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» Nintendo Wii
Introduction

The next generation of gaming came into full force this month seeing the releases of both Sony’s PlayStation 3 and the Nintendo Wii. The PS3 and Xbox 360 have a bitter rivalry because they are both regarded as technical powerhouses, and because of its less powerful components the Wii is often called “a GameCube on steroids”. While it certainly won’t outperform the other two in benchmark tests, what the Wii lacks in power it more than makes up for innovation. After trying out the Wii, we found it to be so much more than a creative system with a ridiculous name.

Technical Aspects

For all of the tech guys out there, we've compiled a list of the Wii's most important aspects as follows:

- PowerPC based Broadway processor clocked at 729 MHz
- ATI "Hollywood" GPU clocked at 243MHz
- 88 MB main memory (24 MB internal and 64MB external)
- 3 MB GPU texture memory
- 512 MB built-in flash memory
- Mitsumi DMW-W004 WiFi 802.11b/g wireless module

Without going too deep, it's clear that the Wii can't compete to the PS3 or Xbox 360 if you look strictly at numbers. Its IBM PowerPC is nowhere near as powerful as the 3.2 GHz Cell processor found in PS3s, and the ATI Hollywood card can't even compare to the 360's fill rate of over 500 million triangles per second. However if you rule out the Wii solely based on this data, then you're sadly making a huge mistake.

For starters, the Wii comes standard with WiFi capabilities, which is something most 360 owners are missing out on unless they’re willing to fork over almost $100 USD for a USB plug in capable receiver. Furthermore, the Wii is entirely backwards compatible with the GameCube; the controllers can even be used too! DS owners will be able to wirelessly connect their device in order to download demos and even play use it as a controller, so we’ll just have to wait and see to find out what Nintendo has in store. Although it’s hard to match the extensive multimedia features of the other two, the Wii does have an SD card that can store photos, games downloaded from the Virtual Console, and game save information.

It’s never a good thing to judge a book by its cover, but the Wii certainly does have something going for it in the looks department. This sleek, white system is roughly the size of three stacked DVD cases, which is incredibly small when compared to the 360 and PS3. The Xbox’s power brick is always open for ridicule, so it’s comforting to see that the Wii’s external power supply is small, lightweight, and simply not a hassle like the 360. It comes with a stand that lets you setup the console vertically without blocking the air vents, and it also functions flawlessly if you lay it horizontally. Overall, the Wii can be accommodated to even the tightest gaming spaces.

The Controller Revolution

Above everything else, when people hear the name Wii the first thing that should come to mind is the Wii Remote, known by some as the Wiimote. At first it might look like a typical television remote, but it’s hard to believe this after discovering what it’s truly capable of …

Before you get started, you must first place the sensor bar either above or below your television set. If your television has a flat top that is easily accessible, then your best bet is to apply the included adhesive backed foam tape and plop it on dead center. However, you can also choose to mount the sensor in front of your set using the sensor bar stand (which is very effective for televisions that are placed on a floor).

After this, all you need to do is put in the two provided AA batteries and your Wiimote will be ready to go. The controller that comes with the console is automatically synced to your Wii, and you can add more controllers by the press of a button. If you ever want to bring your Wiimote to a friend’s house but don’t want to mess up your remote configurations, there is a separate option that will perform a one-time sync to avoid complications.

The sensors in the Wiimote are capable of picking up a variety of different motions. For starters, you can put the remote at the screen to navigate through menus, and this is very much like using a computer mouse except on a larger scale. Holding down a button allows you to grab and drag objects, which is necessary to navigate through menus in games like Red Steel. Other motions include waving the remote from side to side, pushing or pulling by moving it forward or backward, and twists can be performed by rotating your arm. By itself, the Wiimote is designed to operate in both vertical and horizontal positions, and you will come across different applications depending on the title at hand. Interestingly enough, the Wiimote also has a built in speaker that does add to the gameplay. Whether you’re reloading a gun or landing a mean right hook, little touches like the controller speaker show how creative Nintendo can be.

The Nunchuk attached to a slot on the bottom of the remote and also possesses the same sensor technology. This “add-on” piece has a control stick often used for navigation and two trigger buttons in the back. Strangely enough, the Wiimote and Nunchuk are sold separately ($40 USD and $20 USD, respectively), but there are a handful of titles that don’t even utilize the Nunchuk so this isn’t a major loss. One problem we experienced with the Nunchuk was that the wire got in the way. While boxing in Wii Sports and sword fighting in Red Steel, there were several instances in which the wire got tangled around our wrists. By holding the two farther apart this occurred less frequently, but hopefully we’ll see some wireless Nunchuks in the near future.

