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Old Mar 5, 2005, 02:55 AM   #1
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kX Project status - March'2005

hi there

it's been some time since my last post at the forum.
due to serious time restrictions I cannot currently dedicate a lot of time to kX and/or the forum. I hope you understand this.

I still hope to release 3538 final soon.
for those curious in 'work in progress':

- I seem to have added support for a4 / audigy2 value [needs testing]
- sb22x issue requires more input. there will be an intermediate development release to finalize the required 'hacks' for this series of cards
- there was some work done on re-writing soundfont subsystem in order to support >32Mb samples, but this work is currently frozen (as well as any SF2.1-related development)
- asio 24/96 will probably be available in 'playback only' mode in 3538
- I'm still considering releasing certain parts of the driver as opensource, but this will definitely involve major change in project management. at the moment I cannot be 100% sure this model will work for kX due to the following:

* compared to Linux, there's no standard build environment
* driver is quite complex
* there are no people capable of checking and integrating proposed code changes
* full source code cannot be released due to NDAs
* parts of the driver released as opensource will require a lot of work to separate them completely from binary-only parts

some more ideas:
* there has been no attempts to support audigy2 zs notebook so far
* the same for E-DSP (new E-mu boards)
* there's no EAX support planned without people willing to implement it
* our online preset exchange system (to be introduced soon) is on the way, but this development takes some time, too

in 3538 I introduced some developer-related changes in order to simplify third-party development for kX, but haven't received any positive/negative feedback, that's why I cannot estimate any future changes in the kX SDK, although I keep some ideas in mind (towards further separation of theoretically opensource and closed-source components).

I will not mention here any release dates, but I guess there will be 1-2 more 'internal' releases soon before 3538 'final' is finally out. Sorry, guys, if this posting appears to you not as exciting and promising as you would hope it to be. but that's the truth

I'm very glad you keep visiting this forum and supporting each other. Please keep up the good work!

Also, I strongly encourage you to avoid sending me any Private Messages, especially with support questions.

Since I do not visit the forum regularly, I might miss some of the important reports / bugs / ideas / offers, so, if you really think it's important, feel free to drop me an e-mail. Any support-related questions ('How do I configure kX with Cubase' or 'When 3538 is out?' or 'Will there be EAX support?' will be ignored).

Thanks! And hope to post a new thread '3538 is finally out' soon!

All my best wishes to the kX Community,
E.
// Eugene //
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Old Mar 5, 2005, 03:29 AM Threadstarter Thread Starter   #2
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and, by the way, to whom it may concern
---
all people who have contributed to our driver with any source code (effects etc...)
if you have any updated versions of your code, feel free to send it to me by e-mail in order to beta-test it

E.
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Old Mar 5, 2005, 03:50 AM   #3
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Thanks for the information.
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Old Mar 5, 2005, 04:33 AM   #4
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Thanks for taking the time to let us know where things stand. This certainly sounds more encouraging than your last post.
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Old Mar 5, 2005, 02:33 PM   #5
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Thanks Eugene for your honesty.
Good luck for the futur, for your life, your pprojects.

Now I know what to decide, I'll start working on my music as soon as I get a new card (actually we can find some M'audio firewire audio cards 24/96 cards as the price of SBA2 platinum).

I'll keep my SBA card for nostalgy

Thanks for these years of hard work, you helped me a lot !

See ya

Yassine
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Old Mar 5, 2005, 06:00 PM   #6
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Thanks for the updated info.
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Old Mar 5, 2005, 06:50 PM   #7
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Thanks for info.

How about making a sticked and closed thread in which Eugene could write status information twice a month or so?

GJ on kX Eugene!
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Old Mar 9, 2005, 03:39 PM   #8
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Nicenicenice,but what do you mean with: "no EAX support planned without people willing to implement it"? Do you mean,the Kx Team has no experience with EAX or if you think that if the people do not say that they need it you also do not implement it? (Uhh...bad english?)
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Old Mar 9, 2005, 09:41 PM   #9
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As far as I know kX development team (Eugene? :-)) can't get full EAX source code or/and permission for implementing it.

Anyway, it's not priority, because kX is designed mainly for musicans.
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Old Mar 10, 2005, 12:56 AM   #10
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Has anyone considered what EAX might do for mixing 5.1 music?
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Old Mar 10, 2005, 01:22 AM   #11
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not much at all

EAX has nothing to do with 5.1 sound, apart that it can be upmixed to 5.1
afaik the EAX engine is stereo in…
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Old Mar 10, 2005, 02:35 AM   #12
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Yes, but as I understand it, EAX offers some very realistic 3D sound positioning and spatial simulation.
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Old Mar 10, 2005, 12:25 PM   #13
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No, EAX is enviroment effects / spatial simulation ony! 3D sound positioning is done in DirectSound3D... Ignore these Creative candy-words about EAX, it's all evil marketing...
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Old Mar 10, 2005, 01:19 PM   #14
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Ok so "enviroment effects / spatial simulation" can sound great through a 5.1 system. Don't get me wrong, I'm not asking for EAX support in kx. I just don't think it should be written off as for gamers only and not useful for musicians. IMHO, expanding beyond 2-channel stereo is one of the most significant developments for musicians since the invention of stereo.
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Old Mar 10, 2005, 06:40 PM   #15
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Isnt't there an option in one ot the many option boxes to filter the EAX requests anyway?

