CHICAGO (Reuters) - Most video games rated "M" for mature audiences fail to disclose violent content on their labels and can easily fall into the hands of children, according to a study released on Monday.
"Parents should not interpret the absence of a content descriptor to mean the absence of content," said study author, Kimberly Thompson of the Harvard School of Public Health.
"Parents and physicians should recognize that popular M-rated games contain a wide range of unlabeled content and may expose children and adolescents to messages that may negatively influence their perceptions, attitudes and behaviors," Thompson wrote in the Archives of Pediatrics & Adolescent Medicine.
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