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Old Jun 19, 2003, 12:45 AM   #1
Dom
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Desert Combat v0.38d Released!

A new version of Desert Combat is now available for download, bringing this Modern day combat Battlefield 1942 mod to v0.38d. This new alpha release provides compatibility with the recent BF1942 v1.4 patch, and "features a slew of bug fixes and additions aimed at creating one of the best war game experiences on the PC" (read full story for details).

Download:
Desert Combat v0.38d (326.8 MB)

** BattleField 1942 Version 1.4 required


Public Alpha Release Notes

The DesertCombat team is pleased to announce the fifth major public alpha of DesertCombat. Since the alpha tests have been so successful, we were able to get valuable feedback and bug reports to make this mod even better, Thank you so much for the support, feedback and donations.

Public Alpha 0.38 features a slew of bug fixes and additions aimed at creating one of the best war game experiences on the PC. In this stage of development each is roughly balanced with some minor advantages to each, making gameplay much more fun and exciting.

.38 Public Release Weapons and Vehicles

** This is not the complete or final list, this is only what is available for the public alpha and more will follow in the next alpha release.

* New in DesertCombat .38

.38 is mainly a patch release to BattleField version 1.4, but we decided to add feature of DesertCombat .4 into this release.

Here is a change list of whats new in this version,

Full 1.4 Compatibility
New Seal Raft with outboard motor
New Iraqi BMP-2 , an amphibious personnel carrier
Improved SCUD damage
New Iraqi GP30 grenade launcher
New US M203 grenade launcher
New US knife
New Tabuk Sniper rifle model and skin
New M25 Sniper scope
Improved sniper accuracy
All new radio command sounds
All new vehicle sounds
All new explosion sounds
Many new weapon sounds
Improved pistol firing speed
Realistic accuracy settings on all weapons
New T72 model and skin
New Bradley weapons setup
New Ural transport truck
New drivable forklift
New environment sounds
Added Binoculars to Assault
Added Skorpion sub machine gun
Tons of new static objects ranging from warehouses to cargo ships
New DC Al Khafji Docks map
New Inshallah Valley map from Flatline|44
Single player version of Eastings
Updated spawns on all maps to include BMP-2
New Mortar kneel position
New damage warning system added to high-tech vehicles



Outline of what in DesertCombat .38


US

Land

• M1A1 Heavy Tank
• M2A3 Light Tank
• MLRS Mobile rocket truck
• Humvee with a .50 cal machine gun and Supplies
• Humvee with a Tow launcher
• M163 Vulcan Mobile AntiAircraft
• M-109 Mobile Artillery
• Spec Ops Raft *

Air

• A-10 Thunderbolt II
• A-10 Thunderbolt II Bomber
• A-10 Thunderbolt II Cluster Bomber *
• F-16
• AH-64 Attack Helicopter
• UH-60 Blackhawk Transport Helicopter
• AV8b Harrier
• AC-130 Gunship

Hand Weapons

• M16A2 Assault Rifle
• New MP5 sub machine gun
• M9 handgun
• Remington Shotgun
• SMAW rocket launcher
• M249 Machine Gun
• M25 Sniper Rifle
• C4
• M15 LandMine
• Deployable SandBags
• Deployable Mortar
• Stinger Missle
• M203 Grenade Launcher *

IRAQ

Land

• T-72 Heavy Tank
• Shilka Mobile Antiaircraft
• BDRM2 (amphibious)
• BDRM2 Spandrel (amphibious)
• BM21 Multiple launch rocket truck
• M-1974 Amphibious Artillery
• SCUD Launcher
• Stationary ZPU anitaircraft machine gun
• BMP-2 Amhpibious personel carrier *
• Ural Truck Personel Carrier *

Air

• Mig29
• SU-25 Ground Attack Plane
• M124d Hind attack Helicopter

Hand Weapons

• AK-47
• AK7-SU
• Browning Hipo Handgun
• RPG7
• Saiga12k Shotgun
• PKM Heavy Machine gun
• Scorpion sub machine gun
• Tabuk Sniper Rifle
• C4
• M15 LandMine
• Deployable Mortar
• Antipersonel mines
• Deployable Sandbags
• Gp30 Grendade laucher *


Misc. weapons and vehicles

• Maverick Missiles
• AMRAAM missiles
• Hellfire missiles
• Hyrda missiles
• MK83 large Bombs
• SnakeEye Bombs
• SCUD Rockets
• AS-7 Bombs
• Cluster Bombs
• Tomahawk Cruise missle
• Forklift



.38 Public New Maps

DC LostVillage (Conquest)
DC Battle of Eastings (Singple player, Co-op, Conquest)
Inshallah Valley - by Flatline|44 (Conquest)

Support for all BF maps.

