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DriverHeaven Extreme Member
Join Date: Jun 2002
Posts: 12,940
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Pixel Shader 2.0 precision
In this article I would like to look into the current situation with the second version of pixel shaders in DirectX9. For a start let's have a look at the history.
John Carmack Yet in 2000 John Carmack mentioned the necessity of floating point numbers in a pixel pipeline in addition to those in a geometry pipeline of graphic cards. Read More... |
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