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#1 |
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kX Project Lead Programmer and Coordinator
Join Date: Dec 2002
Posts: 3,119
Rep Power: 75 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
kX Project status - March'2005
hi there
it's been some time since my last post at the forum. due to serious time restrictions I cannot currently dedicate a lot of time to kX and/or the forum. I hope you understand this. I still hope to release 3538 final soon. for those curious in 'work in progress': - I seem to have added support for a4 / audigy2 value [needs testing] - sb22x issue requires more input. there will be an intermediate development release to finalize the required 'hacks' for this series of cards - there was some work done on re-writing soundfont subsystem in order to support >32Mb samples, but this work is currently frozen (as well as any SF2.1-related development) - asio 24/96 will probably be available in 'playback only' mode in 3538 - I'm still considering releasing certain parts of the driver as opensource, but this will definitely involve major change in project management. at the moment I cannot be 100% sure this model will work for kX due to the following: * compared to Linux, there's no standard build environment * driver is quite complex * there are no people capable of checking and integrating proposed code changes * full source code cannot be released due to NDAs * parts of the driver released as opensource will require a lot of work to separate them completely from binary-only parts some more ideas: * there has been no attempts to support audigy2 zs notebook so far * the same for E-DSP (new E-mu boards) * there's no EAX support planned without people willing to implement it * our online preset exchange system (to be introduced soon) is on the way, but this development takes some time, too in 3538 I introduced some developer-related changes in order to simplify third-party development for kX, but haven't received any positive/negative feedback, that's why I cannot estimate any future changes in the kX SDK, although I keep some ideas in mind (towards further separation of theoretically opensource and closed-source components). I will not mention here any release dates, but I guess there will be 1-2 more 'internal' releases soon before 3538 'final' is finally out. Sorry, guys, if this posting appears to you not as exciting and promising as you would hope it to be. but that's the truth ![]() I'm very glad you keep visiting this forum and supporting each other. Please keep up the good work! Also, I strongly encourage you to avoid sending me any Private Messages, especially with support questions. Since I do not visit the forum regularly, I might miss some of the important reports / bugs / ideas / offers, so, if you really think it's important, feel free to drop me an e-mail. Any support-related questions ('How do I configure kX with Cubase' or 'When 3538 is out?' or 'Will there be EAX support?' will be ignored). Thanks! And hope to post a new thread '3538 is finally out' soon! All my best wishes to the kX Community, E. // Eugene //
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kX Project Lead Programmer and Coordinator
Join Date: Dec 2002
Posts: 3,119
Rep Power: 75 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
and, by the way, to whom it may concern
![]() --- all people who have contributed to our driver with any source code (effects etc...) if you have any updated versions of your code, feel free to send it to me by e-mail in order to beta-test it E. |
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#3 |
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Long Time ***** Friend
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Thanks for the information.
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![]() May a song always touch you in a positive way. SONAR X1D Expanded, Windows 7 Pro 64Bit, MOTU UltraLite MK3, 150 GB HDD, 250 GB HDD, 1 TB x2 HDD 7200 rpm My Music Production: Top 40, Contemporary Christian, Pop/Rock, Decent Rap, Inspirationals, and Children Songs Last edited by thomasabarnes; Mar 8, 2005 at 03:48 PM. |
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#4 |
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Montrealer
Join Date: Apr 2004
Posts: 126
Rep Power: 0 ![]() |
Thanks for taking the time to let us know where things stand. This certainly sounds more encouraging than your last post.
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#5 |
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DriverHeaven Newbie
Join Date: Dec 2003
Posts: 18
Rep Power: 0 ![]() |
Thanks Eugene for your honesty.
Good luck for the futur, for your life, your pprojects. Now I know what to decide, I'll start working on my music as soon as I get a new card (actually we can find some M'audio firewire audio cards 24/96 cards as the price of SBA2 platinum). I'll keep my SBA card for nostalgy Thanks for these years of hard work, you helped me a lot ! See ya Yassine |
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#6 |
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HardwareHeaven Extreme Member
Join Date: Jan 2005
Posts: 5,563
Rep Power: 62 ![]() ![]() ![]() ![]() ![]() ![]() |
Thanks for the updated info.
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#7 |
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Porcupine Floyd
Join Date: Oct 2003
Location: Poland
Posts: 422
Rep Power: 0 ![]() |
Thanks for info.
How about making a sticked and closed thread in which Eugene could write status information twice a month or so? GJ on kX Eugene! |
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#8 |
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HardwareHeaven Lover
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Nicenicenice,but what do you mean with: "no EAX support planned without people willing to implement it"? Do you mean,the Kx Team has no experience with EAX or if you think that if the people do not say that they need it you also do not implement it? (Uhh...bad english?)
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#9 |
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Porcupine Floyd
Join Date: Oct 2003
Location: Poland
Posts: 422
Rep Power: 0 ![]() |
As far as I know kX development team (Eugene? :-)) can't get full EAX source code or/and permission for implementing it.
Anyway, it's not priority, because kX is designed mainly for musicans. |
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#10 |
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Montrealer
Join Date: Apr 2004
Posts: 126
Rep Power: 0 ![]() |
Has anyone considered what EAX might do for mixing 5.1 music?
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#11 |
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Apple Fanboy?
