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#1 |
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Banned
Join Date: May 2002
Posts: 2,092
Rep Power: 0 ![]()
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Shadermark 2.0 released
found on warp2search , i'm downloading now, let see those benchies
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Banned
Join Date: May 2002
Posts: 2,092
Rep Power: 0 ![]()
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First results: See my other post
My System: MoBo = Shuttle AK32a Via drivers: 449 PSU = Q-tec 550 watt mem = 2x 256mb_cl2.5 Hyund. DDR266mhz Cpu = Amd Athlon 1600xp+ HD = WD- 800JB 80Gb - Seagate Barracuda ATA-IV 80Gb Vid = Ati9700 driver: Cat 3.7 OS = W2000 sp4 DX9b Sound = Hercules FortissimoIII 7.1 Last edited by HawK; Oct 1, 2003 at 10:16 AM. |
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#3 |
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Discombobulated NVidiot
Join Date: May 2003
Location: Vancouver, BC - CANADA
Posts: 1,015
Rep Power: 0 ![]()
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ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info (1024x768) X8R8G8B8 (D24X8) vram used 58720256 HAL (pure hw vp): NVIDIA GeForce FX 5900 (Anti-Detect-Mode: on, gamma correction: DAC) options pixel shader version: 2_0 partial precision: off number of render targets: 1 results: shader 2 ( Per Pixel Diffuse Lighting): 136 fps 7.3482 mspf 681 rendered frames shader 3 ( Per Pixel Directional Light Shader (Phong)): 89 fps 11.2388 mspf 445 rendered frames shader 5 ( Per Pixel Spot Light Shader (Phong)): 78 fps 12.7932 mspf 391 rendered frames shader 6 ( Per Pixel Anisotropic Lighting): 90 fps 11.1557 mspf 449 rendered frames shader 7 ( Per Pixel Fresnel Reflections): 83 fps 12.1166 mspf 413 rendered frames shader 9 ( Per Pixel Car Surface Shader): 42 fps 23.8241 mspf 210 rendered frames shader 10 ( Per Pixel Environment Mapping): 163 fps 6.1231 mspf 817 rendered frames shader 11 ( Per Pixel Environment Bump Mapping): 135 fps 7.4208 mspf 674 rendered frames shader 12 ( Per Pixel Bump Mapping): 74 fps 13.5358 mspf 370 rendered frames shader 13 ( Per Pixel Shadowed Bump Mapping): 41 fps 24.1782 mspf 207 rendered frames shader 14 ( Per Pixel Veined Marble Shader): 55 fps 18.2947 mspf 274 rendered frames shader 15 ( Per Pixel Wood Shader): 53 fps 18.7289 mspf 267 rendered frames shader 16 ( Per Pixel Tile Shader): 36 fps 27.6776 mspf 181 rendered frames shader 17 ( Fur Shader With Anisotropic Lighting): 7 fps 140.0740 mspf 36 rendered frames shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 28 fps 35.7531 mspf 140 rendered frames
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[COLOR=Black]Asus A8N Deluxe SLI, AMD64 4200 X2 Dual Core, 2x 6800's, Corsair TwinX PC4000 DDR500, Yamaha F1 cdrw, Soundblaster Audigy 2, 2 SATA 120 gig Maxtor HD's, Raid 0 array, Altec Lancing 5.1 Surround Speakers, Thermaltake Xaser III Case, Stealth 470w Power supply, 21.3" Samsung widescreen, MX1000 Lazer mouse.[/COLOR] |
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Banned
Join Date: May 2002
Posts: 2,092
Rep Power: 0 ![]()
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Hi driver7, nice results, did you also do the antidetect mode? for me it gave the same results wonder what it would do on a NV card.
