|
|||||||
| Hardware Discussion & Support Discuss your computer - its components or ANY hardware, past/current/future you want, or ask our forum experts if you have a general problem with your hardware. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
DriverHeaven Senior Member
Join Date: May 2002
Location: Manchester England
Posts: 2,559
Rep Power: 0 ![]()
|
For those of you who haven't a clue how graphics processors work (like me!) read on.
Explained How graphics processor chips work. By Alan Zeichick December 11, 2002 For more than 20 years, general-purpose microprocessors, like those manufactured by Advanced Micro Devices, IBM, and Intel, have been viewed as the workhorses of desktop and server computers. But graphics processor chips, which have seen innovative technical developments and outstanding performance, might capture the limelight. Made by companies like ATI Technologies, Nvidia, and Silicon Integrated Systems, graphics processors enable the high-resolution, lifelike images seen on computer screens and video game consoles. Indeed, a graphics processing unit (GPU) uses specialized circuitry to generate dynamic three-dimensional images faster than central processing units. This frees CPUs to run routines for which they are better designed, like directing the action behind a game. Let's say, for example, that a computer is running software that displays a 2D or 3D rendered image of an airplane flying over a mountain range. In the old days, before powerful GPUs, the software and the CPU would have the burden of identifying every picture element of the image--the texture of the plane, the sharpness of small details like engines, the reflection of sunlight, and the clouds it blocks as it moves. Today, the CPU can pass all the relevant details, like shapes, physical details, and positions of objects, directly to the GPU. And the GPU's special hardware knows what to do with that information. First the GPU uses a geometry engine to calculate the geometry of the picture. It determines the proper position, rotation, and scale of each object in the picture, and splits each object into a large number of tiny triangles--which are easier to work with than curved or rounded objects--by applying mathematical routines. Each triangle is then assigned coördinates and rendered in the completed geometry. The GPU assigns each pixel in the triangle the correct color, based on factors like shadow, tone, reflection, and texture. Once a triangle has been translated, it is written to a special memory chip connected to the GPU. This chip, which semiconductor engineers call the frame buffer (or video memory), contains a complete version of the video scene (a frame) and holds it until it is time for that frame to be projected onto a computer monitor or TV screen. If the image is meant to be displayed on a TV or monitor, as opposed to written to disk, each frame is written to a random-access memory digital-to-analog converter, or RAMDAC, which converts it to the analog format used by most TVs and computer monitors and then sends it to the display. Computers are running increasingly more complex types of graphics, and users' appetites for ever-greater realism are not expected to abate. The speed with which a GPU chip can calculate the geometry, and the quality and detail of the rendering, is key to satisfying those users. Alan Zeichick is principal technology analyst with Camden Associates and is editor in chief of BZ Media's SD Times. |
|
|
|
|
|
#2 |
|
Just One Sick-Lizard
Join Date: Jul 2002
Location: Bristol, UK
Posts: 501
Rep Power: 0 ![]() |
I really hope thats a cut 'N' paste, and you didn't have to type it, cheers M8 intresting read
__________________
|
|
|
|
|
|
#3 |
|
Colour Commentator
Join Date: May 2002
Location: Highland, IN USA
Posts: 5,619
Rep Power: 0 ![]()
|
WRONG!
It's the magic viddy-fairies that live inside your video card, everyone knows that! (Makes about as much sense as the real explanation to me.
)
__________________
WTF is up with the sigs? |
|
|
|
|
|
#4 |
|
HardwareHeaven Extreme Member
Join Date: Jul 2002
Location: Gurnee Illinois
Posts: 4,677
Rep Power: 0 ![]()
|
Sounds bueno to me, I am now .00000000013% smarter. HEHE
__________________
[color=orange]ASUS P4P800 Deluxe [color=black]-[/color] 2.4C --> 3300mhz [color=black]-[/color] Mushkin PC3200 at 220 5-2-2-2 (cpu limited) [color=black]-[/color] BBAti 9800Pro at 430/375 [/color] [color=black]3[/color][color=gray]D[/color]M[color=black]a[/color][color=gray]r[/color]k[color=yellow]01[/color] [color=black]3[/color][color=gray]D[/color]M[color=black]a[/color][color=gray]r[/color]k[color=yellow]03[/color] 1600*1200 1280*1024 |
|
|
|
|
|
#5 |
|
American Soldier
Join Date: May 2002
Location: Williamsburg, VA
Posts: 1,725
Rep Power: 0 ![]() |
blah blah blah old news and insufficiently detailed...
|
|
|
|
|
|
|
|
|
DriverHeaven Senior Member
Join Date: May 2002
Location: Manchester England
Posts: 2,559
Rep Power: 0 ![]()
|
Quote:
Well, I did say it was for the un-initiated, not techno geeks like yourself.
|
|
|
|
|
|
|
#7 | |
|
Colour Commentator
Join Date: May 2002
Location: Highland, IN USA
Posts: 5,619
Rep Power: 0 ![]()
|
Quote:
There is just no satisfying some people! (J/K! )
__________________
WTF is up with the sigs? |
|
|
|
|
|
|
#8 | |
|
American Soldier
Join Date: May 2002
Location: Williamsburg, VA
Posts: 1,725
Rep Power: 0 ![]() |
Quote:
|
|
|
|
|
|
|
#9 | |
|
American Soldier
Join Date: May 2002
Location: Williamsburg, VA
Posts: 1,725
Rep Power: 0 ![]() |
Quote:
|
|
|
|
|
|
|
#10 |
|
DriverHeaven Newbie
Join Date: Dec 2002
Posts: 13
Rep Power: 0 ![]() |
well if you need a good, basic, sum-up about graphics card, for your mom or something *g* this does the job well
|
|
|
|
![]() |
| Thread Tools | |
|
|