Source: GameSpot
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While early real-time strategy games were built on repeatedly harvesting resources so you could buy up a base of buildings and churn out an army to crush your enemy, the 1997 game Total Annihilation, created by designer Chris Taylor and his colleagues at the defunct developer Cavedog, brought this kind of gameplay to an epic scale. Arguably, no other strategy game since then has attempted to model humongous, all out war with that kind of scope. At least, until Taylor's new company Gas Powered Games announced Supreme Commander, the successor to Total Annihilation--a game that will use impressive 3D graphics and humongous battlefields to model full-scale wars, rather than tactical skirmishes between a handful of military units. Supreme Commander will take place in a far-flung, sci-fi universe and will chronicle the struggle between three powerful factions, each equipped with powerful, futuristic weaponry, and armies and navies of armored vehicles. In this profile preview, we'll catch up with the home worlds and key characters of the Aeon faction.