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#5 |
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Administrator
Join Date: Nov 2002
Location: Cloaked
Posts: 5,028
Rep Power: 181 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info (1024x768) X8R8G8B8 (D24X8) vram used 136314880 HAL (pure hw vp): RADEON 9800 PRO (Anti-Detect-Mode: on, gamma correction: DAC) options pixel shader version: 2_0 partial precision: off number of render targets: 1 results: shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7 shader 2 ( Per Pixel Diffuse Lighting): 233 fps 4.3004 mspf 1163 rendered frames shader 3 ( Per Pixel Directional Light Shader (Phong)): 160 fps 6.2540 mspf 800 rendered frames shader 4 ( Per Pixel Point Light Shader (Phong)): 163 fps 6.1311 mspf 816 rendered frames shader 5 ( Per Pixel Spot Light Shader (Phong)): 130 fps 7.6691 mspf 652 rendered frames shader 6 ( Per Pixel Anisotropic Lighting): 170 fps 5.8750 mspf 852 rendered frames shader 7 ( Per Pixel Fresnel Reflections): 148 fps 6.7686 mspf 739 rendered frames shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting): 127 fps 7.8804 mspf 635 rendered frames shader 9 ( Per Pixel Car Surface Shader): 116 fps 8.6385 mspf 579 rendered frames shader 10 ( Per Pixel Environment Mapping): 238 fps 4.1974 mspf 1192 rendered frames shader 11 ( Per Pixel Environment Bump Mapping): 206 fps 4.8446 mspf 1033 rendered frames shader 12 ( Per Pixel Bump Mapping): 140 fps 7.1560 mspf 699 rendered frames shader 13 ( Per Pixel Shadowed Bump Mapping): 86 fps 11.5922 mspf 432 rendered frames shader 14 ( Per Pixel Veined Marble Shader): 86 fps 11.5826 mspf 432 rendered frames shader 15 ( Per Pixel Wood Shader): 124 fps 8.0470 mspf 622 rendered frames shader 16 ( Per Pixel Tile Shader): 76 fps 13.1971 mspf 379 rendered frames shader 17 ( Fur Shader With Anisotropic Lighting): 13 fps 74.7717 mspf 67 rendered frames shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 105 fps 9.5426 mspf 524 rendered frames shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 27 fps 36.7204 mspf 137 rendered frames shader 20 ( High Dynamic Range Shader (cross blur)): 57 fps 17.5531 mspf 285 rendered frames shader 21 ( High Dynamic Range Shader (gaussian blur)): 62 fps 16.0546 mspf 312 rendered frames shader 22 ( Per Pixel Edge Detection And Hatching Shader): 36 fps 27.9776 mspf 179 rendered frames shader 23 ( Per Pixel Water Colour Shader): 52 fps 19.3137 mspf 259 rendered frames |
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#6 |
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DriverHeaven Junior Member
Join Date: Sep 2003
Posts: 44
Rep Power: 0 ![]() |
Hey Hawk your results looks as though you have V-sync ON. Did you?
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#7 |
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DriverHeaven Lover
Join Date: Jul 2002
Posts: 134
Rep Power: 0 ![]() |
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info (1024x768) X8R8G8B8 (D24X8) vram used 137363456 HAL (pure hw vp): RADEON 9700 PRO (Anti-Detect-Mode: off, gamma correction: DAC) options pixel shader version: 2_0 partial precision: off number of render targets: 1 results: shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7 shader 2 ( Per Pixel Diffuse Lighting): 199 fps 5.0165 mspf 997 rendered frames shader 3 ( Per Pixel Directional Light Shader (Phong)): 137 fps 7.2950 mspf 686 rendered frames shader 4 ( Per Pixel Point Light Shader (Phong)): 140 fps 7.1443 mspf 700 rendered frames shader 5 ( Per Pixel Spot Light Shader (Phong)): 112 fps 8.9550 mspf 559 rendered frames shader 6 ( Per Pixel Anisotropic Lighting): 146 fps 6.8580 mspf 730 rendered frames shader 7 ( Per Pixel Fresnel Reflections): 127 fps 7.9043 mspf 633 rendered frames shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting): 110 fps 9.1321 mspf 548 rendered frames shader 9 ( Per Pixel Car Surface Shader): 99 fps 10.0568 mspf 498 rendered frames shader 10 ( Per Pixel Environment Mapping): 204 fps 4.9015 mspf 1021 rendered frames shader 11 ( Per Pixel Environment Bump Mapping): 177 fps 5.6497 mspf 885 rendered frames shader 12 ( Per Pixel Bump Mapping): 120 fps 8.3513 