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Other Tech News The latest community based technology news from across the globe. (If you aren't a community newsposter then use the "Submit News" section.)

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Old May 20, 2004, 06:57 AM   #1
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Day of Defeat v1.2 Released

"Day of Defeat v1.2 has been released. This release features various tweaks and enhancements. "

Source: SteamPowered

Changes

Bazooka is now a selectable class

Increased garand accuracy ( 0.019 -> 0.016 )

Increased bullet penetration by 10%

Increased mg bullet penetration ( factor 0.75 -> 0.65 )

Reduced K43 recoil ( 0.15 -> 0.13 )

Reduced greasegun recoil to match thompson ( 0.5 -> 0.4 )

Reduced FG42 recoil to match BAR ( 1.3 -> 1.0 )

Reduced Bren recoil to match BAR ( 1.3 -> 1.0 )

Reduced Enfield aim penalty to match K98

Increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand

Improved Enfield accuracy

Rewrote recoil system and tweaked all recoil amounts to match old values

Increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 )

Improved Springfield re-zoom behavior

Improved prone garand butt / bayonet animation

Lowered standing view height from 28 to 22 units above player origin

Reorganized slots, primary weapons are all in slot 3

Improved grenade (straight down when prone) behavior

Improved helmet of allied carbine classes behavior

Dropped weapons reset their attack times

Improved player yaw / gaityaw

Improved default font scoreboard behavior

Reset and reload all client env models when demo recording starts

Improved %s in saytext behavior

Improved unbreakable glass func_breakable behavior

Improved minimap userinfo change on the server behavior

Players suiciding after taking DMG_BLAST damage no longer play explosion death anim

Improved players sprinting from prone behavior

Optimized particles

Optimized cvar lookups

Optimized minimap drawing

Optimized player model drawing

Removed unused effects and sprites

Removed Movewith

Removed lightning and extra unused weather features

Removed cutscenes

Removed w_ models for weapons that can't be dropped

Improved names starting with # behavior

Increased number of custom objective icons per map to 6

Label in class select menu shows class limit and how many are in that class

Class menu now omits banned classes and greys out full classes

Removed hint message on bazooka /piat /pschreck pickup

Various other improvements

Additions

Added entity lookup hash to speed up searching for entities

Added new blood hit effect

Added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas

Added print warning message if map tries to load too many client_env_models

Added K43 butt smack

Added new cvars and commands (see readme.txt for full listing)
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