kill.switch looks set to be one of the most frantic games released to date. Even with only two levels to preview, it was apparent right from the start that Kill.Switch will be intent on throwing enemies at you until you die, which I’ve done quite a bit of. That's mostly because yhe AI to me seems to be almost complete, as since every enemy I faced had high intelligence, and used the nearby cover and sniper vantage points to gain one hell of a considerable advantage over me (which is probably WHY I died so much…). They covered each other, yelled things at each other and generally behaved like a military squad would. This is mostly why the game is all about stealth action – going headfirst would most certainly mean death, so one would have to use a lot of cunning and stay unnoticed while picking them all off. Hope this makes it clear that kill.switch is a more realistic than arcadish action game.
Read the preview at
GamersHell.com