To make the Wii’s Virtual Console feature more authentic, Nintendo also released a Classic Controller. This device closely remembers the old SNES controllers except it has dual analog sticks, similar to the PS2 controller, which will make N64 games easier to use. While these have a suggested retail price of $20 USD, a shortage at the time of writing has caused the eBay value of these to go up to around $50 USD (similar to the Xbox 360 Hard Drive fiasco). Still though, the Classic Controller is a must have if you plan on doing a lot of retro gaming.

Getting Started

Setting up a console for the first time can be an intimidating process for some, but luckily getting your Wii up and running doesn’t require too much reading of the instructions. The only difference between the Wii and other systems is the sensor bar, and all you have to do is find a good resting place and then you’re good to go. There’s no need to plug in the wireless Wiimote, so once you turn on the console you’ll be presented basic questions, such as the date, language, etc., and shortly after you’ll be brought to the main menu.

Even if a game disc is inserted, starting up always takes you to the Wii Channels. This interface was designed around the idea of television channels, which is very fitting if you take a look at the Wiimote. The channels are setup in four by four grids over three pages for a total of 48 slots.

New channels will always be coming out, so the possibilities are endless. The News Channel, which becomes available on January 27, 2007, will display headlines using content provided from the Associated Press. Similarly, the Forecast Channel, available on December 20, will use the WiiConnect24 service to display weather information for any area on the Earth. The most anticipated channel is the Internet Channel. Soon to be released, the Opera web browser will be free until June 2007 once released and will even have support for JavaScript and Flash.

The Wii Shop Channel, which is essentially the Wii's answer to the Xbox Live Marketplace, allows gamers to redeem Wii Points in order to obtain new channels and video games for the Virtual Console. There isn't a whole lot to shop for yet, but you can rest assured knowing that Nintendo will be pumping out content soon. One major problem, however, is that the internet connections are downright horrible. After several failed attempts, we were finally able to update our system just so it could access the internet, and then this process took about half an hour. At time of writing, it took almost ten minutes just to connect to the Wii Shop, and navigating through the games after this was also a lengthy process. Hopefully this happened just because Nintendo were overloaded from the launch rush because people will get fed up quickly if it's always like this.

The most community-oriented channel is the Mii Channel. These customizable 3D avatars can interact with other Miis all over the world. In specific games, such as the included Wii Sports, your created Mii can be the main character. Furthermore, other Miis you encounter in Mii Parades can also make cameos as spectators and opponents from time to time. Up to ten Miis can be stored on a controller, so you'll be able to bring your characters to a friend's house without needing any sort of memory card.

The Channel interface is intuitive and shows how even the most basic tasks can be revitalized thanks to the Wiimote. Although sometimes it would be nice to see some words in addition to some of the icon-driven menus, Nintendo clearly put in a lot of thought to stick out here.

Launch Titles

A system is only as good as the games that come out for it, and with a revolutionary style of gameplay at hand it’s likely that titles will either hit big or flop horribly. The included game Wii Sports is a rather addictive tech demo that provides for tons of single and multiplayer fun. Tennis, golf, and baseball work just like one would expect, and when you plug in the Nunchuk the boxing minigame can really help you work up a sweat. In addition, the critically acclaimed Legend of Zelda series is back with the release of Twilight Princess, and this alone should be enough to warrant a purchase of the Wii for longtime fans. Rayman Raving Rabbids is a top tier collection of party minigames, and shooters like Red Steel and Call of Duty 3 immerse you into the experience due to the new control system. If this isn't enough, in a few months games like Super Mario Galaxy and Super Smash Bros. Brawl are almost guaranteed to be smash hits. Although this is only a taste of what's to come, there are plenty of launch titles to keep you busy.

Conclusion

The Xbox 360 did get a head start on the next generation consoles, but now that the playing field is being leveled we can expect the war to be much more heated. As we said, the Wii is by no means trying to win gamers over by having top of the line graphics or wide-ranging media features, but it instead offers a pure and simple gaming experience that could very well revolutionize the industry. Although it’s still very early on and the developers are only beginning to test the Wii’s capabilities, without a doubt this system has the potential to reach gamers of all age groups. Keep your eyes posted on Gaming Heaven shortly for reviews of Wii games.

 



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