mspf 599 rendered frames shader 13 ( Per Pixel Shadowed Bump Mapping): 77 fps 13.0136 mspf 385 rendered frames shader 14 ( Per Pixel Veined Marble Shader): 77 fps 12.9451 mspf 387 rendered frames shader 15 ( Per Pixel Wood Shader): 108 fps 9.2323 mspf 542 rendered frames shader 16 ( Per Pixel Tile Shader): 65 fps 15.3719 mspf 326 rendered frames shader 17 ( Fur Shader With Anisotropic Lighting): 12 fps 86.5689 mspf 58 rendered frames shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 89 fps 11.1977 mspf 447 rendered frames shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 24 fps 42.5094 mspf 118 rendered frames shader 20 ( High Dynamic Range Shader (cross blur)): 44 fps 22.6819 mspf 221 rendered frames shader 21 ( High Dynamic Range Shader (gaussian blur)): 48 fps 20.9389 mspf 239 rendered frames shader 22 ( Per Pixel Edge Detection And Hatching Shader): 31 fps 32.5468 mspf 154 rendered frames shader 23 ( Per Pixel Water Colour Shader): 45 fps 22.0005 mspf 228 rendered frames Maybe I should O/C my video too
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MSI K8T FIS2R AMD64 3200+ 1GB Geil GD PC 3500 Radeon 9800 PRO WD Raptor 10,000 rpm goodness 160GB Seagate SATA |
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#8 |
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Administrator
Join Date: Nov 2002
Location: Cloaked
Posts: 5,028
Rep Power: 181 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Guys when you post your results make sure the cheat detect is on. Makes everyones results comparable
![]() Stu |
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#9 |
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DriverHeaven Lover
Join Date: Jul 2002
Posts: 134
Rep Power: 0 ![]() |
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info (1024x768) X8R8G8B8 (D24X8) vram used 137363456 HAL (pure hw vp): RADEON 9700 PRO (Anti-Detect-Mode: on, gamma correction: DAC) options pixel shader version: 2_0 partial precision: off number of render targets: 1 results: shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7 shader 2 ( Per Pixel Diffuse Lighting): 199 fps 5.0163 mspf 997 rendered frames shader 3 ( Per Pixel Directional Light Shader (Phong)): 137 fps 7.2955 mspf 686 rendered frames shader 4 ( Per Pixel Point Light Shader (Phong)): 140 fps 7.1440 mspf 700 rendered frames shader 5 ( Per Pixel Spot Light Shader (Phong)): 112 fps 8.9554 mspf 559 rendered frames shader 6 ( Per Pixel Anisotropic Lighting): 146 fps 6.8586 mspf 730 rendered frames shader 7 ( Per Pixel Fresnel Reflections): 127 fps 7.9043 mspf 633 rendered frames shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting): 110 fps 9.1304 mspf 548 rendered frames shader 9 ( Per Pixel Car Surface Shader): 99 fps 10.0571 mspf 498 rendered frames shader 10 ( Per Pixel Environment Mapping): 204 fps 4.9016 mspf 1021 rendered frames shader 11 ( Per Pixel Environment Bump Mapping): 177 fps 5.6495 mspf 886 rendered frames shader 12 ( Per Pixel Bump Mapping): 120 fps 8.3513 mspf 599 rendered frames shader 13 ( Per Pixel Shadowed Bump Mapping): 77 fps 13.0143 mspf 385 rendered frames shader 14 ( Per Pixel Veined Marble Shader): 77 fps 12.9460 mspf 387 rendered frames shader 15 ( Per Pixel Wood Shader): 108 fps 9.2320 mspf 542 rendered frames shader 16 ( Per Pixel Tile Shader): 65 fps 15.3713 mspf 326 rendered frames shader 17 ( Fur Shader With Anisotropic Lighting): 12 fps 86.5684 mspf 58 rendered frames shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 89 fps 11.1986 mspf 447 rendered frames shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 24 fps 42.5100 mspf 118 rendered frames shader 20 ( High Dynamic Range Shader (cross blur)): 44 fps 22.7167 mspf 221 rendered frames shader 21 ( High Dynamic Range Shader (gaussian blur)): 48 fps 21.0097 mspf 238 rendered frames shader 22 ( Per Pixel Edge Detection And Hatching Shader): 31 fps 32.5466 mspf 154 rendered frames shader 23 ( Per Pixel Water Colour Shader): 45 fps 22.0194 mspf 228 rendered frames Anti-Detect-Mode: on
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MSI K8T FIS2R AMD64 3200+ 1GB Geil GD PC 3500 Radeon 9800 PRO WD Raptor 10,000 rpm goodness 160GB Seagate SATA |
