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Old Jul 24, 2004, 05:57 PM   #1
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What is Ping

I know alot of you guys are going to laugh at me, but I must ask this anyway.

What is Ping, I saw I had a "Ping" of 60 something when I was playing UT 2004 on Poppys server (DH).

Should the number be low or high?? What is the difference??

I have broadband 4Mbit/s
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Old Jul 24, 2004, 06:00 PM   #2
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Ping = packet intercept groper, but that's pretty irrelevant to gamers.

60 is the time, in milliseconds that it takes for information to get from your computer, to the server, and back. Lower ping makes for better online gameplay. IMO 60 is good, you'll almost never see any better than 20-30 online... and 56k users like myself are stuck with ping around 200 to most places.
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Old Jul 24, 2004, 06:00 PM   #3
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A lower number is always better to have...that is the reponse time it takes packets to go to his server and back to your PC ... 60 is pretty good for a online game
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Old Jul 24, 2004, 06:01 PM   #4
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Dictionary.com Definition

It's used to measure the time it takes to receive a reply from the destination. The lower the better
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Old Jul 24, 2004, 06:02 PM Threadstarter Thread Starter   #5
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Wow, that was fast answered.

Thank you guys, now I know, the lower the ping is the better the gameplay is.
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Old Jul 24, 2004, 06:10 PM Threadstarter Thread Starter   #6
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I tested again now with another server (in Denmark and Sweden) and I got a ping of 18 (Ilive in Sweden)

Does that mean that the further away the server is the higher the ping and more lag??
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Old Jul 24, 2004, 06:10 PM   #7
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I miss cable
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Old Jul 24, 2004, 06:14 PM   #8
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Quote:
Originally posted by Danhill
I tested again now with another server (in Denmark and Sweden) and I got a ping of 18 (Ilive in Sweden)

Does that mean that the further away the server is the higher the ping and more lag??
Yes, of course, since the speed of light gets to be a limiting factor. With 2 computers on opposite sides of the world, the best theoretical possible ping is ~140.
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Old Jul 24, 2004, 06:17 PM Threadstarter Thread Starter   #9
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Quote:
Originally posted by Zelig
Yes, of course, since the speed of light gets to be a limiting factor. With 2 computers on opposite sides of the world, the best theoretical possible ping is ~140.
Ok, thanks.
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Old Jul 24, 2004, 06:21 PM   #10
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Other factors which could affect ping

Congestion, busy servers, down routers and more. Anything lower than 100 is great
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Old Jul 24, 2004, 06:45 PM   #11
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Danhill your ping of 60 is better than Gamrbalms ping and he's in Colorado he usually pings around 120 for some odd reason. I think it's either Colorado Springs is REALLY busy, or crappy routing issues.
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Old Jul 24, 2004, 06:51 PM   #12
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You have to remember though, ping isn't everything... it's only a fraction of the whole equation for good gaming.... i've wittnessed pings of 20ms and have had 56k users wipe thr floor.. and it isn't because there good... it's because of the way the system is setup.... upload and downloads are big factors... the speed of the server in terms of how much information is sent out per second.... how many times a second that a physical and visual cacluation is made along with predetermining what might happen in the case of a loss of packets.... (buffer if you will)..... Poopy the J i beleive has learnt a bit about this when setting up the server.... ping does result in a big "deal" of what the service will be like.. but there are times when playing at 20ms vs 120ms were the later is better...
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Old Jul 24, 2004, 08:43 PM   #13
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Quote:
Originally posted by Vampyromaniac
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Wow, I could never get even close to that on this stupid routed connection

