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#1 |
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Int'l Fish Liaison
Join Date: Jul 2004
Location: By the light of lamp I sit and type...
Posts: 16,197
Rep Power: 112 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
PhysX Performance Update: City of Villains @ AnandTech
Source: AnandTech
_________ The last time we took a look at physics performance under City of Villains utilizing a PhysX card, the code was still in beta, and the results for the PhysX card were lackluster at best. What we found was that while utilizing a PhysX card did indeed enable CoV to generate a good deal of extra eye-candy, the cost came at an immense performance drop, especially to minimum framerates. At the time, AGEIA had promised that performance under CoV would improve between then and when the improvements were actually put into the Issue 7 patch. That patch has since shipped, and we are back to take a look at just what the PhysX card is capable of doing given more refined code. |
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#2 |
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Get off my lawn!
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Now thats how the PhysX card should work!
One title working properly for PhysX, great value! ... oh wait |
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