|
|||||||
| Other Tech News The latest community based technology news from across the globe. (If you aren't a community newsposter then use the "Submit News" section.) |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
DriverHeaven Extreme Member
Join Date: Jun 2002
Posts: 12,940
Rep Power: 0 ![]() |
Battle Grounds v1.2
A new version of the Battle Grounds mod is now available for download, bringing this 'Revolutionary War' mod for Half-Life to v1.2. This new release adds tons of new features, several new maps, models & ambient sounds, fixes a bunch of bugs, and more (read full story for details). Note: The Linux version is only needed if you plan to run a dedicated server (You will not be able to play with the Linux release, its sole purpose is to run a dedicated server).
Download: The Battle Grounds v1.2 (Win32 Full) (86.2 MB) The Battle Grounds v1.1 to v1.2 Patch (Win32) (64.6 MB) The Battle Grounds v1.2 (Linux Server) (72 MB) The Battle Grounds Mod v1.2 Added bg_newengland map Added bg_bunkerhill map Added bg_forestroad map Added func_capturepoint to control capturing points - it now supports multi-player captures and triggering unlike its predecessors Added env_flag to allow model changes on a team becoming involved with a certain capture point Added func_ammostriper and func_ammoprovider to allow mappers to add and remove a player's ammo Added info_reset to allow mappers to reset entities at the end of a round Added team settings into all triggers, to only allow that trigger to go off for one team or all teams Added dynamically blurring crosshairs (with class and health influence) Added CVAR to prevent the use of team 3 - the spectators in the game Added CVARs to limit classes Added CVARs to turn off the displaying of certain messages (hit location, player-joining team, capture point notices, etc) Added water HUD Added display of amount of time needed to capture a point in the HUD Added display of number of players needed to capture a point in the HUD Added a CVAR to control the bonus a team receives for winning a round Added snorkie_1.wad, snorkie_2.wad, predator.wad, blackpanther.wad and logic.wad Added bayonet to the Charleville Added remodelled and reskinned knife model Added many more map models to allow mappers to place more detail in their maps - list at the bottom Added more ambient sounds to help mappers create a more immersive environment - list at the bottom Added some more effect sprites - list at the bottom Added stamina loss when crouching Added HL menu sounds Added command menu with request and report messages for most maps Rebuilt bg_battlefield to fix multiple bugs and make it look a lot better Rebuilt round rules to reduce bugs, CPU usage and improve code cleanliness Rebuilt capture point entity to reduce bugs, CPU usage, improve code cleanliness and to make it easier to add new features now and in the future to the capture point Rebuilt team selection menu so that it is more appropriate for BG's atmosphere Rebuilt class selection menu so that it is more appropriate for BG's atmosphere Rebuilt loader display so that it is more appropriate for BG's atmosphere Rebuilt melee system to fix multiple bugs Replaced player swim sounds Replaced cave ambience sounds Replaced freedom cry with the one created by the winner of the shout for freedom contest Fixed no-clip exploits Fixed clip boxes being inaccurate when crouching Fixed team and class to respawn as not displaying on scoreboard until you have spawned Fixed time left on a map not resetting on a full restart (sv_restartround) - this will enable clan matches to run their full length after restarting Fixed players spawning inside each other even if there are enough spawn points Fixed multiple bugs on bg_valley Fixed multiple bugs on bg_ruin Fixed multiple bugs on bg_snowlake Fixed no players restarting if a player goes spectator for too long Fixed melee weapons doing damage through walls Fixed capture points HUD showing a colour even if the point it represents is free Fixed shots showing to the player as they are dropped down the barrel Fixed multiple animation glitches Fixed player holding gun with one hand after respawning in the middle of animating a fire sequence Fixed loader not working with DoD retail Fixed wall-strafing - walking right up into the wall gives you a speed boost Fixed bayonet and melee lengths Fixed reload animation sometimes not playing Fixed some animations not playing when in first person spectator Fixed supposedly random fire effects playing near you Fixed splash screen showing the wrong BG version Fixed being able to kill yourself if you are a spectator or are already dead Fixed HUD sometimes showing behind team and class menu when you join Fixed crash if a demo was played without first loading up a map Fixed looping footprint sounds on some textures Fixed texture larger than expected errors Fixed being thrown to spawn on death Fixed the majority of corpses in upright positions Fixed capture points losing there captured status on their own Fixed blood and hit message appearing on team mates if friendly fire is off Fixed textures for all v_ models Fixed music not playing in the loader Fixed fog not showing while coming out of the water Fixed fog displaying on maps even if they don't have a env_fog entity Modified player skins to show more colour and light Modified scoreboard to show damage and capture points instead of just points, which was the combined total of frags and capture points Modified weapon accuracies so that all weapons including the Brown Bess and Charleville are playable weapons Modified weapon damages to help balance play Modified kill images to provide more detail Modified weapon selection images to provide more detail Modified several game_ entities to be more compatible with BG Modified class description texts so that they are accurate Modified map-naming scheme. As all maps now use func_capturepoint, the old names were wrong, so we have moved to a general scheme of bg_ maps Modified text messages so that instead of sending the string over the net, only the required details were sent. This means that the message is constructed client side and can be altered by a client Modified pistol and Charleville fire sounds Modified all p_ models to use transparent textures around the flintlock Modified all p_ models to use a lot less polygons Modified player sabre swing and bayonet stab animations Modified capture point display and death messages in spectator mode and dead mode Split wads info smaller wads that are more compact Improved Internationalization support Moved round time into the HUD base Moved ammo count into the HUD base Removed ctb_shipload Removed materials1.wad Removed SoHL to improve stability Removed advanced settings section in the loader Added Map Models: Added fire bush models Added ten or more tree models Added grass models Added wooden fence model Added two cannon models Added log model Added three stone models Added three flag models to represent who is engaged in the capture point Added carriage model Added ammo-box model Added tree stump model Added mushroom model Added British ship model Added Ambient Sounds: Added forest sounds Added shore ambience sounds Added hill ambience sounds Added cannon fire and impact sounds Added bell sound Added Effect Sprites: Added black-smoke sprite Added cannon fire sprites _______________________ Source: GamersHell |
|
|
|
![]() |
| Thread Tools | |
|
|