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Other Tech News The latest community based technology news from across the globe. (If you aren't a community newsposter then use the "Submit News" section.)

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Old Jul 21, 2005, 03:33 AM   #1
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Matrix-style ‘bullet-time’ in multiplayer gaming

In a strange example of the cyber-world imitating Hollywood imitating the cyber-world, Finnish researchers have developed a way to achieve the “bullet-time” effect of the movie The Matrix in real-time multiplayer games.

The effect combines slow motion with dynamic virtual-camera movement to seemingly allow a character to slow down their environment, giving them more time to respond to game events.

The challenge had been to achieve this with real-time online multiplayer games, says Jouni Smed at the University of Turku. So far the closest anyone has come to it is by speeding up the player, instead of slowing down the environment, he says. “It’s not the effect one wants because the player has even less time to react.”

Smed’s solution is to exploit something called a local perception filter (LPF). This is software that compensates for the natural communication-time delays which occur in networked games by rendering objects and players at slightly out-of-date locations.
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Read More / Source: New Scientist
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Old Jul 21, 2005, 03:44 AM   #2
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pppfftt they already have this option in fear mp...
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Old Jul 21, 2005, 03:47 AM   #3
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In the matrix online it does this for a single player by slowing down, but then at the end making it move really fast for a millisecond, so it still seems like bullet time with no side effects. Alot easier than all that other crap that they did .
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Old Jul 21, 2005, 03:49 AM   #4
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the thing with FEAR is that EVERY one slows down, except the person thats holding the slow motion thingy. kinda makes it easy to do that way.

i thnk what there meaning here is that theyve found a way to allow every one to play in normal time, but allow each individual player to use bullet time when ever they like.
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Old Jul 21, 2005, 04:01 AM   #5
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Quote:
Originally Posted by nitrousoxide52
In the matrix online it does this for a single player by slowing down, but then at the end making it move really fast for a millisecond, so it still seems like bullet time with no side effects. Alot easier than all that other crap that they did .
And yet, after three years of development, they still haven't manage to make this synch work even 75% of the time.

That came off as rather harsh, I do love MXO. Just wish they would spend a little more time bug squashing
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Old Jul 21, 2005, 05:39 AM   #6
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they have bullet time for The Specialists mod for HL1 lol and its multiplayer
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Old Jul 21, 2005, 06:09 AM   #7
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In the unreal3 demo show at E3 ( supposed to be live ) the player eject from a vehicule and it all slow his environnememt while he is in the air ...
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Old Jul 21, 2005, 06:31 AM   #8
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Dudes there is a mod for the orgional unreal turney the does real time
bullet time that was what 1998? many other games have had it too
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Old Jul 22, 2005, 01:25 AM   #9
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Quote:
Originally Posted by Ev!L-aLphA
they have bullet time for The Specialists mod for HL1 lol and its multiplayer
Exactly. Probably the most stylish online game I've ever played.
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Old Jul 22, 2005, 02:18 AM   #10
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it's all about Max Payne . lol...jk
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