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Banned
Join Date: May 2002
Posts: 2,092
Rep Power: 0 ![]()
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Quote:
I do not care for more frames but i do care for image quality. euh.... and also because I forgot... hehe.. ![]() Edit: to compare with turned of vsync + used antidetedtmode :ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com) video mode / device info (1024x768) X8R8G8B8 (D24X8) vram used 136314880 HAL (pure hw vp): RADEON 9500 PRO / 9700 (Anti-Detect-Mode: on, gamma correction: DAC) options pixel shader version: 2_0 partial precision: off number of render targets: 1 results: shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7 shader 2 ( Per Pixel Diffuse Lighting): 171 fps 5.8617 mspf 853 rendered frames shader 3 ( Per Pixel Directional Light Shader (Phong)): 117 fps 8.5179 mspf 587 rendered frames shader 4 ( Per Pixel Point Light Shader (Phong)): 120 fps 8.3578 mspf 599 rendered frames shader 5 ( Per Pixel Spot Light Shader (Phong)): 96 fps 10.4603 mspf 478 rendered frames shader 6 ( Per Pixel Anisotropic Lighting): 125 fps 8.0063 mspf 625 rendered frames shader 7 ( Per Pixel Fresnel Reflections): 108 fps 9.2368 mspf 542 rendered frames shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting): 93 fps 10.7822 mspf 464 rendered frames shader 9 ( Per Pixel Car Surface Shader): 85 fps 11.7865 mspf 425 rendered frames shader 10 ( Per Pixel Environment Mapping): 175 fps 5.7274 mspf 873 rendered frames shader 11 ( Per Pixel Environment Bump Mapping): 152 fps 6.6002 mspf 758 rendered frames shader 12 ( Per Pixel Bump Mapping): 102 fps 9.7647 mspf 513 rendered frames shader 13 ( Per Pixel Shadowed Bump Mapping): 63 fps 15.8537 mspf 316 rendered frames shader 14 ( Per Pixel Veined Marble Shader): 61 fps 16.4570 mspf 304 rendered frames shader 15 ( Per Pixel Wood Shader): 89 fps 11.2436 mspf 445 rendered frames shader 16 ( Per Pixel Tile Shader): 56 fps 18.0120 mspf 278 rendered frames shader 17 ( Fur Shader With Anisotropic Lighting): 10 fps 100.9570 mspf 50 rendered frames shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 76 fps 13.2210 mspf 379 rendered frames shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 20 fps 49.9787 mspf 101 rendered frames shader 20 ( High Dynamic Range Shader (cross blur)): 34 fps 29.5439 mspf 170 rendered frames shader 21 ( High Dynamic Range Shader (gaussian blur)): 37 fps 27.3251 mspf 183 rendered frames shader 22 ( Per Pixel Edge Detection And Hatching Shader): 26 fps 38.1791 mspf 131 rendered frames shader 23 ( Per Pixel Water Colour Shader): 36 fps 27.4725 mspf 182 rendered frames edit: changed results, this time without 4x anti aliasing Last edited by HawK; Oct 1, 2003 at 10:18 AM. |
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#11 |
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unplugged
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[color=red]ATI9700pro @355/320 1800Pal. @1690 768mb DDR @294-dual channel
*edit- regular stock cat 3.7's tested*[/color] ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com) video mode / device info (1024x768) X8R8G8B8 (D24X8) vram used 137363456 HAL (pure hw vp): RADEON 9700 PRO (Anti-Detect-Mode: on, gamma correction: DAC) options pixel shader version: 2_0 partial precision: off number of render targets: 1 results: shader 1 (Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7 (Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7 (Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7 (Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7 shader 2 (Per Pixel Diffuse Lighting):--------------------------------------------------------------------217 fps 4.6034 mspf 1087 rendered frames shader 3 (Per Pixel Directional Light Shader (Phong)):--------------------------------------------150 fps 6.6762 mspf 749 rendered frames shader 4 (Per Pixel Point Light Shader (Phong)):---------------------------------------------------153 fps 6.5534 mspf 763 rendered frames shader 5 ( Per Pixel Spot Light Shader (Phong)):--------------------------------------------------122 fps 8.2048 mspf 610 rendered