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DriverHeaven Extreme Member
Join Date: Apr 2004
Posts: 7,275
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Sony adopts Ageia's physics chip for PS3
San Jose (CA) - Ageia has pocketed a huge deal for its physics engine that promises to make video games more realistic. Sony will integrate the technology in its upcoming game console Playstation 3 (PS3) and help to push Ageia's technology quickly into the gaming market.
The fastest graphics processor may not be enough anymore to achieve the best graphics performance in next generation video games after all. At least Sony believes that it needs to push the envelope even further in its next Playstation 3 console that is expected to be available in May of 2006. According to an announcement made on Thursday, Sony entered a "strategic licensing agreement" with Ageia, and fabless chip developer that developed the "PhysX" processor. PhysX is a physics chip that is designed to aid the graphics processor in darwing realistic graphics on a screen. According to its developer, the device can simulate thousands of interacting fragments, which could create a greater illusion of reality. The behavior of 40,000 to 50,000 particles can be simulated per screen allowing the display of disintegrating walls, gelatinous characters, windswept hair, loose flowing clothing, or realistic display of damage in car racing games. ___________ Read More / Source: Tom's Hardware Guide |
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#2 |
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HardwareHeaven Extreme Member
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Hmm..I wonder how this is going to effect the pricing for when this comes out for PC. If it ever will now...
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#3 |
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Intelligent Life Form
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If it does the job, someone will make it definetly.
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#4 | |
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Lurking DriverHeaven
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#5 |
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Burning the frozen...
Join Date: Sep 2002
Posts: 1,201
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I'm skeptical of the whole 'physX' chip. Really all it is is a processor with a bunch of pre defined values on it. Sure it takes weight off your processor, but how much?
I see the chip more making things easier on programmers(once they get the hang of it) more than the end user. When Geomod is already old and programmers have shown realistic hair and hundreds of realistically moving objects with what we have I don't see this doing anything but making it possible for sloppy programming to run well. If the PX chip will only make it if GFX/MB makers use the chip. It is as simple as that. Till they are common programmers wont program for them. |
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electronic fantastic
Join Date: Oct 2002
Location: Rotterdam
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sorry if everybody knows this but it's not the chip, it's the sdk:
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"i look back and i'm amazed, my thoughts were so clear and true and three words looped through my mind endlessly repeating themselves, like a broken record you're so cool, you're so cool, you're so cool...." |
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#7 |
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DriverHeaven Lover
Join Date: Nov 2003
Posts: 102
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Im glad someone pointed thout out.
This just relates to the sdk not the chip. the sdk is multithreaded and should do well on the 7 spu's if they can programme it right. The main point of interest here should be that sony can sub licence this tech to devs working for them, making the dev's costs lower, and ensuring a higher level of support. Much like their deal with epic for the unreal engine. |
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