The Star Wars game franchise has certainly had its ups and downs. There are a few gems, but, like so many Hollywood inspired games, the majority of the Star Wars releases have been just more fodder for the bargain bin. However, when a name like Bioware (creators of Baldur’s Gate) joins forces with Lucasarts, the potential for something very special exists.
The storyline of KOTOR is set four thousand years prior to the traditional Star Wars setting, which lets the storytellers work their magic without having to navigate the mess that has been made of the Star Wars universe. Basically it goes something like this: The evil Sith have invaded the Republic with a seemingly inexhaustible supply of ships and the Jedi have been scattered attempting to fend off the invasion. One particular young Jedi has a talent that could tip the scales in the war, and it is your job to protect her.
Your character is created in a simple process that has you selecting one of three professions (explorer, rogue or soldier), setting gender and selecting your appearance form a list of pre-rendered faces. The statistical side of your character is divided into abilities, skills and feats. Abilities are your physical and mental make-up (like strength), skills are the things you are trained to do (i.e. computer hacking) and feats are extraordinary abilities you have that can be used in combat (such as using two weapons at once).
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