frames shader 6 (Per Pixel Anisotropic Lighting):--------------------------------------------------------------159 fps 6.2830 mspf796 rendered frames shader 7 (Per Pixel Fresnel Reflections):---------------------------------------------------------------138 fps 7.2337 mspf 692 rendered frames shader 8 (Per Pixel BRDF-Phong/Anisotropic Lighting):--------------------------------------------120 fps 8.3083 mspf 602 rendered frames shader 9 (Per Pixel Car Surface Shader):---------------------------------------------------------------109 fps 9.1990 mspf 544 rendered frames shader 10 (Per Pixel Environment Mapping):----------------------------------------------------------223 fps 4.4864 mspf1115 rendered frames shader 11 (Per Pixel Environment Bump Mapping):-------------------------------------------------194 fps 5.1675 mspf 968 rendered frames shader 12 (Per Pixel Bump Mapping):-------------------------------------------------------------------131 fps 7.6492 mspf 654 rendered frames shader 13 (Per Pixel Shadowed Bump Mapping):---------------------------------------------------122 fps 8.2251 mspf 608 rendered frames shader 14 (Per Pixel Veined Marble Shader):---------------------------------------------------------106 fps 9.4446 mspf 530 rendered frames shader 15 (Per Pixel Wood Shader):--------------------------------------------------------------------128 fps 7.8135 mspf 640 rendered frames shader 16 (Per Pixel Tile Shader):------------------------------------------------------------------------71 fps 14.0756 mspf 356 rendered frames shader 17 (Fur Shader With Anisotropic Lighting):-------------------------------------------------13 fps 78.9948 mspf 64 rendered frames shader 18 (Per Pixel Refraction and Reflection Shader with Phong Lighting):--------------98 fps 10.1926 mspf 491 rendered frames shader 19 (Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):---26 fps 39.1984 mspf 128 rendered frames shader 20 (High Dynamic Range Shader (cross blur)):---------------------------------------------53 fps 18.8213 mspf 266 rendered frames shader 21 (High Dynamic Range Shader (gaussian blur)):-----------------------------------------58 fps 17.2228 mspf 291 rendered frames shader 22 (Per Pixel Edge Detection And Hatching Shader):------------------------------------34 fps 29.0607 mspf 173 rendered frames shader 23 (Per Pixel Water Colour Shader):----------------------------------------------------------48 fps 20.7685 mspf 241 rendered frames TOO bad they didn't think and put the FPS right after the shader type, and not after the description! It would have made it much easier to compare the scores. Didn't they know people were going to be cutting and pasting there results to compare? Maybe someone can get them to change it in a revision.
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Last edited by BWX; Sep 30, 2003 at 05:53 PM. |
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#12 |
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DriverHeaven Founder
Join Date: May 2002
Posts: 32,480
Rep Power: 179 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
9800 pro 256
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info (1024x768) X8R8G8B8 (D24X8) vram used 137363456 HAL (pure hw vp): RADEON 9800 PRO (Anti-Detect-Mode: on, gamma correction: DAC) options pixel shader version: 2_0 partial precision: off number of render targets: 1 Code:
results:
shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
shader 2 ( Per Pixel Diffuse Lighting): 251 fps 3.9806 mspf 1257 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)): 173 fps 5.7754 mspf 866 rendered frames
shader 4 ( Per Pixel Point Light Shader (Phong)): 177 fps 5.6656 mspf 883 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)): 141 fps 7.0866 mspf 706 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting): 184 fps 5.4230 mspf 922 rendered frames
shader 7 ( Per Pixel Fresnel Reflections): 160 fps 6.2584 mspf 799 rendered frames
shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting): 139 fps 7.2046 mspf 694 rendered frames
shader 9 ( Per Pixel Car Surface Shader): 126 fps 7.9481 mspf 630 rendered frames
