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Styleless Wonder
Join Date: Jun 2002
Location: Ottawa, Ontario
Posts: 6,034
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Halo 2 fanatics who log in to Xbox Live after this weekend may notice that opponents wielding the notoriously sluggish brute shot aren't just fodder anymore. This Monday, Bungie is overhauling its wildly popular first-person shooter with its second auto-update. While the update addresses the standard bugs and glitches most patches do, it will also tweak several elements of gameplay.
_______________ Read More/Source: GameSpot
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| n f e c t e D
Join Date: Sep 2003
Location: California
Posts: 4,111
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Bungie evolve Halo 2
Next Monday, Halo 2 developer Bungie will release a brand new update for the super-popular FPS title via Xbox Live - as well as addressing the ongoing battle with bugs and glitches, the update will also continue the gameplay balancing and tweaking Bungie have deemed appropriate. In the biggest of the three Halo 2 updates to-date, this patch is said to overhaul the multiplayerweapons balancing in a bid to make play more entertaining. "The scale of the auto-update gave us a unique opportunity - a chance to implement balance changes on certain weapons to smooth out the Xbox Live and System Link experience, and in a couple of cases, we feel, subtly improving the overall feel of the game," Bungie's Frank O'Connor stated.
"Now if someone charges too closely with dual SMGs, you can melee them and actually kill them faster than they can kill you," added designer Jaime Griesemer. "You have viable options again." Source: Ferrago
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Has a JOB..
Join Date: Aug 2004
Location: NJ
Posts: 1,473
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So they finally gave in to the many many many complaints on Bungie's forums. What makes me happy is that they didn't change the Beam Swords capabilities.
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