about a steep learning
curve here. To top everything off, there is even a
cooperative mode which can consist of clans with friends
or computer controlled AI, and Double Agent definitely
proves itself to be much more than a cheap thrill.
Conclusion
Although
there is room for improvement, Splinter Cell: Double
Agent delivers an enthralling experience that never
runs dry. The story is much more involved when compared
to previous titles, and the newly implemented trust
system makes the whole Double Agent appeal much more
vital to the gameplay. A solid single player game
in conjunction with addictive multiplayer modes is
a recipe for success, so any gamer can’t go
wrong with Double Agent on the Xbox 360.
| Gameplay |
18/20 |
| Graphics |
17/20 |
| Sound |
18/20 |
| Value |
19/20 |
| Preference |
18/20 |
| Overall |
90/100 |

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