shader 10 ( Per Pixel Environment Mapping): 258 fps 3.8829 mspf 1288 rendered frames
shader 11 ( Per Pixel Environment Bump Mapping): 224 fps 4.4696 mspf 1119 rendered frames
shader 12 ( Per Pixel Bump Mapping): 151 fps 6.6176 mspf 756 rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping): 107 fps 9.3361 mspf 536 rendered frames
shader 14 ( Per Pixel Veined Marble Shader): 122 fps 8.1678 mspf 613 rendered frames
shader 15 ( Per Pixel Wood Shader): 148 fps 6.7496 mspf 741 rendered frames
shader 16 ( Per Pixel Tile Shader): 82 fps 12.1696 mspf 411 rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting): 15 fps 68.6269 mspf 73 rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 114 fps 8.7916 mspf 569 rendered frames
shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 30 fps 33.7815 mspf 149 rendered frames
shader 20 ( High Dynamic Range Shader (cross blur)): 62 fps 16.2575 mspf 308 rendered frames
shader 21 ( High Dynamic Range Shader (gaussian blur)): 67 fps 14.8578 mspf 337 rendered frames
shader 22 ( Per Pixel Edge Detection And Hatching Shader): 39 fps 25.3660 mspf 198 rendered frames
shader 23 ( Per Pixel Water Colour Shader): 46 fps 21.6159 mspf 232 rendered frames
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#13 |
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DriverHeaven Lover
Join Date: Oct 2002
Location: Evil Mountain Lair
Posts: 248
Rep Power: 0 ![]() |
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)
video mode / device info (1024x768) X8R8G8B8 (D24X8) vram used 137363456 HAL (pure hw vp): RADEON 9800 PRO (Anti-Detect-Mode: on gamma correction: DAC) options pixel shader version: 2_0 partial precision: off number of render targets: 1 results: shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7 ( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7 shader 2 ( Per Pixel Diffuse Lighting):; 231;fps; 4;mspf; 1158;rendered frames shader 3 ( Per Pixel Directional Light Shader (Phong)):; 160;fps; 6;mspf; 798;rendered frames shader 4 ( Per Pixel Point Light Shader (Phong)):; 163;fps; 6;mspf; 815;rendered frames shader 5 ( Per Pixel Spot Light Shader (Phong)):; 130;fps; 7;mspf; 650;rendered frames shader 6 ( Per Pixel Anisotropic Lighting):; 170;fps; 5;mspf; 851;rendered frames shader 7 ( Per Pixel Fresnel Reflections):; 147;fps; 6;mspf; 737;rendered frames shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting):; 127;fps; 7;mspf; 635;rendered frames shader 9 ( Per Pixel Car Surface Shader):; 116;fps; 8;mspf; 579;rendered frames shader 10 ( Per Pixel Environment Mapping):; 238;fps; 4;mspf; 1190;rendered frames shader 11 ( Per Pixel Environment Bump Mapping):; 206;fps; 4;mspf; 1032;rendered frames shader 12 ( Per Pixel Bump Mapping):; 139;fps; 7;mspf; 697;rendered frames shader 13 ( Per Pixel Shadowed Bump Mapping):; 87;fps; 11;mspf; 434;rendered frames shader 14 ( Per Pixel Veined Marble Shader):; 87;fps; 11;mspf; 437;rendered frames shader 15 ( Per Pixel Wood Shader):; 125;fps; 8;mspf; 625;rendered frames shader 16 ( Per Pixel Tile Shader):; 76;fps; 13;mspf; 379;rendered frames shader 17 ( Fur Shader With Anisotropic Lighting):; 13;fps; 74;mspf; 67;rendered frames shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting):; 105;fps; 9;mspf; 524;rendered frames shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):; 27;fps; 36;mspf; 137;rendered frames shader 20 ( High Dynamic Range Shader (cross blur)):; 34;fps; 29;mspf; 172;rendered frames shader 21 ( High Dynamic Range Shader (gaussian blur)):; 36;fps; 27;mspf; 181;rendered frames shader 22 ( Per Pixel Edge Detection And Hatching Shader):; 35;fps; 28;mspf; 178;rendered frames shader 23 ( Per Pixel Water Colour Shader):; 51;fps; 19;mspf; 254;rendered frames Ati Radeon 9800 PRO PowerColor 1800 XP Clocked as 2000XP 512 MB 333 DDR ram Sound Blaster Audigy AC 97 Sound card Abit Max2 Last edited by kalx; Sep 29, 2003 at 08:11 PM. |
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#14 |
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DriverHeaven Junior Member
Join Date: Sep 2003
Posts: 44
Rep Power: 0 ![]() |
BBA9500PRO(stock),2.4C@3.0,2x256PC3200(OCZ)
