World War II games are a plague, but it's been very hard to find one with a good exhaustive gameplay. MOH:AA was an exception, but this title has been played in and out for quite some time now. What about Battlefield 1942 and Return To Castle Wolfenstein: Enemy Territory? Although both games exhibit WWII events, they do not necessarily maintain the atmosphere of those happenings.
Call of Duty has been developed over at Infinity Ward - 22 brains (former 2015 employees). For those who are not familiar, Twenty Fifteen created Medal of Honor Allied Assault. Basically those guys decided to start a company and produce their own World War II based
FPS.
The game is based on Quake 3 (OpenGL) engine. In order to create new light effects, animations and A.I system most of the old code had to be replaced. I wouldn't call it a beefed-up Quake 3 engine either since only a small portion of it was left intact. So what's the big thing that has been modified inside the engine? Probably the redesigned rendering system which can push 200,000 polygons per scene. The new T&L also comes with support for pixel and vertex shaders which are utilized by the latest GPU's.
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