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| Mobility Radeon Drivers and Support Discuss all matters relating to ATI mobility drivers and hardware. |
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#1 |
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DriverHeaven Newbie
Join Date: Apr 2005
Posts: 4
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I have to program a vertex/framgent shader, using an IBM T40p (Graphics card: Ati Mobility FireGL 9000). I'm actually using the last IBM drivers (6.14.10.6512). It works for Vertex shader (GL_ARB_Vertex_program) but not for fragment (GL_ARB_Fragment_program).
I also tried the last Omegadrivers, without success. There is then neiter Vertex nor Fragment program support (You can have this information using the tolls glinfo, e.g (http://www.delphi3d.net/hardware/glinfo2.zip)). What should I do? This chip should support both (vertex AND fragment shader). Thanks Best regards |
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#2 |
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mr. vögi
Join Date: Apr 2003
Posts: 161
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Use ati_fragment_shader extension for fragment shading. You need at least a x300 or r9600 mobility chip for support of arb_fragment_program
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Glad to hear it because somebody has to blow that sucker up! Last edited by griswoold; Apr 16, 2005 at 05:36 PM. |
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DriverHeaven Newbie
Join Date: Apr 2005
Posts: 4
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But the problem is that I have to implement an algorithm which can works for all graphics card and I don't want to have a different code, if I use an ATI or a NVIDIA card.
GL_ARB_Vertex_program exists. Why not GL_ARB_Fragment_program? Thanks |
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#4 | |
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mr. vögi
Join Date: Apr 2003
Posts: 161
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Quote:
An alternative would be direct3d. With direct3d you could use pixelshader1.1 for all vendors and only need 1 codepath. In opengl there is no way around vendor specific codepath for hardware which don't support at least pixelshader2.0
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Glad to hear it because somebody has to blow that sucker up! |
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DriverHeaven Newbie
Join Date: Apr 2005
Posts: 4
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Quote:
Because i saw that: http://mailman.daimi.au.dk/pipermail...ch/000523.html And it seem that this guy have fragment_program with a ATI Mobility FIRE GL 9000??? |
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#6 | |
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mr. vögi
Join Date: Apr 2003
Posts: 161
Rep Power: 0 ![]() |
Quote:
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Glad to hear it because somebody has to blow that sucker up! |
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