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com) video mode / device info (1024x768) X8R8G8B8 (D24X8) vram used 137363456 HAL (pure hw vp): RADEON 9500 PRO / 9700 (Anti-Detect-Mode: on, gamma correction: DAC) options pixel shader version: 2_0 partial precision: off number of render targets: 1 results: shader 1 (Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7 (Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7 (Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7 (Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7 shader 2 (Per Pixel Diffuse Lighting): 165 fps 6 mspf 827 rendered frames shader 3 (Per Pixel Directional Light Shader (Phong)): 115 fps 8 mspf 575 rendered frames shader 4 (Per Pixel Point Light Shader (Phong)): 117 fps 8 mspf 586 rendered frames shader 5 (Per Pixel Spot Light Shader (Phong)): 94 fps 10mspf 470 rendered frames shader 6 (Per Pixel Anisotropic Lighting): 122 fps 8 mspf 611 rendered frames shader 7 (Per Pixel Fresnel Reflections): 106 fps 9 mspf 531 rendered frames shader 8 (Per Pixel BRDF-Phong/Anisotropic Lighting):; 93 fps 10 mspf 463 rendered frames shader 9 (Per Pixel Car Surface Shader): 84 fps 11 mspf 420 rendered frames shader 10 (Per Pixel Environment Mapping): 169 fps 5 mspf 847 rendered frames shader 11 (Per Pixel Environment Bump Mapping): 148 fps 6 mspf 738 rendered frames shader 12 (Per Pixel Bump Mapping): 100 fps 9 mspf 503 rendered frames shader 13 (Per Pixel Shadowed Bump Mapping): 94 fps 10 mspf 469 rendered frames shader 14 (Per Pixel Veined Marble Shader): 82 fps 12 mspf 409 rendered frames shader 15 (Per Pixel Wood Shader): 98 fps 10 mspf 493 rendered frames shader 16 (Per Pixel Tile Shader): 55 fps 18 mspf 275 rendered frames shader 17 (Fur Shader With Anisotropic Lighting): 10 fps 100 mspf 50 rendered frames shader 18 (Per Pixel Refraction and Reflection Shader with Phong Lighting): 75 fps 13 mspf 374 rendered frames shader 19 (Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 20 fps 51 mspf 98 rendered frames shader 20 (High Dynamic Range Shader (cross blur)): 41 fps 24 mspf 203 rendered frames shader 21 (High Dynamic Range Shader (gaussian blur)): 45 fps 22 mspf 223 rendered frames shader 22 (Per Pixel Edge Detection And Hatching Shader): 27 fps 37 mspf 134 rendered frames shader 23 (Per Pixel Water Colour Shader): 38 fps 26 mspf 188 rendered frames No difference between anti-detect on or off for me.Thats a good thing i guess. |
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#15 | ||
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Obvious Closet Brony Pony
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Banned
Join Date: May 2002
Posts: 2,092
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made a preliminairy excel map for a quick compare
![]() if one of you guy's wanne play with it here is the xls file i'm out of time... ....unzip first
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#17 |
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unplugged
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You're the man Hawk! Well done!
![]() edit- just noticed something- I don't know how long that took, but must have been a while- anyway just saw a few things that must have slipped by. shader 2 ( Per Pixel Diffuse Lighting): 233 fps shader 9 ( Per Pixel Car Surface Shader): 116 fps shader 10 ( Per Pixel Environment Mapping): 238 fps
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Last edited by BWX; Sep 30, 2003 at 08:34 AM. |
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Banned
Join Date: May 2002
Posts: 2,092
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on which user ? I checked your's; they're the same as posted
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#19 | |
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unplugged
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Quote:
It was Veridian3-
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#20 |
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DriverHeaven Lover
Join Date: Oct 2002
Location: Evil Mountain Lair
Posts: 248
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Btw do you guys run your benchmarks erm clean with no other apps running ?