Enjoy Desert combat .38, see you on the servers.

Frank DeLise
DesertCombat
Founder


If you find any bugs, please send them to bugs@desertcombat.com

Installation Instructions

** unfortunetly due to the amount of changes, no smaller patch is available.

Run the installer and choose the root of Battlefield1942 as the installation folder.



.38 Balance and fix list,

Version .38d
Fixed forklift

Version .38c
Fixed BMP2 reparing
Added new BMP2 rocket sound
Added Ural truck
New RPG and SMAW sound
Added new M25 Sniper sight
Added M203 and Gp30 grenade launchers to Assault class
Added Steering wheel to RHIB
Removed BMP2 from Docks
Fixed fence on Docks
Reduced rate of deviation from M249
Made Seagulls louder
Added environment map to Lost Village
Fixed Humvee sounds on lowest setting
Added outboard motor and sound to raft
Added LOD meshes to AK47gp30 and M16

Version .38b 6-15-2003
Added Iraqi radio
Added Seagulls
Updated all weapons
Fixed MLRS rockets
Fixed BRMD2 firing force
Removed sandbags due to issues, they will return in .4
Updated creadits files
Made BMP2 and M2a3 AT rockets stronger
Allowed Stinger to kill infantry
Added RHIB icon
Added Tabuk and AKSU simple meshes
Added new BMP2 and M2A3 main gun sounds
Adjusted humvee camera


Version .38a 6-14-2003
Added min deviations to all guns except sniper
Made sniper rifle have faster bullets
Replaced nearly all BF sounds (Explosions, Gun Fire, Gun hits, Radio commands)
New M1A1 turbine sounds
New T72 engine and track sounds
New Humvee sounds
Lowerd MP5 range
Lowerd AKSU Range
Added Single player mode to Eastings
Increased Scud Damage
Added revised Bradley
Added BMP2
Added new SMAW rocket
Added new Map from Flatline|44
Added new damage warning system to most high tech vehicles
Added camera shake to M16/m249/pkm
Added zoom for M249/PKM
Made PKM/M29 inaccurate when standing
Added new T72 model and Skin
Added new AKSU model and Skin
Added M203 model and skin
Added AK47GP30 model and skin
Made handguns much faster
Added Skorpion to Iraq spec ops, (Anitpersonel mines removed, 1.4 broke them)
Added Mortar kneeling position
Added new Knife
Added RHIB Spec ops raft
Fixed MLRS issues due to 1.4
Fixed Rockets on planes due to 1.4
Fixed all proximity based systems due to 1.4

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Old Jun 19, 2003, 02:49 AM   #2
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Re: Desert Combat v0.38d Released!

Is this a free mod? I though you had to buy Desert Combat.
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Old Jun 19, 2003, 03:53 AM Threadstarter Thread Starter   #3
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Free.
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Old Jun 19, 2003, 03:59 AM   #4
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cool. I'll have to get it then... Road to Rome is the one you have to pay for right? Isn't that stiull just a mod? EA sux, man paying for a mod, when RTCW gives you a whole game for free!! That tells you something.
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Old Jun 19, 2003, 04:26 AM Threadstarter Thread Starter   #5
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Yes, Road to Rome is just a mod. But, technically so is the full version of Battlefield1942, Medal Of Honor, Soldier of Fortune2, Return to Castle Wolfenstein, Jedi Knight2 also, I believe. They're all a heavily modded version of Quake3.
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Old Jun 19, 2003, 05:25 AM   #6
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Yes, true- they are all mods of Q3 engine. But they are their own "games". BF doesn't use the quake engine though does it? I thought it used a proprietary "Refractor 2" engine. (which is why I thought it sucked so bad in the beginning)- it is getting much better now with the latest patch and mods coming out- it's almost playable now! Anyway, I thought Desert combat was a separate mod you had to pay for this whole time! Duh, I should have just looked anywhere to see that it wasn't, I guess I'll have to try it out-- I am very impressed with the Eve of Destruction mod, I played it for about 4 hours last night and had allot of fun!
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Old Jun 19, 2003, 05:29 AM Threadstarter Thread Starter   #7
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As far as I know BF1942 runs in the Q3 engine, a very botched one.
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Old Jun 19, 2003, 05:32 AM   #8
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What is this guy talking about when he says this?


"The game uses a proprietary engine named the Refractor 2,"


here"

http://www.worthplaying.com/article....e=thread%23url



I always thought BF1942 used a different engine though, hmmm

they mention it here too- 3rd paragraph down-- http://www.gamespot.com/pc/action/ba...w_2805926.html

I never knew the name of ot before I looked- but I think they developed the "refractor 2" engine for BF1942-- I think that's why it was so damn buggy at first.
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