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Old Jul 16, 2003, 08:30 AM   #1
Dom
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Soldier of Fortune 2 v1.04 Unofficial Patch

An unofficial patch (v1.04) has been released for Activision and Raven Software's FPS, Soldier of Fortune II: Double Helix. The patch adds new gore modes and more, features a lot of fixes and is completely unsupported by Activision, as it's made by SOF2 enthusiasts. Download and install at your own risk.

Download:
Soldier of Fortune 2 v1.04 Unofficial Patch (2.4 MB)


This is the Unofficial Sof2 1.04 Mod from the makers of Mandown, many new features added and depending on the feedback from this first installment this is likely to be updated, so give this a try and lets have some reviews.

Some new features:

improved shotgun fix
- 50% more pellets
- default damage
- default range

added option for 'very high gore'
Is actually more like default SoF2, its just that
people have probably got used to reduced gore
- spurting blood from dismemberments

added option for EXTREME gore

--------------------------------------------------------------------------------

Readme File:
-----------------------------------
Unofficial 1.04 mod

11/07/2003

http://www.planetquake.com/brazen/unf104v11072003pub.zip
-----------------------------------

Welcome to UNF104!
This mod is totally unofficial and
not supported by Raven Software in any way.


=================
Installation :
=================
1. Upgrade Soldier of Fortune II to version 1.03

2. DELETE ANY PREVIOUS VERSIONS OF UNF104

3. Unzip to your Soldier of Fortune II directory

4. Run the included "unf104.bat" file or create a
shortcut to "sof2mp.exe" with the command line
"+set fs_game unf104"

=================
Client commands :
=================

ready Set your status to ready or not ready in ready-up mode.
notready

matchinfo none|r|b Display current match settings for both
or specified team, same information as
calling the info team command, information such
as current invited spectators, lock statuses.

+button14 Quick grenade key
- press to swith to grenade & pull pin
- release to throw grenade and switch to previous weapon

say_teamnl message text Team message without the location indicator besides your name.

ui_stats Brings up player stats menu.

tkforgive Forgive the last team mate to cause you damage

=================
non-menu Client CVARs :
=================

cg_radar_x 0|629 Change radar X position
default: 520

cg_radar_y 10|469 Change radar Y position
default: 10

cg_radar_s 10|480 Change radar size
default: 120

cg_radar_a 0.0|1.0 Change radar transparency
default: 0.75

cg_maxBodies 8+ Change max amount of dead bodies
default: 8

cg_friendlyNameHeight 0+ Height above heads that team mate
default: 16 names are drawn (cg_drawFriend 2)

cg_friendlyNameAlpha 0.1-1.0 Change friendly name/chat transparency
default: 0.75

cg_teamChatsSeparate 0|1 Disable / Enable separate team chat and global chat areas
default: 0

cg_shotgunBlood 0+ Disable / Enable display of blood using shotgun event
default: 2 A value greater than one devides the amount of possible
blood by that value.

cg_forceRadarUpdate 0|1 Disable / Enable retrieving team mate position & angle
default: 0 when you normally would not get such information

namepass password Set if you require a password to use your name

=================
Team Leader commands :

A teams leader is the first person to join the team
or someone who is made team leader by a previous one
=================

teamready Force each member of your team to be ready in ready-up mode.

delegate name|id# Delegate team leadership to specified player

lock Allow or disallow team joining for your team.
unlock

remove none|id# Remove player from locked team or, if none specified, everyone

invite name|id# Invite specified player to your locked team

specinvite none|id# Allow certain spectators to watch your team by inviting
specuninvite them, specify which player with [id#], uninvite them the
same way, or uninvite everyone spectating your team by
not specifiying an id#.

timeout If timeouts are allowed on the server, your team can call
timein a timeout for a specified amount of time (game is paused),
you can wait out the timeout, or resume gameplay by issuing
a timein command.

=================
Chat Tokens :
=================

#h Inserts your current numerical health with colorcoding in lowercase and without it in uppercase.
#H

#a Inserts your current numerical armor with colorcoding in lowercase and without it in uppercase.
#A

#d Inserts the name of the last player that hurt you.
#D

#t Inserts the name of the last player that you hurt.
#T

#f Inserts the name of the closest teammate.
#F

#l Inserts your current location. Note: useful in tandem with the say_teamnl
#L command (which is a team message without the location). Useful if you want
to format it with special colors.

#i Inserts the name of your currently equipped handgun, if you use the
#I token in upper case it will print a short name for the weapon.

