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#1 |
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Banned
Join Date: Jun 2002
Location: Orange, California
Posts: 632
Rep Power: 0 ![]() |
Run AGP card in PCI compatibility mode??
Is there a way to run my PNY GF4-Ti 4200 AGP card in PCI compatibility mode? When I was looking through the manual that came with my card, I saw in the troubleshooting section that I could make the AGP card use system memory resources if I could run it under PCI compatibility mode.
Although it didn't say that doing so would improve the performance of the card, I would still like to try it since my card only has 64MB of DDR memory on it. Thanks in advance |
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#2 |
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Flash Banner Hater
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You mean the option to use a certain amount of system memory for textures in PCI mode ?? (a driver option)
In AGP mode, it should do it BETTER, according to the level of the AGP Aperture in BIOS. Opinion is divided as to: 1. AGP aperture INCLUDES system access to card memory, as well as card access to system memory. 2. AGP Aperture is system memory to card ONLY If "1" is correct, then an aperture of 64 would allow only the 64Mb on card to be effective - if "2" is correct, it would pool 64Mb of System memory for AGP textures. The System info in 3DMark 2000 reports video memory (on card) and texture memory (which seems to be AGP aperture minus video memory, so long as the Aperture is within supported limits) This seems to favour the first premise - the TOTAL mappable via AGP on both card and system. So AGP aperture 128 should do nicely, check for any advantage with 256 if you have 512Mb RAM or better. |
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#3 |
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Just One Sick-Lizard
Join Date: Jul 2002
Location: Bristol, UK
Posts: 501
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When I tried testing apertures I didn't get any real gains above 32meg, 64meg gave slightly better results on my system, but they were so marginal, that I couldn't justify the extra 32meg, best thing is to test it on your rig at different settings & check impact in games & benchies...not much using all that texture memory in most games & apps
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#4 |
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DriverHeaven Founder
Join Date: May 2002
Posts: 32,480
Rep Power: 179 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
agp aperture generally doesnt make a lot of difference and is very dependant on your own rig. 64 and 128 are generally good settings.
I remember a long time ago when I had a tyan multiprocessor motherboard if I didnt have the aperture set at 256 it wouldnt even boot at all ! |
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#5 | |
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A Legend in Underwear
Join Date: May 2002
Location: Unknown
Posts: 5,255
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Quote:
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Gentoo Linux - Developer (baselayout) Read my blog "I contend that we are both atheists. I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." Stephen Roberts |
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#6 | |
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DriverHeaven Founder
Join Date: May 2002
Posts: 32,480
Rep Power: 179 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#7 |
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Flash Banner Hater
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http://www.technologyvault.co.uk/gef...og=gef&lang=en
256 is supposed to be the "sweet spot" For Geforce series as well. My 2MX does not gain any reported texture memory in 3dMark 2000, or show any increase in the 128Mb RAM area in Device resources, so I do not believe the 2MX uses any more than 128. As far as I can verify, the memory is NOT "hard reserved" like that allocated to onboard graphics, but represents a MAXIMUM that can be used. |
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