|
|||||||
| Heavenly Visions Artwork of all kinds, Renderings, Themes, Icons, Animated GIFs, Skinning and more ! |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Synth's Long Lost Bro
|
Terapath Poster
Mate of mine's started a band called Terapath, And i'm attempting to earn some brownie points designing him stuff on top of making his website for him
![]()
|
|
|
|
|
|
|
|
Synth's Long Lost Bro
|
Re: Terapath Poster
Also messed around with a bit of lettering in C4D Seeing what i could make up
|
|
|
|
|
|
#3 |
|
HardwareHeaven Senior Member
|
Re: Terapath Poster
that 2nd one is pretty cool, although it would be better imo if the squares of background furniture werent visible.
just one question: they just started and already they're getting a website? have they had any air time?
__________________
The first step... shall be to lose the way. - Galway Kinnell |
|
|
|
|
|
|
|
|
Synth's Long Lost Bro
|
Re: Terapath Poster
Quote:
And yeah i've been attempting to get the squares less visible but doesn't seem to be happening, Gonna try make up a better texture for the bump map and diffusion |
|
|
|
|
|
|
#5 |
|
HardwareHeaven Senior Member
|
Re: Terapath Poster
You could use some procedural texture to get rid of the seams on the background.
|
|
|
|
|
|
|
|
Synth's Long Lost Bro
|
Re: Terapath Poster
I have attempted to adjust the sampling and some other parameters of the diffusion and bump map but i think the problem lies more with the actual texture rather than the sampling, It's only sort of 512x512 and on a 1280x1024 render the lines really do begin to show with the current sampling which i think is MIP.
I've got a firm idea of what my mate's actually after with his site now as well so i'm just going to a simple image layout then turn it into a HTML+CSS layout later on, Probably try chuck in a couple of dynamic elements to it as well |
|
|
|
![]() |
| Thread Tools | |
|
|