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HardwareHeaven News Mod
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Frag Ops v1.38 Full Install
The team behind Frag Ops released a new version of their Unreal Tournament 2004 mod which brings us up to compatibility with UT2004 Retail Patch v3236, adding support for ladder strafing and water splashes. It also receives a completely new scoreboard and 2 new traits, among other things. Press 'read more' for full list of changes/fixes.
Download: gamershell 348mb. Added: - Added support for bullet water splashes and water rings - Added support for ladder strafing added in UT2004 v3236 - Added "SwitchTrait" function for quickly switching traits during preround or while dead ONLY. - Added traits "Bloody Mess" and "Grunt" - Added missing mercenary arm mesh for Red Label - Added more information when spectating to make it a bit more interesting Changed: - HeadShot damage upped 8% - Reduced P90 recoil by 10% - Adjusted 3rd person sidearm positions to fit better in hands - Akimbo system received a 100% rewrite. "Yes, we can rebuild it. We can make it stronger, faster, better." - Raised 3rd person footstep sound radius - Readded animation enforcement to stop wrong 3rd person weapon animation being used - Several traits rebalanced: Bomber, Sprinter, Pyro, Ex-Cop, Ninja, Assassin - New method of opening the team select menu, should fix several connection problems - Grenade timers all reduced by 0.1 seconds - Using new ragdoll for females - Updated the scoreboard with new graphics and features - Choosing a random team now automatically picks a trait for you, but if you have one already selected it will use that instead. - Included a better-looking masked beret female mercenary model Fixed: - Fixed sellweapon bind giving back wrong amount of cash - Fixed buyarmor bind from taking away too much money when repairing - Fixed objectives able to end round after round already over, same with people changing teams or leaving the game setting off the endround checker. - Fixed when last person alive on one team is kickvoted, the round does not end - Fixed missing impact sound on flash grenades - Fixed a resting loop - Fixed a buymenu-related money exploit - Fixed retrieval objective carrier keeping/dropping objective after completing - Fixed flash grenade effects continuing after death - Fixed some layer ordering on the HUD - Fixed accessed none in Killed function - Fixed accessed none in Died function - Fixed cost of secondary grenade not being updated in buymenu - Fixed a weapon hand setting problem that sometimes caused odd positioning/invisible weapons - Fixed inaudible footsteps - Fixed incorrect labelling in speech menu - May have fixed a mapchange crash Maps: - Fixed a hole in alcatraz causing low fps and player deaths - Fixed a bad antiportal in TrainingArena |
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