Horror has always been a strong element in first-person shooters. For example, in the original Doom you battled demonic creatures from hell. Later shooters, such as Half-Life, resorted to horror movie-style tricks, such as having monsters lunge at you from dark corners. And with the upcoming F.E.A.R., Vivendi Universal Games and Monolith are looking to elevate the horror experience in shooters to a whole new level. The E3 demo of F.E.A.R. last year was a genuinely creepy experience, and this is a game that is inspired by Japanese horror movies, such as The Ring. We recently had a chance to play an early version of F.E.A.R., and the experience left us with more questions than answers. Thankfully, Craig Hubbard, the lead designer and creative director of F.E.A.R., was kind enough to answer our questions.
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GameSpot