-- By the way, the closer to the server you are, generally, the less you will ping to the server than others.
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Old Jul 25, 2004, 01:39 AM   #14
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Quote:
Originally posted by mYthicaL
-- By the way, the closer to the server you are, generally, the less you will ping to the server than others.
I ping over 100 to my isp.
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Old Jul 25, 2004, 02:03 AM   #15
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Quote:
Originally posted by Judas
You have to remember though, ping isn't everything... it's only a fraction of the whole equation for good gaming.... i've wittnessed pings of 20ms and have had 56k users wipe thr floor.. and it isn't because there good... it's because of the way the system is setup.... upload and downloads are big factors... the speed of the server in terms of how much information is sent out per second.... how many times a second that a physical and visual cacluation is made along with predetermining what might happen in the case of a loss of packets.... (buffer if you will)..... Poopy the J i beleive has learnt a bit about this when setting up the server.... ping does result in a big "deal" of what the service will be like.. but there are times when playing at 20ms vs 120ms were the later is better...
Ture indeed, I have!
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Old Jul 25, 2004, 05:05 AM   #16
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Quote:
Originally posted by mYthicaL


Wow, I could never get even close to that on this stupid routed connection
yep, that was with good old Roadrunner cable internet.

now I'm on wireless, and I'm behind a router run by the ISP, and I get these wacky numbers even when just pinging their router:
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Old Jul 25, 2004, 05:08 AM   #17
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nobody will want to see my ping times... i got to Driverheaven with the highest ping of 17ms... lowest was 2ms....(10 jumps)..
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Old Jul 25, 2004, 05:34 AM   #18
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yes, ping is often used as an excuse for poor talent. Often it gives a slight advantage, or at least makes it easier to aim a few things, but I whooped people with sub 30s when I had 350 dialup, but it is easier with DSL. Qwest blows for ping though, frickin interleave causes us to have at a minimum 25 ms to first hop, and then add ping from there, omfg it sucks but you use what you can, damn colorado doesnt have any good competing DSL, and cable is hard to get .
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Old Jul 25, 2004, 06:54 AM   #19
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Not bad pings for me.

$ ping www.hardwareheaven.com

Pinging driverheaven.net [67.15.42.37] with 32 bytes of data:

Reply from 67.15.42.37: bytes=32 time=43ms TTL=45
Reply from 67.15.42.37: bytes=32 time=43ms TTL=45
Reply from 67.15.42.37: bytes=32 time=44ms TTL=45
Reply from 67.15.42.37: bytes=32 time=43ms TTL=45

Ping statistics for 67.15.42.37:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 43ms, Maximum = 44ms, Average = 43ms

--
From my router <= direct

ping driverheaven.net (67.15.42.37) with 64(92) bytes of data:
ping successful: icmp_seq=0 time=61 ms
ping successful: icmp_seq=1 time=43 ms
ping successful: icmp_seq=2 time=43 ms
ping successful: icmp_seq=3 time=49 ms
ping successful: icmp_seq=4 time=43 ms
ping successful: icmp_seq=5 time=45 ms
ping successful: icmp_seq=6 time=45 ms
ping successful: icmp_seq=7 time=45 ms
ping successful: icmp_seq=8 time=43 ms

Ping times really don't mean much unless they are really bad.
Running traceroute will show were the delays are. In WinXP from a command prompt just type tracert <site>.


$ tracert www.yahoo.com

You can also use a public traceroute site to see how you compare.

http://voa.his.com/cgi-bin/trace

FROM voa.his.com TO www.yahoo.com.

traceroute to www.yahoo.akadns.net (216.109.118.67), 64 hops max, 44 byte packets
1 pm28-fe00.his.net (216.194.225.65) 0.327 ms 0.258 ms 0.248 ms
2 att-kensington-ds3-1.his.net (216.194.224.6) 1.406 ms 1.228 ms 1.277 ms
3 12.124.234.85 (12.124.234.85) 1.463 ms 12.124.234.33 (12.124.234.33) 1.473 ms 1.444 ms
4 gbr5-p80.wswdc.ip.att.net (12.123.9.58) 1.524 ms 2.482 ms 1.899 ms
5 tbr2-p013401.wswdc.ip.att.net (12.122.11.185) 2.442 ms 2.516 ms 2.457 ms
6 ggr2-p3120.wswdc.ip.att.net (12.123.9.117) 1.752 ms 1.659 ms 2.313 ms
7 att-gw.dc.cw.net (192.205.32.46) 1.940 ms 2.451 ms 1.786 ms
8 bhr1-pos-1-0.Sterlingdc2.savvis.net (206.24.238.166) 2.537 ms 2.521 ms 2.498 ms
9 216.109.88.86 (216.109.88.86) 2.676 ms 2.656 ms 2.587 ms
10 vl49.bas1-m.dcn.yahoo.com (216.109.120.222) 2.703 ms vl33.bas2-m.dcn.yahoo.com (216.109.120.154) 2.953 ms vl32.bas1-m.dcn.yahoo.com (216.109.120.150) 3.647 ms
11 p4.www.dcn.yahoo.com (216.109.118.67) 2.758 ms 2.760 ms 3.652 ms

