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| n f e c t e D
Join Date: Sep 2003
Location: California
Posts: 4,111
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Sven Co-op for Half-Life 2 Information
Since the full Source SDK is now available, this might be a good time to let you all in on some of our plans for Sven Co-op 2. First of all, I should mention that we'll be focusing on the basics for the first release: Establishing smooth, fun cooperative gameplay, and allowing level designers to start working on co-op maps. Features such as new monsters and weapons will be coming, but mostly in subsequent releases. Trying for too much at once would only delay things in the long run... and anyway, this way you'll have something to play while waiting for multi-user vehicles/etc. Cooperative support for the Half-Life 2 single-player storyline is something that has been requested by a great many people, and as such, it is one of our priorities. Some changes to the maps will be necessary in order for cooperative play to work smoothly, but we will strive to keep things as true to the original experience as we can (another thing that has been heavily requested). Partly in the interests of this -- and also due to performance issues, balancing issues, and the fact that the maps were simply not designed with large player counts in mind -- the maximum player count for HL2SP maps will likely be fairly low. Higher player counts will be supported for cooperative maps. Read more about Sven Co-Op for HL2 over at Sven Coop
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DriverHeaven Extreme Member
Join Date: Jun 2002
Posts: 12,940
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Sweet.
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DriverHeaven Extreme Member
Join Date: Jan 2003
Location: Ohio
Posts: 1,588
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Quote:
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[COLOR=Blue]“Alright boys, let’s start her up and see why she doesn’t work.” - John Fritz
"I aim to misbehave" Malcolm Reynolds ATI Catalyst Beta Tester[/COLOR] |
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