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» Zelda - Twlight Princess (Wii)
Introduction

It’s been almost ten years since the earth-shattering release of The Legend of Zelda: Ocarina of Time on the Nintendo 64, and since then a few other notable, but not so much innovative, games in the series have shown up. Majora’s Mask was a solid title but didn’t offer a whole lot of innovation, while Wind Waker may have been too simple and obscure for some. Regardless, Nintendo decided to seize the moment by releasing the Zelda title on launch for the Wii. While the experimental control scheme does take away from the adventure, you really can’t consider yourself a Wii owner until you add Twilight Princess to your collection.

Nintendo Has the Upper Hand

Without a doubt Twilight Princess is the best looking game currently available for the Wii, and this seems rightfully so for several reasons. Aside from the fact that Nintendo probably has a better understanding of the hardware than most other developers, the artistic design used here is what really makes it stand out. The normal world is accompanied by a soft glow, brilliant colors, and an overall careful attention to details, so anything from leaves on a tree to the expression on a character’s face looks impressive. Unfortunately, it seems as if there are still some technical difficulties to work out because there are a fair amount of rough edges, low-res textures, and the like. Such flaws can usually only be seen if you’re really looking for mistakes, but unless you have a keen eye you won’t really be bothered. All technical hitches aside, it’s hard to not admire the visual charm Twilight Princess has to offer.

As you might have expected, the sound is also on the same level as the aesthetics. The soundtrack is obviously dominant here, and the nice blend between updated and nostalgic themes works well. It’s entertaining enough to see if you can remember where certain tracks originated from, such as that blissfully peaceful tune from the Ocarina of Time heard right before getting a power from a Great Fairy’s Fountain. The world is never quiet because there’s always a thumping thematic beat or distracting ambient noise to keep you alert, and the total level of immersion certainly helps this game stand out. A lot of other sound effects seem familiar as well, including swords swiping, battle cries, and bombs exploding. All the new characters and enemies, with the exception of Link, all have appropriately sounding jabber to coincide with their text. While there’s undoubtedly room for improvement in respect to presentation values, Twilight Princess is still the most commendable release out of all of the Wii’s launch games.

Another Adventure, Same Story

There’s nothing like the classic tale of a lone hero destined to save the world from destruction, and the entire Zelda series has proven this journey to be tried and true. In the reminiscent land of Hyrule, Link is back to save the day from the mysterious darkness that’s been sweeping the land. Certain areas are being converted into twilight realms, which are essentially alternate dimensions overflowing with evil. Although the shadow dweller Midna will act as your guide throughout the game’s entirety, unfortunately for you the rest of the creatures aren’t as friendly. As such, Link will have to restore the light by restoring good to ten or so temples, each with its own distinct theme.

In regards to controls, Twilight Princess isn’t too much of a challenge to pick up, yet it still manages to utilize the motion sensor technology efficiently. The control stick on the Nunchuk allows Link to move around while the Wii Remote is used to aim, attack, and perform a variety of other functions. On the most basic level, you can unsheathe your sword by swinging the remote. From here, you can perform a few different stabs and slashes based on the motion you make, and shaking the Nunchuk will even let you do a spin attack. After making your way through a menu, you can assign quick-access items to the D-pad. Similar to previous titles, this allows you to switch between weapons and valuable items, such as potions, with ease. The Z-targeting system also makes a comeback, and this can be especially helpful when trying to pick off something with your slingshot.

As far as the actual combat goes, Nintendo attempted to add a lot of depth to help make every battle unique, but sadly melee combat can be drab. By reaching specific predetermined points in the game Link will learn special skills and abilities, and on paper this seems like a nice addition. For instance, early on you’ll be able to perform a finishing move, allowing you to leap high into the air and pierce your through straight through the belly of the opposition. Over time it can be fun to show off all your moves to a friend, but aside from the occasional boss battle you don’t really have to think in terms of fighting. A majority of the enemies you’ll come across can easily be defeated if you recklessly swing your Wii Remote without any regard to your surroundings, and this makes it difficult to appreciate all of the moves you can learn. It’s not to say that boss battles won’t be challenging or that even large swarms of baddies will be complete pushovers, but there are a considerable amount of encounters which seem almost pointless.

Combat has never really been the high point of any Zelda game. The real key selling point involves the never-ending flurry of puzzles that Link confronts. From simple tasks like pushing boxes around to more intricate maneuvers such as making death-defying leaps in wolf form, the game requires you to constantly observe your world. As long as you take note of what you’re capable of you shouldn’t come across any scenarios that seem impossible, but Midna can offer key hints in case you ever get stuck. While some of Link’s puzzles may resemble past challenges, his new wolf transformation ability adds plenty of room for innovation. At first you can only play as a wolf in the twilight realm, but after a certain point you’ll be able to switch between human and beast seamlessly, which is necessary in some instances. The wolf is capable of things like tracking scents, so following that nasty green odor can lead you an innocent child held in captivity. As a whole, the overwhelming feeling of achievement and sense of growth make Link’s journey just as rewarding as before.

Twilight Princess is a remarkable title that shouldn’t be missed, but one can’t help but to feel a little shortchanged after seeing how far ahead of its time the Ocarina of Time was. Twilight Princess does make use of a relatively untested control scheme, but other than this it doesn’t feel a whole lot ahead of its predecessors. Sure improvements such as new weapons and items, an overall longer adventure, and a few interesting level designs are all welcome, but it seems as if Nintendo held back from being too out of the ordinary this time around. At least half of the temples have nearly identical elements from the Ocarina of Time, and sometimes it might even appear like you’re playing an expansion pack. This isn’t entirely a bad thing, especially considering that the Ocarina of Time is arguably one of the greatest games of all time, but don’t be disappointed if you don’t find Twilight Princess to be the breakthrough title you’ve been dreaming about.

Twilight Princess in the Long Run

This time around, Link’s journey should take you at least fifty hours to complete your first time through, and that’s not even including if you explore every last nook and cranny. If you aren’t feeling overly adventurous and stick directly to the storyline then Twilight Princess will prove itself as a lengthy action adventure title, but the real fun lies in exploring. There are so many side missions, minigames, and other events of that nature that add a substantial amount to the play time. This is one of those games that you can play over and over again because each time through you learn a little bit more about how the progress flows. If you’re a frugal gamer worried about getting the most game for your buck, then Twilight Princess should definitely be at the top of your list.

Conclusion

Twilight Princess absolutely earns the right to possess the Zelda trademark, and even though it’s not as originative as we hoped for this still doesn’t prevent it from offering a compelling adventure. Sure some of the motion functions can feel arbitrary from time to time and some of the levels are a little too nostalgic for our taste, it’s impossible to deny the impact this game will have for the Wii. Whether you’ve been a Zelda fanatic for the last twenty years or if you’re just looking for a nice adventure to go along with your copy of Wii Sports, let it be known that The Legend of Zelda: Twilight Princess is nothing short of astounding.

Gameplay
18/20
Graphics
18/20
Sound
18/20
Value
19/20
Preference
18/20
Overall
91/100

 



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