The idea is to try different sites not just one.

Each "ping packet" (ICMP) is very small.


0000 00 d0 9e a7 f6 41 00 0c 6e b3 3e ab 08 00 45 00 .....A.. n.>...E.
0010 00 3c 20 83 00 00 80 01 ff d5 ac 10 01 24 43 0f .< ..... .....$C.
0020 2a 25 08 00 49 5b 02 00 02 01 61 62 63 64 65 66 *%..I[.. ..abcdef
0030 67 68 69 6a 6b 6c 6d 6e 6f 70 71 72 73 74 75 76 ghijklmn opqrstuv
0040 77 61 62 63 64 65 66 67 68 69 wabcdefg hi


It is actually beter to get performance using a bit more data.

http://www.toast.net/performance/

or

http://www.dslreports.com/stest/


Greg
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Old Jul 25, 2004, 08:41 AM   #20
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55ms to DH here
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Old Jul 25, 2004, 12:39 PM   #21
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Pinging driverheaven.net [67.15.42.37] with 32 bytes of data:

Reply from 67.15.42.37: bytes=32 time=177ms TTL=42
Reply from 67.15.42.37: bytes=32 time=179ms TTL=42
Reply from 67.15.42.37: bytes=32 time=181ms TTL=42
Reply from 67.15.42.37: bytes=32 time=183ms TTL=42

Ping statistics for 67.15.42.37:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 177ms, Maximum = 183ms, Average = 180ms


And I live 200 metres from 3MBit DSL, and a bit furter from 5MBit cable.
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Old Jul 25, 2004, 12:51 PM Threadstarter Thread Starter   #22
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How can I ping DH
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Old Jul 25, 2004, 01:09 PM   #23
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Open the command prompt, and type "ping driverheaven.net"
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Old Jul 25, 2004, 01:12 PM Threadstarter Thread Starter   #24
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Quote:
Originally posted by Zelig
Open the command prompt, and type "ping driverheaven.net"
I did but where is the results, it's just dissapers for me.
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Old Jul 25, 2004, 01:26 PM   #25
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type command in the run dialog
and then type the ping command
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You know, there's "off topic" and then there's so freakin' off topic it you gotta wear a straitjacket to join the conversation.
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Old Jul 25, 2004, 02:08 PM   #26
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It should look like this:

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Old Jul 25, 2004, 02:26 PM Threadstarter Thread Starter   #27
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Thanks

I've got an averege of 120 ms.

That is bad considering my speed other wise.

I pinged another swedish site and I got 10 ms averge
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Old Jul 25, 2004, 05:15 PM   #28
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System Specs

If you use TRACERT instead of ping, you get times for each point of the trip, so you can get an idea where the situation is bad, though unless it's bad from the satart at your own ISP (complain!) then there's not much you can do about it.

For websites, if you are proxied, ping or traceroute does not give an accurate picture, since the path from the remote site to the proxy is what matters, and may be completelt different to the path a direct ping/traceroute takes ... I'm assuming that the path to your ISP proxy from you is beyond reproach - if that's ropey, replace ISP!
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Old Jul 25, 2004, 07:10 PM   #29
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pinged DH at 51 all 4 times (talk about consistent )
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Old Jul 25, 2004, 07:32 PM   #30
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yea, i would say that having a consistent ping doesnt affect performance that much...although anything over 150 is unplayable to me. if the lag is consistent, then it doesnt make that much of a difference. Once you get ping spikes however, that is when there is trouble. it is impossible to play a game while you're warping around the map.
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