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#1 |
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DriverHeaven Newbie
Join Date: Nov 2005
Posts: 3
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Sourcecode for the kx Project?
Hello,
is it possible to get the sourcecode to the whole kx Project somewhere? I have become determined to solve all issues with soundblaster and WinXP. And I reckon a good place to start would be to link the kx code with log4cplus and pad the code heavily with logging, specially the places in the code that uses I/O to communicate with the soundcard. Thanks in advance. |
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#2 |
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Apple Fanboy?
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due to Eugene signing several NDAs from Creative, kX can never be fully opensource
however parts of the driver application are planned to be made opensource in the future
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#3 |
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DriverHeaven Newbie
Join Date: Aug 2005
Posts: 6
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The following is from the READ ME .txt file from the 3538i build. Note the open source comments.
Code:
kX Driver / kX Driver Interface Copyright (c) Eugene Gavrilov, 2001-2004. All rights reserved ----------------------------------- kX Software Development Kit (SDK) ----------------------------------- You should have received a copy of the EUGENE GAVRILOV KX DRIVER SOFTWARE DEVELOPMENT KIT LICENSE AGREEMENT along with this software package (see file sdk_license.txt). kX API: ------- \h - header files; for your programs include kxapi.h only \lib - kX API import library; dynamically linked to kxapi.dll and kxgui.dll (bundled with the kX Driver) sample programs: ---------------- \kxctrl - full source code of kxctrl.exe (bundled with the kX Driver) \fx_lib - full source code of kxfxlib.kxl (bundled with the kX Driver) build instructions: kxctrl: cl -MT -I..\h kxctrl.cpp parse.cpp ..\lib\kxapi.lib fx_lib: use NTDDK build environment sample plugins: \fx_pack: kX FX Pack source code \fx_demo: demo effect \fx_dynamica: Dynamica effect source code [supports skinning] \fx_efx_tube: E-FX Tube effect source code [supports skinning] \fx_efx_reverb: E-FX Reverb effect source code [supports skinning] \fx_efx: E-FX library [custom controls, skinned] |
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