Mithias,
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Old Mar 10, 2005, 07:42 PM   #16
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the filter eax requests option is for games which won't work in 5.1 without EAX enabled
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Old Mar 10, 2005, 07:51 PM   #17
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I don't see any use of 5.1 for musicians (quadrophonic sound exists from the late 60s).

As for EAX, it is basically an interface between games and a hardware reverb (afaik). You have the EAX3 and 4 reverbs in kX - 'add effect' -> 'LiveWare'
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Old Mar 10, 2005, 11:59 PM   #18
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Quote:
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I don't see any use of 5.1 for musicians (quadrophonic sound exists from the late 60s).
Then why are so many people buying all those 5.1 DVD-Audio releases?
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Old Mar 11, 2005, 01:07 AM   #19
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Then why are so many people buying all those 5.1 DVD-Audio releases?
not related with the EAX, u have 5.1 mix support in all major sequencers and other music production software.
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Old Mar 11, 2005, 10:11 AM   #20
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Smilie Not interested in EAX crap :)

EAX is of no use for audio positioning in games, but A3D is, and as far as I know the technology was bought by Creative from Aureal when they bankrupt them, so I came up with an idea, and this can only be tried by Eugene

If Creative is willing to give Eugene full specs of EAX I wonder if they are willing to give him the full specs on A3D (let's say for an implementation support of original A3D positioning in KX driver, I mean the original Aureal A3D wavetracing, and not A2D conversion of A3D into DirectSound 3D requests.

If Creative is willing to release A3D specs to Eugene (which I doubt but a try doesn't hurt anyone) I am willing to help developping A3D support in kx driver
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Old Mar 11, 2005, 10:54 PM   #21
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Quote:
Originally Posted by adi111p
If Creative is willing to release A3D specs to Eugene (which I doubt but a try doesn't hurt anyone) I am willing to help developping A3D support in kx driver
What for? It's not being used nor developed anymore. Creative bought it and let it die.
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Old Mar 12, 2005, 01:20 AM   #22
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Quote:
Originally Posted by rushko
not related with the EAX, u have 5.1 mix support in all major sequencers and other music production software.
But no multichannel reverb unless one pays big bucks for one of the commercial plugins.
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Old Mar 12, 2005, 12:55 PM   #23
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Just look at Source engine. There is no EAX, and effects are simply great.
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Old Mar 13, 2005, 01:17 PM   #24
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HL2 Source engine and A3Dapi.dll

I know that Source sound engine sounds great and doesn't use EAX, but what in the world A3Dapi.dll is doing in HL2? Has anyone any idea?

Game3DFreak: "What for? It's not being used nor developed anymore. Creative bought it and let it die."

Well, buy an Aureal2 soundcard and play CounterStrike and you'll see the difference. I asked that because A3D is the only wavetracing engine I know, and if it was developped for Nasa i'm sure it was for a reason, and now all that work died, so I wondered even if Creative has it, if it is willing to provide it for someone to develop it further (for Creative of course, and for free).
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Old Mar 13, 2005, 06:16 PM   #25
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Hm wavetracing engine... and the DSP takes all calculations or is it left for the CPU?
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Old Mar 13, 2005, 09:34 PM   #26
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Quote:
Originally Posted by Rogacz
Hm wavetracing engine... and the DSP takes all calculations or is it left for the CPU?
Aureal soundcards had done it all in the DSP, but I don't know how Creative had implemented it in their driver (A3D1.0).
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Old Mar 13, 2005, 10:08 PM   #27
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I never heard it in games.
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Old Mar 20, 2005, 12:16 AM   #28
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EAX is intended for games and not for music.

While games and movies may sound good in 5.1, music still sounds best in stereo simply because we have only two ears.

EAX reverb is good when compared to many other reverb engines but it is rather poor and harsh compared to PristineSpace for example.

EAX 2 is not interesting at all because most games sound the same or better without it. For EAX 3 and 4 surely some license must be paid and I don't believe Eugene can afford it.
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Old Mar 20, 2005, 04:57 AM   #29
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Quote:
Originally Posted by igor_levicki
EAX is intended for games and not for music.

While games and movies may sound good in 5.1, music still sounds best in stereo simply because we have only two ears.
Sorry but I completely disagree. Music sounds far better in 5.1. Having instruments sound three-dimensional and having the sense of being in a space where the performance is occurring takes the listening experiences light years beyond what stereo could possibly do. The difference is at least as dramatic as that between stereo and mono.
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Old Mar 20, 2005, 09:17 AM   #30
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music only sounds good in 5.1 if it was recorded that way

upmixed music is nothing
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