#p Inserts the name of your currently equipped primary weapon, if you
#P use the token in lower case it will print a short name for the weapon.

#s Inserts the name of your currently equipped secondary weapon,
#S if you use the token in lower case it will print a short name for the weapon.

#g Inserts the name of your currently equipped grenade, for the weapon.
#G if you use the token in lower case it will print a short name

#e Inserts the name of your current equipment (armor, nightvision, infrared).
#E

#B Inserts your current health in a nice bar format.

#b Inserts your current armor in a nice bar format.

=================
Server CVARs :
=================

match_swap 0|1|2 0 - never swap anything
default: 0 1 - When score limit is hit swap objectives and skins.
When old score + scorelimt is hit, declare winner.
Returns to warmup period after swap.
NOTE : Team colours remain unchanged
2 - Same as 1, except whole team is swapped instead
of objectives & skins. Score is recorded and
then zeroed out. Total calc'd at end.

match_readypercent percentage 0+ Percentage of ready players needed to start a game
default: 100 in ready-up mode If set, players will need to
declare themselves ready using the "\ready" command

match_timeoutcount amount [0,x] Maximum amount of timeouts for each team per map
default: 3

match_timeoutlength seconds [0,x] Duration of timeouts in seconds
default: 180 Note: setting this to 999 means timeouts will be unlimitted

g_minplayers minimum [0,x] Minimum number of players (per team) before
default: 4 game will begin / warmup will end


match_enabled off|on [0,1] Enabled / disable match features
default: 0

g_proMode 0|1|2 0 - Disabled (Normal SoF2 + bug fixes)
default: 0 1 - Enabled (bugs fixes + gameplay changes)
2 - Cna change weapons while reloading.

g_hudHelp off|on [0,1] Enables / disables client options to help newbies.
default: 0

g_coloredTeamplayNames off|on [0,1] Allow coloured names during team game.
default: 0

g_logAddtional off|on [0,1] Log additional info about deaths
default: 0 (Hit location, hit direction etc)

rmg_fog_amount 0-5 Set amount of fog used for RMG based maps.
default: 4 0 - none
1 - Light
2 - Moderate
3 - Heavy
4 - Full

g_profanityCheck 0|1|2 0 - Disable checking names/text for 'naughty' words
default: 1 1 - Check names/text for naughty words, banning/kicking them
once they reach a certain limit
2 - Same as 1, but KILL them as well.

g_profanityLimit 0|1+ 0 - Unlimited swearing
default: 6 1+ - Can be caught swearing this many times
before being kicked / banned.

g_profanityBanTime 0|1+ 0 - Do not ban swearers, only kick them
default: 5 1+ - Ban swears for X minutes

g_wordConfig Set to location of wordlist
(for profanity checking)
default: configs/wordlist.cfg

g_nameConfig Set to location of namelist
(for password/GUID protected names)
default: configs/namelist.cfg

=================
Changed Sof2 CVARs :
=================

g_doWarmup **REMOVED**

g_warmup Set to declare warmup / half-time length.

bot_enable off|on [0,1] Set to enable bots
**SHOULD DISABLE THIS FOR MATCH PLAY**
NOTE : needs .wps files for each map

bot_minplayers min per team Set to automatically add bots to keep this
default: 0 amount of people on each team

g_motd Can contain several lines, using up to 64 characters per line
Separate lines using '\n'
ie. set g_motd "This is the first line\nThis is the second line\n"

=================
Server commands :
=================

addbot [skill 1-5] [team] [msec delay] [altname]
Use to add a bot manually

pause
Use to pause / unpause the game


Credits
-------
Kris Rigby (kris@mandown.net)
Author of unf104.
Other mods : http://www.planetquake.com/brazen

Raven Software (http://www.ravensoft.com/)
For making Soldier of Fortune 2 : Double Helix multi-player!!

id Software (http://www.idsoftware.com/)
For making the Quake III : Team Arena engine, apon which SoFII is based.


Special Thanks
--------------
CAL forum goers
For bitching, whining, moaning, bitching some more and the
occaisional bit of positive support I got. Thanks guys


Copyright and Permissions:
--------------------------
You may not include or distribute this mod in any sort of commercial product without
permission from the author. You may not mass distribute this mod via any
non-internet means, including but not limited to, compact disks, and floppy disks
without permission from the author. In any case, you must include an unmodified version
of this file (readme.txt).

_______________________
Source: GamersHell
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