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Cthulhu/Dagon 2012
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Graphics & physics in Age of Empires 3
Gamespy has an article on what is being shown of the upcoming RTS game Age of Empires 3 at the Game Developers Conference.
"One way to have buildings explode would be to have the art team custom-design the disintegration of each structure. But that would be time consuming, and after all that work players would be disappointed by the exact same explosion every time. Instead, Ensemble Studios licensed the Havok physics engine. The art team cut each building up into logical pieces of debris. Then, when a structure gets slammed by a cannonball, chunks of it part way (leaving ruined holes and broken slats underneath) and fly through the air. No two explosions are the same." Read more: Gamespy |
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#2 | |
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Obvious Closet Brony Pony
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still wowing....
isn't the havoc physics engine starting to show it's age....?
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#3 |
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DriverHeaven Senior Member
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I'm sure it's been tweaked for the game.
Although personally I think it makes sense to use a propriatary physics engine as a basis for your own game as typically developers heavily modify them anyways. In this case you could have LOTS of explosions at any given time so to have a new high end engine would not necessarily be the best decision either. But then again, is there any newer propritary physics engines out at this point in time (aside from Source)?
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HardwareHeaven Extreme Member
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#5 | |
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Obvious Closet Brony Pony
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Megon
it's an excellent engine and is starting to be used in various things..... check out the demos and videos.. very neato
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#6 |
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DriverHeaven Founder
Join Date: May 2002
Posts: 32,480
Rep Power: 179 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I think age of empires was one of the greatest RTS ever made, this new version looks gorgeous, but I hope the game plays as well. graphics do not make a good game.
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Obvious Closet Brony Pony
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i thoroughly enjoyed ages of empires.... AOE2 however wasn't exactly what i would call great.. basically a bit of a visual upgrade to the orginal with a few additions... but it was lacking something.
Empire earth soon showed up and although i found it very interesting.... it also was lacking something. Age of Mythology is excellent though, i have it and the expansion with the titans... my gaud it's so interesting and fun to play... but MS has got to work on the AI alot. If AOE3 can provide that kind of graphics at a reasonably nice frame rate and sustain really good physics.... then the only thing they really have to worry about is the gameplay.... fail there and it's all pointless...
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Cthulhu/Dagon 2012
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Unfortunately it has now been made clear that the High Dynamic Rendering effects in this game will be limited to Shader Model 3.0 hardware. The developer Ensemble Studios, being good communicators as usual, agrees that HDR could have be done for SM 2.0 as well but that they chose to focus their efforts on 3.0 to make the HDR part of the graphics as good possible for their game while also lessening the workload. The game will still look great on SM 2.0 hardware but without the bit of icing on the cake that HDR effects could have presented.
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HardwareHeaven Extreme Member
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#10 | |
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Obvious Closet Brony Pony
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actually i like the news that only PS3.0 will be ran for the "icing"
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#11 |
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Delete Me
Join Date: Mar 2004
Posts: 14,648
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I still think that Rise of Nations is the best of those "history spanning" RTS games
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#12 |
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Get it Going..
Join Date: May 2004
Location: Brisbane ..Oz
Posts: 750
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I have play both AOE 1&2 and Rise Of Nations... Both are really good games but I think I like AOE gameplay better... Can't wait for this AOE3
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