Source: TG Daily
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Los Angeles (CA) - What game designers have learned over the past decade of perfecting the network gaming model is that games you play in groups don't have to be terribly complex to be enjoyable. The first networked games were online add-ons to programs with extensively detailed mission scenarios. In the 22nd century, as depicted in Electronic Arts'
Battlefield: 2142 (or
2142 Battlefield, depending upon how you read the title), there's no desolation or vast wasteland, but instead a very simplified office complex which serves as a missile silo. The battle, which can take place between as many as 32 contestants, 16 per side, is more of a skirmish between heavily suited super commandos, with no more strategic depth than a raid on a campus dorm.