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not much at all
EAX has nothing to do with 5.1 sound, apart that it can be upmixed to 5.1 afaik the EAX engine is stereo in…
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#12 |
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Montrealer
Join Date: Apr 2004
Posts: 126
Rep Power: 0 ![]() |
Yes, but as I understand it, EAX offers some very realistic 3D sound positioning and spatial simulation.
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#13 |
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kX Lover
Join Date: Jan 2003
Posts: 520
Rep Power: 0 ![]() |
No, EAX is enviroment effects / spatial simulation ony! 3D sound positioning is done in DirectSound3D... Ignore these Creative candy-words about EAX, it's all evil marketing...
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MU3NKA 3A HAPO6! |
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#14 |
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Montrealer
Join Date: Apr 2004
Posts: 126
Rep Power: 0 ![]() |
Ok so "enviroment effects / spatial simulation" can sound great through a 5.1 system. Don't get me wrong, I'm not asking for EAX support in kx. I just don't think it should be written off as for gamers only and not useful for musicians. IMHO, expanding beyond 2-channel stereo is one of the most significant developments for musicians since the invention of stereo.
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#15 |
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DriverHeaven Newbie
Join Date: Dec 2004
Location: Leicestershire UK
Posts: 12
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Isnt't there an option in one ot the many option boxes to filter the EAX requests anyway?
Mithias, |
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#16 |
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Apple Fanboy?
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the filter eax requests option is for games which won't work in 5.1 without EAX enabled
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#17 |
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kX user
Join Date: Apr 2004
Posts: 851
Rep Power: 0 ![]() |
I don't see any use of 5.1 for musicians (quadrophonic sound exists from the late 60s).
As for EAX, it is basically an interface between games and a hardware reverb (afaik). You have the EAX3 and 4 reverbs in kX - 'add effect' -> 'LiveWare'
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Miss you, Steve... |
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#18 | |
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Montrealer
Join Date: Apr 2004
Posts: 126
Rep Power: 0 ![]() |
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#19 | |
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DriverHeaven Junior Member
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Quote:
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#20 |
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Sound Quality Freak
Join Date: Jun 2004
Posts: 51
Rep Power: 0 ![]() |
EAX is of no use for audio positioning in games, but A3D is, and as far as I know the technology was bought by Creative from Aureal when they bankrupt them, so I came up with an idea, and this can only be tried by Eugene
![]() If Creative is willing to give Eugene full specs of EAX I wonder if they are willing to give him the full specs on A3D (let's say for an implementation support of original A3D positioning in KX driver, I mean the original Aureal A3D wavetracing, and not A2D conversion of A3D into DirectSound 3D requests. If Creative is willing to release A3D specs to Eugene (which I doubt but a try doesn't hurt anyone) I am willing to help developping A3D support in kx driver
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#21 | |
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DriverHeaven Junior Member
Join Date: Dec 2003
Posts: 37
Rep Power: 0 ![]() |
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#22 | |
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Montrealer
Join Date: Apr 2004
Posts: 126
Rep Power: 0 ![]() |
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#23 |
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Porcupine Floyd
Join Date: Oct 2003
Location: Poland
Posts: 422
Rep Power: 0 ![]() |
Just look at Source engine. There is no EAX, and effects are simply great.
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#24 |
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Sound Quality Freak
Join Date: Jun 2004
Posts: 51
Rep Power: 0 ![]() |
HL2 Source engine and A3Dapi.dll
I know that Source sound engine sounds great and doesn't use EAX, but what in the world A3Dapi.dll is doing in HL2? Has anyone any idea?
Game3DFreak: "What for? It's not being used nor developed anymore. Creative bought it and let it die." Well, buy an Aureal2 soundcard and play CounterStrike and you'll see the difference. I asked that because A3D is the only wavetracing engine I know, and if it was developped for Nasa i'm sure it was for a reason, and now all that work died, so I wondered even if Creative has it, if it is willing to provide it for someone to develop it further (for Creative of course, and for free). |
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#25 |
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Porcupine Floyd
Join Date: Oct 2003
Location: Poland
Posts: 422
Rep Power: 0 ![]() |
Hm wavetracing engine... and the DSP takes all calculations or is it left for the CPU?
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#26 | |
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Sound Quality Freak
Join Date: Jun 2004
Posts: 51
Rep Power: 0 ![]() |
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#27 |
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Porcupine Floyd
Join Date: Oct 2003
Location: Poland
Posts: 422
Rep Power: 0 ![]() |
I never heard it in games.
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#28 |
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Intel Black Belt
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EAX is intended for games and not for music.
While games and movies may sound good in 5.1, music still sounds best in stereo simply because we have only two ears. EAX reverb is good when compared to many other reverb engines but it is rather poor and harsh compared to PristineSpace for example. EAX 2 is not interesting at all because most games sound the same or better without it. For EAX 3 and 4 surely some license must be paid and I don't believe Eugene can afford it.
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Regards, Igor Levicki -- Creative Audigy 2 ZS Retail (SB0350) kX 3538h |
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#29 | |
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Montrealer
Join Date: Apr 2004
Posts: 126
Rep Power: 0 ![]() |
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#30 |
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Apple Fanboy?
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music only sounds good in 5.1 if it was recorded that way
upmixed music is nothing
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