Cos i ran mine with about 23 different programs loaded in windows , not sure if this woudl inpact shader performance , but you think its worth a reinstall with a clean disk to post clean benchmarks or does it not matter that much. |
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#21 | ||
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Obvious Closet Brony Pony
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mine you did.... I wish i had a 9600 Pro... (i only havea 9600 np..... and BTW, i have the lowest mark..mark me all red! j/k)
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#22 |
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DriverHeaven Lover
Join Date: Jul 2002
Posts: 134
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Hawk, that's some nice work
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MSI K8T FIS2R AMD64 3200+ 1GB Geil GD PC 3500 Radeon 9800 PRO WD Raptor 10,000 rpm goodness 160GB Seagate SATA |
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Banned
Join Date: May 2002
Posts: 2,092
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Quote:
Thanks guy's, but it seems there no more takers, anyone? sharkims a nice 9800p & A64 bench? and where are the NV guys?, it does take less time for you guy's. |
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#24 | |
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Obvious Closet Brony Pony
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awww......
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#25 | |
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Obvious Closet Brony Pony
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awww......
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#26 |
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confutatis maledictis
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I dunno if this benchmark has any other purpose than to compare nV to ATi cards, but here goes:
Code:
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 137363456
HAL (pure hw vp): ALL-IN-WONDER 9700 SERIES (Anti-Detect-Mode: on, gamma correction: DAC)
options
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7
shader 2 ( Per Pixel Diffuse Lighting): 184 fps 5.4482 mspf 918 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)): 132 fps 7.5752 mspf 661 rendered frames
shader 4 ( Per Pixel Point Light Shader (Phong)): 132 fps 7.5850 mspf 660 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)): 108 fps 9.2386 mspf 542 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting): 140 fps 7.1380 mspf 701 rendered frames
shader 7 ( Per Pixel Fresnel Reflections): 122 fps 8.1847 mspf 611 rendered frames
shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting): 96 fps 10.3681 mspf 483 rendered frames
shader 9 ( Per Pixel Car Surface Shader): 93 fps 10.7843 mspf 464 rendered frames
shader 10 ( Per Pixel Environment Mapping): 205 fps 4.8851 mspf 1024 rendered frames
shader 11 ( Per Pixel Environment Bump Mapping): 178 fps 5.6209 mspf 890 rendered frames
shader 12 ( Per Pixel Bump Mapping): 118 fps 8.4852 mspf 590 rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping): 103 fps 9.7078 mspf 516 rendered frames
shader 14 ( Per Pixel Veined Marble Shader): 93 fps 10.7521 mspf 466 rendered frames
shader 15 ( Per Pixel Wood Shader): 110 fps 9.1186 mspf 549 rendered frames
shader 16 ( Per Pixel Tile Shader): 63 fps 15.8786 mspf 315 rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting): 11 fps 90.6274 mspf 56 rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 88 fps 11.3511 mspf 441 rendered frames
shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 23 fps 42.6465 mspf 118 rendered frames
shader 20 ( High Dynamic Range Shader (cross blur)): 49 fps 20.3695 mspf 246 rendered frames
shader 21 ( High Dynamic Range Shader (gaussian blur)): 54 fps 18.6549 mspf 269 rendered frames
shader 22 ( Per Pixel Edge Detection And Hatching Shader): 31 fps 32.1931 mspf 156 rendered frames
shader 23 ( Per Pixel Water Colour Shader): 45 fps 22.4241 mspf 223 rendered frames
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Digitalis 3.3 Athlon 64 3000 // ASUS K8V SE Deluxe // 1024MB PC3200 (2-2-2-10 1T)
ATI All-In-Wonder 9700 Pro // 20" Dell 2005FPW (DVI) M-Audio Revo 7.1 + Philips Acoustic Edge // Klipsch ProMedia 2.1 320/16 Western Digital WD3200KS + 120/8 Seagate 7200.7 NEC ND-3550A 16x DVD±RW + Lite-On 52x24x CD-RW Antec Sonata case // 480W Antec TruePower personal bests || Aq'3: 46796 | 3D'01: 20461 | 3D'03: 6336 | 3D'05: 2677 | PC'04: 4605 | PC'02: 7691,9092,1250 |
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#27 |
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DriverHeaven Lover
Join Date: Oct 2002
Location: Evil Mountain Lair
Posts: 248
Rep Power: 0 ![]() |
Hawk just one thign with that chart , my NAME iS KALX not kaxlwdw
or whatever it says in there. |
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