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Old Apr 19, 2003, 04:42 PM   #1
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Directx "Hardware Mixing"

Hi,

I would like to know if "Hardware Mixing" is still screw up in Winxp Win2000 ?

Because when I use "Hardware Mixing" in Winamp 2.9 without any plug-in it still crash the thread.

I have to manualy "End Task" on Winamp.

Any solution aside since the latest "Creative Large Driver" don't exihbit the same problem.

Thank You
Jean
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Old Apr 19, 2003, 08:33 PM   #2
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It works here in all possible combinations:
1) Win2k SP3 DX9
2) WinXP SP1 DX9
3) Win2k3 DX9
and possibly some others, but I have tried these three (with kX drivers, I don't know about Creative ones).
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Old May 15, 2003, 12:36 PM   #3
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DX Hardware Mixing

Hello!

I had exactly the same problem + BIG clicks during playback with KX & Winamp and it solved when deactivating HW Mixing. May I ask what is Hardware Mixing?
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Old May 15, 2003, 07:26 PM   #4
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Re: DX Hardware Mixing

Quote:
Originally posted by bibescu
Hello!

I had exactly the same problem + BIG clicks during playback with KX & Winamp and it solved when deactivating HW Mixing. May I ask what is Hardware Mixing?
Quote:
Originally posted by peter on Winamp.com forums
Q: What's the difference between software and hardware mixing ?
A: As for DirectX 8.1 and Windows XP SP1, hardware mixing is highly buggy in both Microsoft's DirectSound core and per-driver implementations. There are confirmed "problem samples" where using hardware mixing in Windows XP causes pops at the beginning of stream, tested on different soudncards. Particular drivers have far worse problems (famous "Audigy skipping", static noise with some Audigy configs, crippled sound quality with certain other setups, God knows what else). For stable operation, it is strongly recommended that you leave hardware acceleration disabled; it's disabled by default starting from v2.2.4.
Hardware mixing can be toggled by changing "allow hardware acceleration" on device tab. Enabling that option doesn't mean that you are actually using it (DirectSound will fallback to software mixing when out of resources); see status display for exact info about currently used mixing type.
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Old May 15, 2003, 08:34 PM   #5
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So DirectX 9 must work better then?
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Old May 15, 2003, 08:39 PM   #6
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Quote:
Originally posted by HunterZ
So DirectX 9 must work better then?
I didn't notice any problems with DX8.1, so I can't tell. But many users say it fixed some things.
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