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| Mobility Radeon Drivers and Support Discuss all matters relating to ATI mobility drivers and hardware. |
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DriverHeaven Newbie
Join Date: Jan 2007
Posts: 1
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Radeon x700 Omega 3.8.291 and lineage2
Hi All ,
I browsed the Forums a bit but couldnt find any related infos so here goes. I recently had to reinstall my laptop OS because of some issues (Acer Aspire 1690). This time around I chose to try out the Omega Radeon Drivers. (Also the Radeon Drivers from Acer havent been updated in over a year) Until now I have been very pleased with the performance of the Omega drivers until I tried running one of my favorite games lineage 2. The game keeps constantly crashing to the desktop. I have opened up a ticket with ncsoft support but typical support install directx , newest graphic drivers , etc etc isnt really being helpful. here is the error message I keep getting , l2 is based on the unreal 2 engine so maybe some unreal cracks would catch somthing Any help and or suggestions would be very much appreciated , as I really do not want to roll back to the Manufacturer Drivers. __________________________________ OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel PentiumPro-class processor @ 1731 MHz with 1022MB RAM Video: ATI MOBILITY RADEON X700 (Omega 3.8.291) (6635) CreateTexture failed(8007000E). Texture (Param:USize=64,VSize=128,NumMips=7,FirstMip=0,D3D Format=861165636,Texture=ee4e798 History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FWaterSheetSceneNode::Render <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine: raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop__________________________________ |
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